[PDF] THE WRITING OF STAR TREK: INSURRECTION FADE IN: From Idea to Final Draft. The Writing of Star Trek: Insurrection. - Free Download PDF (2024)

1 THE WRITING OF STAR TREK: INSURRECTION FADE IN: FromIdeatoFinalDraft TheWritingof StarTrek:Insurrection by MichaelPill...

THE WRITING OF STAR TREK: INSURRECTION

FADE IN:

From
Idea
to
Final
Draft
 
 The
Writing
of
 Star
Trek:
Insurrection
 
 by
 Michael
Piller


THE WRITING OF STAR TREK: INSURRECTION

2.


 Note:
 
 When
we
received
this
submission,
we
were
told
that
Michael
Piller
considered
this
book
 his
last
great
gift
to
the
fans
and
to
aspiring
writers
everywhere.

Unfortunately,
 Paramount
somehow
got
it
suppressed
from
being
published.

Michael
Piller
passed
 away
in
2005,
so
getting
this
book
published
will
never
be
possible
(not
to
mention
 Insurrection
is
quite
old
now,
so
a
book
about
it
wouldn’t
be
financially
feasible
for
a
 publisher).

It’s
clear
Michael
Piller
wanted
this
book
read,
so
we
felt
that
making
it
 available
to
the
fans
made
sense.

It’s
an
amazingly
detailed
look
at
the
process
of
 writing
the
movie
including
internal
memos,
letters,
pitches,
story
drafts,
etc.

Enjoy
this
 unique
glimpse
into
writing
Star
Trek
Insurrection!

And
lastly,
if
anyone
can
provide
the
 draft
of
Star
Trek
Insurrection
that
is
missing
from
this
document,
please
email
us.
 
 TrekCore

THE WRITING OF STAR TREK: INSURRECTION

TO RICK BERMAN A writer’s producer. So we can look back as alter kockers with fading memories and remember how it was.

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THE WRITING OF STAR TREK: INSURRECTION

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THE WRITING OF STAR TREK: INSURRECTION

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INTRODUCTION
 
 Eighteen years ago, William Goldman’s book Adventures In The Screen Trade taught me how to be a writer. Not how to write -- that came later with experience as a writer-producer in television. But I learned from Goldman what would be expected of me as a writer and how to set a standard for my work. His book inspired me to set off on my own adventures. This is the story of one. Beginning in March 1997, I worked on the screenplay for Star Trek: Insurrection, collaborating with producer Rick Berman on the story and then writing the script myself. If you’ve never heard of Star Trek (you must lead a very isolated life) or couldn’t care less about science fiction, don’t worry. No knowledge of science is required. All you’ll need to follow this story is a curiosity about where movies come from. Most often, they come from screenplays. And screenplays come, more or less, from people like me – people who sit alone in dark rooms illuminated only by a computer screen talking endlessly to ourselves in the voices of strange people who live inside us – characters who want to be seen and heard. Writers are puppet masters. We are omnipotent. As long as we stay in our dark, little rooms. The moment we leave, we become mortal. That’s when our material is sent to the producer and the director and the studio and the actors and the production designer and the costume designer and the unit manager (not to mention our wives, husbands, mothers and fathers)... And that’s when the notes start coming in and the meetings are held and new ideas are tossed around and ‘what-ifs’ are explored... and our job is to listen and discuss and argue and collaborate and compromise and fret... and mostly, through it all, to maintain the creative vision that got all of these people interested in the first place. Now that it’s all behind me, I can smile (finally) about what we went through... all the stories we threw away, the drafts that didn’t work. I invite you now to walk a couple years in my shoes. Look at the development process from the writer’s point of view. Second-guess me. If you’d been writing the script would you have made the same decisions I made? Would your movie be about the girl who broke our hero’s heart and the best friend he’s sent to kill, the rag-tag army of space mariners, the mysterious society of alien children, the treacherous Romulans, the mutes, the android squad, the holographic stand-up comedian, the lecherous three hundred year old munchkin, the masked race of Generation ‘X’ aliens... ...none of whom made my final draft. But maybe they would have made yours. Maybe your script would have been entirely different from mine. Let’s find out.

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6.

With two notable exceptions, the development process of Star Trek: Insurrection wasn’t much different from the development process of any motion picture script. Exception number one: everyone knew from the start this picture would actually get made. Most scripts are written without that knowledge. This was to be the ninth installment of the franchise. It was not only scheduled for production before the script was written; it was scheduled for release before the script was written. December, 1998. So, from the moment I was hired, I heard the clock ticking. Exception number two: I was the writer from start to finish. Many of the movies you see have been written by several writers even though their names may not appear on the screen. Writers are often brought in like tag-teams, the original writer followed by an “action” writer followed by a “character” writer followed by a “dialogue” writer and on and on. (In one major action movie last summer, after a half-dozen or so top-notch writers had worked on the screenplay, the producers brought in the entire staff of a popular television sitcom to make the dialogue funnier.) The difference here was my history with Star Trek as head writer for the television shows and a long working relationship with producer Rick Berman. Had it been any other circ*mstance, there’s no question in my mind that, before the final draft was completed, I most certainly would have been fired. -- Michael Piller May 1999

THE WRITING OF STAR TREK: INSURRECTION

SEPTEMBER
1997


7.

THE WRITING OF STAR TREK: INSURRECTION

8.

FREE‐FALL
 That fraction of a second between nightmare and waking. Except it isn’t a fraction of a second anymore, it’s been days, weeks and I’m still in a free-fall, trying to snatch bits and pieces of a script that are falling with me, desperately trying to assemble them in some coherent manner before I crash. How could I have been so wrong? Where had my instinct failed me? How do I fix it? Is it even fixable? In three months, this movie will be going into pre-production and I don’t have a clue what to do. There’s no point in trying to sleep. Once I wake up to pee in the middle of the night (the curse of middle-age), my mind goes back to work. I tell it not to. Whatever you do, don’t think about the script. But as I lay in the dark staring at the ceiling, my eyeballs move back and forth looking for the metaphorical daylight. There’s got to be a way to make this script work. The guards on the overnight shift at the front gate are used to seeing me arrive at dawn. They greet me by name and ask how the script’s going - everyone on the lot knows I’m doing the next Star Trek movie - and I smile and say, fine and ask one of the guards about his new baby and I drive in under the famous Paramount arch and park in the first space in the empty producer’s parking lot. I know Rick Berman will walk by that space on the way to his office and will see that I was the first one in the lot. As though that’ll earn me an ‘A’ for effort if everything else fails. I like being at the studio at dawn with the gardeners sprucing up the flower beds and watering the lawns. Walking alone along the brick courtyard, I feel like I’m walking with the ghosts of Fred Astaire and Ginger Rogers and the Marx Brothers and Gary Cooper and Alan Ladd and Bing Crosby and Lucille Ball and Desi Arnaz, all the famous stars who worked on this lot... and of course all the famous screenwriters who worked here like... like... There are no famous screenwriters. It’s an oxymoron. I can’t even think of one this morning and I’m a writer. Oh sure, Billy Wilder made great movies here and of course Preston Sturges, but we remember them first as directors. Rod Serling, my boyhood hero -- he was a famous writer, wasn’t he... come on, only because we saw him as host of The Twilight Zone. Nobody remembers the screenwriter’s name unless his name is Neil Simon and that’s only because he wrote a few plays. A guard rolls up on a bicycle at the front door to the Marlene Dietrich Building and unlocks the door for me. All the doors are routinely opened around seven but that’s still an hour away. I walk into my office on the second floor and turn on the lights. The computer screen looks at me, waiting - well, are you coming? The first draft script is still on the desk where I left it last night. I pick it up to see if it feels any different this morning. It doesn’t. Maybe I should read it again. Maybe it’s better than I think. There’re a lot of good parts I might be able to salvage. Stop lying to yourself and turn on the computer. I pull “The Paramount Story” out of my bookshelf and start looking for writers’ ghosts. Anything to delay writing. I find Ben Hecht and Charles

THE WRITING OF STAR TREK: INSURRECTION

9.

MacArthur, great writers of several movies from the thirties; definite ghost material. How about Frank Butler nominated for two Oscars in 1942 for Wake Island (with W.R. Burnett) and The Road to Morocco (with Don Hartman) finally winning in 1944 for Going My Way (with Frank Cavett; beating Raymond Chandler and Billy Wilder, writers of Double Indemnity, also a Paramount film). And Michael Wilson & Harry Brown (A Place In the Sun) and Ian McKellan Hunter (Roman Holiday) and A.B. Guthrie, Jr. (Shane) and John Michael Hayes (Rear Window) and George Axelrod (Breakfast at Tiffany’s). All of them were right here on this lot, perhaps in this very building, who knows, maybe even this office. Doing the very same thing I’m doing. Writing a script for a movie. Or trying to... My first draft had been a disaster. After months of internal wrangling, we finally had a story that everyone was enthusiastic about. So why didn’t it turn out to be a good script? Easy answer -- the writer’s fault. I turn on the computer and look at the blank screen, type the first two words of the second draft: “Fade In” and wonder what the hell I’m going to write...

THE WRITING OF STAR TREK: INSURRECTION

MARCH
1997


10.

THE WRITING OF STAR TREK: INSURRECTION

11.

THE
ASSIGNMENT
 Rick Berman wasn’t sure that I’d want the job. The first thing he said when he came into my office was, “Don’t say ‘no’ until I finish talking.” And when he finished talking about his hopes for the next Star Trek movie, he asked me if I would be interested in writing it, and I surprised him by saying ‘yes.’ It may seem odd that anyone would even consider passing on a chance to write a feature film, but Rick knew I’d been moving away from the Star Trek franchise for the last couple of years. I had been in space with Rick for almost a decade. We first met at a lunch with Gene Roddenberry and Maurice Hurley, the head writer of The Next Generation during its first two seasons. Hurley was leaving the show and thought I might be a candidate to replace him. I wasn’t hired at that lunch (Rick and Gene had already hired another friend of mine, Michael Wagner), but I did agree to write a script for the coming season. My agent was furious. Writing a free-lance script1 would look like I hadn’t been able to find a staff job. No show would ever hire me as a staff writer again, he said. But I really wanted to write a Star Trek script so I ignored my agent’s advice. Today, in his lovely new home, he’s happy I did. As I was writing that first episode, Wagner and Roddenberry were not getting along and by the time my script was turned in, Michael had decided to resign. I got a call from Rick Berman. “We love your script,” he said. “You obviously know the show. Would you like to take over the writing staff?” To this day, I don’t believe there’s anything particularly special about that script except for one scene that opened the door for me into the Star Trek universe. In the story (co-written by Wagner), a scientist has built his entire life around a stellar event that only occurs once every two hundred years and now, due to mysterious problems with the ship, it seems he is going to miss it. He expresses his bitter frustration to the youngest member of our crew, 16-year-old Wesley Crusher. Here’s the dialogue exchange that got me the job: STUBBS I could live with failure. ...Well, maybe not. But never even to try. To miss your one chance at bat. Do you know baseball? WESLEY My dad taught it to me when I was little. STUBBS Once, centuries ago, it was the beloved national pastime of the 1

Free-lancers are those writers who are not under contact to write on the staff of a specific show.

THE WRITING OF STAR TREK: INSURRECTION

12.

STUBBS (CON’T) Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience. But I have seen the great players make the great plays. WESLEY Do you recreate them on a Holodeck?2 STUBBS No, in here... (his mind) With the knowledge of statistics... runs, hits and errors... times at bat... box scores. Men like us do not need Holodecks, Wesley. I have played seasons in my mind. It was my reward to myself. For patience. Knowing my turn would come. Call your shot. Point to a star. One great blast and the crowd rises. A brand new era in astro-physics. Postponed one hundred and ninety-six years on account of rain. As it turned out, Rick Berman shared my love for baseball and that speech hit him right between the eyes. And so a partnership was formed. Over the next eight years, we would work on 244 hours of television together. We would create a new Star Trek series, Deep Space Nine, together. And then a third Star Trek series, Voyager, with Jeri Taylor. We’d worked so long together that we were starting to look like each other. But after eight years of writing Star Trek, I felt the need to stretch my creative legs. So, I accepted a role as Creative Consultant and walked away from the day-to-day operation of the two Star Trek shows. There may have been another reason Rick thought I might turn down his offer. I had rejected an opportunity to write a script for the seventh Star Trek film -– the first one to star The Next Generation cast. Rick had been hired to produce the movie, his first. The studio wanted to prepare two separate scripts. The best script would be filmed. From the studio’s point of view it made perfect business sense. Rick was a first-time feature producer, this was the studio’s most lucrative franchise -- why 2

A “holodeck” is a room in which people can simulate and interact with virtually any environment.

THE WRITING OF STAR TREK: INSURRECTION

13.

take a chance on one writer; why not have two scripts written and pick the best one? But from a writer’s standpoint, there’s something deeply discouraging about knowing that you’re writing against someone and that one of you is wasting his or her time. Having guided the stories and the scripts for The Next Generation for five years, I found it very difficult to participate in a contest and turned the offer down, recommending Brannon Braga and Ronald D. Moore, two young writers on my staff, for the job. As it turned out, they won the contest and wrote the movie, Star Trek Generations. This time, the timing was right for me. It had been two years since Bill Dial and I had created the short-lived, but critically-acclaimed series Legend starring Richard Dean Anderson (“short-lived” is always followed by the words “but critically-acclaimed”). Since then, I’d written a feature script that Sydney Pollack had optioned, a cable movie script and a couple of television pilots. And oh yeah, none of them had been made. I was in a place known in this business as “Development Hell.” So, Rick’s invitation to write a Star Trek movie was like a visit from an old girl friend after you haven’t had a date for a year. I was awfully glad to see him.

THE WRITING OF STAR TREK: INSURRECTION

14.

RODDENBERRY’S
BOX
 When I surf the net or read letters to the editor in some genre magazine, I often come across complaints from fans who say that Star Trek really needs to get “some new writing blood in there”. They’re absolutely right. In fact, recruiting new talent was one of my priorities when I was producing the television shows. I scheduled pitches from free-lance writers every day and required my staff writers to do the same. Hearing new voices and fresh ideas, in my opinion, kept the franchise vital. The Star Trek series were the only television shows in town that encouraged amateur submissions of speculative teleplays (if they were accompanied by legal releases that protected the studio from lawsuits). Thousands were submitted. Every one was read. I looked at every synopsis and analysis myself. Ninety-nine out a hundred were not what we were looking for. But that last one made the search worthwhile. We discovered several writers through the process. A writing assignment for a Star Trek movie would certainly attract all sorts of good writers with credentials in feature films. Why then wouldn’t the studio and Rick Berman seek out “new blood” to write the next Star Trek movie instead of giving it to another old television warhorse like me? The answer can be found in Roddenberry’s Box. I happen to like the box. A lot of writers don’t. In fact, I think it’s fair to say, most writers who have worked on Star Trek over the years would like to throw the box away. It may surprise you to learn that when I took over as head writer, the entire writing staff of Star Trek: The Next Generation was so frustrated and angry with Gene Roddenberry they were counting the days before their contracts expired (and indeed every one of them left at season’s end.) He wouldn’t let them out of the box and they were suffocating.. My first time in Roddenberry’s Box was during the very first episode I worked on as head writer. We were already in production of season three, four shows were finished, twenty-two still to do. There were no scripts and no stories to shoot the following week. Desperate, I bought a spec script that had been sent in from an amateur writer named Ron Moore who was about to enlist in the U.S. Navy. It was a rough teleplay called “The Bonding” and would require a lot of reworking but I liked the idea. A female Starfleet officer is killed in an accident and her child, overcome with grief, bonds with a holographic recreation of his mother rather than accept her death. I sent a short description of the story to Rick and Gene. Minutes later, I was called to an urgent meeting in Gene’s office. “This doesn’t work” he said. “In the Twenty-Fourth Century, no one grieves. Death is accepted as part of life.” As I shared the dilemma with the other staff writers, they took a bit of pleasure from my loss of virginity, all of them having already been badly bruised by rejections from Gene. Roddenberry was adamant that Twenty-Fourth Century man would evolve past the petty emotional turmoil that gets in the way of our happiness today. Well, as any writer will tell you, ‘emotional turmoil’, petty and otherwise, is at the core of any good drama. It creates conflict between

THE WRITING OF STAR TREK: INSURRECTION

15.

characters. But Gene didn’t want conflict between our characters. “All the problems of mankind have been solved,” he said. “Earth is a paradise.” Now, go write drama. His demands seemed impossible at first glance. Even self-destructive. And yet, I couldn’t escape one huge reality. Star Trek worked. Or it had for thirty years. Gene must be doing something right. I accepted it as a challenge. Okay, I told the writers, I’m here to execute Roddenberry’s vision of the future, not mine. Let’s stop fighting what we can’t change. These are his rules. How do we do this story without breaking those rules? A day later, I asked for another meeting with Gene and Rick. And here’s how I re-pitched the story: “When the boy’s mother dies, he doesn’t grieve. He acts like he’s been taught to act -- to accept death as a part of life. He buries whatever pain he may be feeling under this Twenty-Fourth Century layer of advanced civilization. The alien race responsible for the accidental death of his mother tries to correct their error by providing a replacement version of her. The boy wants to believe his mother isn’t dead, but our Captain knows she isn’t real and must convince the boy to reject the illusion. In order to do so, the boy must cut through everything he’s been taught about death and get to his true emotions. He must learn to grieve.” The new approach respected Roddenberry’s rules and by doing so, became a more complex story. He gave his blessing. And I began to learn how Roddenberry’s Box forced us as writers to come up with new and interesting ways to tell stories instead of falling back into easier, familiar devices. The rules of behavior in Roddenberry’s universe have filled books. There are more books dedicated to the personal histories of Star Trek characters as well as detailed cultural histories of the alien races of the Twenty-Fourth Century. And even more books written about Star Trek’s science and technology. Gene and his colleagues over the years have created a tapestry that is not easy for new writers to penetrate. My experience has been that our most successful new writers grew up as dedicated fans and already know the Star Trek world inside and out. With the notable exceptions of Ira Steven Behr, Jeri Taylor and Joe Menosky, three writers in a decade, I rarely had luck hiring experienced writers who could come in and understand the franchise. I can’t speak for the studio or for Rick but I can guess why they wouldn’t take a chance on a brand new writer on a major motion picture. An epilogue. There was a writers’ rebellion of sorts on my last year as head writer at Star Trek, four years after Roddenberry’s death. Some of the writers at Voyager went to Rick to say they wouldn’t return if I came back. It was nothing personal, Rick told me. We were all friends. But my rules were holding them back. My creative demands were suffocating them. They wanted to be free to do the things I wouldn’t let them do as writers. I had completed a cycle. Somehow, I’d become the alien replacement for Roddenberry. It had become Piller’s Box. It was time to leave. I opened the box and let them, and myself, out.

THE WRITING OF STAR TREK: INSURRECTION And now, three years later, here I was about to climb back in again.

16.

THE WRITING OF STAR TREK: INSURRECTION

17.

WHAT’S
IT
ABOUT?
 For this ninth installment of the series, Rick thought it would be interesting to find a classic story in public domain and adapt it to Star Trek. His first idea was “The Prisoner of Zenda,” the novel by Anthony Hope that had been filmed several times, most memorably in the 1937 version starring Coleman. It’s a 19th Century adventure story of two men who look alike -- a common man and a king, both played in the movie by Ronald Coleman. When the king is kidnapped, the common man is recruited to take his place on the throne. Rick suggested that perhaps the Captain of the Starship Enterprise, JeanLuc Picard, is kidnapped and another man, cosmetically altered to look like him, takes his place as Captain. He felt that it would offer actor Patrick Stewart a unique opportunity to do a dual role. He asked me to watch the Coleman film. As I did, I saw a big problem. The king’s role is tiny. It’s the commoner who’s the star. I felt the audience was coming to see Picard, a popular hero who’d been away from the screen for two years. How would they feel when he’s kidnapped in the opening scenes and the movie is turned over to another character who happens to be played by the same actor? If this had been a pitch for a twopart episode on the TV series, I would have jumped at it. But I felt the movie had to be about Picard. When Rick heard my concerns, he agreed. We did, however, fall in love with Zenda’s villain played by Douglas Fairbanks Jr. We told ourselves that an amoral rascal who’s loyal to no one but himself might be a character worth including in any new scenario. And so we both started thinking again, trying to find a worthy subject. Where do ideas come from? I’m asked all the time. The only suggestion I give to young writers is to listen to the universe. The ideas are all around you – in newspapers and magazines, television, stories people tell you and most often in your very own life experiences. Sooner or later, something will resonate. When I wrote my very first screenplay, like most writers, I wasn’t paid for it, so I chose a subject (sex) that would make the script as commercial as possible. After all, that’s the ultimate goal, right? To sell your work? At the time, I was working for CBS Television as a censor (censors who want to be writers always write about sex). The project I was censoring was the mini-series Blind Ambition, the story of John Dean’s experiences in the Nixon White House. The writer was Stanley Greenberg who had written some of the finest shows in the history of television including The Missiles Of October and Pueblo. The corporate office in New York had ordered me to sanitize President Nixon’s language in the famous taped conversations by “bleeping” them from the soundtrack. I refused to do it because part of my job was to protect the historical integrity of the film. They sent my boss to do it anyway but Stanley and I became friends in the process. One evening, as we were eating dinner with David Susskind, John and Mo Dean (she gave me a friendly kiss goodnight) and some of their friends, I asked Stanley if he would read my first script. He said, sure and asked me what it was about. I told him it was just something commercial, something that I thought would sell. And he said three words that changed my life.

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18.

“Shame on you.” It was one of those times when you swallow your heart. He didn’t say it in a nasty way. In fact, it was the friendly throw-away manner that made it hurt so much. I don’t remember much of what else he said. Or what his comments were after he read the script. I’m sure they were kind. But I never wrote another script whose only goal was “to sell.” From that day on, I felt an obligation as a writer to add something to this life through my work. To express things I felt about our world and to explore the human condition no matter what kind of script I might be writing. More than any other reason, I credit this lesson for any success I’ve had as a writer. As I approach a new project, my process always begins with the question: what is it about? Here’s one answer that might apply to a Star Trek movie... I want it to be about the most horrible, treacherous aliens ever known to man who are about to destroy life as we know it, leading to the most spectacular thrill ride of an adventure with fantastic space battles and huge explosions and great special effects -- a white knuckle ride for the movie audience. Yeah, but what’s it about? I can write space battles with the best of them, but what makes that space battle interesting to me is: why are they fighting? What are the stakes? What does the hero lose if he loses? And what does he win if he wins? Why should we care? I’m talking about the second level of story-telling. The level that examines what’s going on inside the characters – their moral and ethical dilemmas, their doubts, fears, inner conflicts, how they change as the story progresses. These are the things that make us, as members of an audience, get emotionally involved in a movie. I still remember how I felt when Bonnie and Clyde3 were killed. Man, I was in that car with them. The same thing happened most recently for me (and I’ll bet for you too) when I watched Saving Private Ryan4. It was quite late in the movie when it hit me that I was Private Ryan. That these brave men had sacrificed their lives to save me. And like Ryan, I found myself asking silently if I’d lived a life worthy of that sacrifice. That’s when the first sob escaped from my throat. So when I start looking for ideas, I’m not worried about the plot yet. I’m asking myself what are the themes I want to explore in this script? What do I need to write about? Now, that may sound somewhat masturbatory because after all, I’m writing movies for an audience, not for my own pleasure. But the simple truth of the matter is that I don’t know what you’ll like. No research or marketing study can tell me that. If it could, every movie would be a huge hit. Research tells us what you liked about the last movie you saw. It often leads filmmakers to repeat what has worked before. That’s why when a new film is successful, similar films are sure to follow. Since I don’t know how to please you, I can only try to please myself. But if it’s any comfort, I’m very difficult to please.

3 4

Bonnie & Clyde, screenplay by Robert Benton & David Newman. Saving Private Ryan, screenplay by Robert Rodat.

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19.

From the outset, Rick and I agreed it was time to throw a curveball. Every big league pitcher knows you can’t keep throwing your fastball if you want to be successful. The last movie had been a fastball and a good one, complete with great space monsters (the Borg) and a war to save the universe. It would be a mistake, we decided, to try in this movie to “out-Borg the Borg.” Instead, we agreed, this time around we should do something quirkier, lighter, more fun. The model Rick quoted most often was Star Trek: The Voyage Home5, the fourth and most successful film in the series -- a time-travel story in which Kirk and crew return to 20th century Earth to save an extinct species of whales. Not a single weapon was fired in that film; it was a comedy with social conscience. Times have changed and we knew there’d have to be weapons fired in the new movie. But Rick wanted a story closer in spirit to the whale movie and that was fine with me. I don’t know about you but I’m weary of mean films. Bad guys don’t just get shot any more. They get shot and fall from buildings and crash through glass ceilings and get impaled on sharp objects before they die. I was worried there might be pressure from the studio to follow that trend in the next Star Trek movie (and was dead wrong, by the way). I’ve always felt that Star Trek’s greatest secret is its optimism. People watch Star Trek because it makes them feel hope for the future. Whoopi Goldberg who played Guinan on the TV series described it better than anyone else I know. She recalled what it meant to her as a child to see a black female officer on the bridge of the original Enterprise. “It meant there was a place in the future for me,” she said. I wanted this script to tap into that unique Star Trek power – to make people leaving the theater feel better than they had going in. Now, remember what I said about listening to the universe, because when the idea came to me I wasn’t even trying to think of one. In fact, I was whining to myself one morning when it happened -- a typical screenwriter whine about the rejection of a script. I’d written a pilot for ABC about the impact on our lives from the first TV set on the block in the nineteen-fifties. A wonderful script. Best work I’d ever done. It took them about an hour to reject it. The reason was simple: demographics. The networks and their advertisers only care about people 18 to 35 years old. Once you pass 35, they figure you’ve pretty well settled on Crest toothpaste and co*ke and are not going to switch to Ultrabrite and Pepsi just because you see the latest commercial. Obviously, none of today’s 18 to 35 year olds were around in the fifties and conventional wisdom suggests they don’t give a damn about anything that happened before they were born. (I’ll save the arguments for another day.) So I was in front of the bathroom mirror cursing to myself about the network’s youth obsession as I sprayed Rogaine on my bald spot when my mind made an unexpected jump to the Star Trek assignment. We’re obsessed with youth, I thought. Looking young, feeling young, selling to the young. When was

5

Released in 1986; story by Leonard Nimoy and Harve Bennett, screenplay by Steve Meerson & Peter Krikes and Harve Bennett & Leonard Nimoy.

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20.

the last time anybody did a fountain of youth story? I couldn’t remember. And I smiled.

THE WRITING OF STAR TREK: INSURRECTION

APRIL
1997


21.

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22.

THE
PITCH
 I came back to Rick with a premise I called “Heart of Lightness.” I told him we’d be using a structure based on Heart of Darkness, but that the trip “up the river” would lead Picard and his crew on a very different kind of adventure. “We open at Starfleet Academy in Picard’s youth,” I told him, “Establishing Picard as a curly-haired, high-spirited cadet. We give him a best friend, another cadet who is as close to Picard as any man has ever been and ever will be. “Flash forward to the present day and find adult Picard being given a mission by Starfleet Command. His old friend is now a wanted man -- he’s been attacking ships in an unexplored region of space and no one knows why. Picard has to track him down and if necessary, kill him. “The Enterprise sets off through this mysterious region and the crew begins to act in unusual ways. We don’t know why yet. After several curious incidents, they finally find the hiding place of Picard’s old friend. Picard transports down to the planet and discovers that he looks exactly the same as he did at the Academy! We ultimately learn that this is a fountain of youth and somebody is trying to steal it from the people who live there. Picard’s friend has been defending the natives on the planet.” I waited a beat and tried to gauge his reaction. If he’d hated it, his mouth would have twisted into a frown by now. It wasn’t twisted at all. Not up. Not down. Even. He just looked at me and nodded. “I love it,” he said.

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CHEAP
CHICKEN
&
COTTAGE
CHEESE
 Rick and I settled back into our old collaborative rhythms. As we always had when we were creating a new television show, we met every day for lunch. I would usually order a cold chicken plate from the cafeteria which became known as “Mike’s Cheap Chicken,” because it was better than the more expensive chicken plate from the dining room. Rick would often have cottage cheese and fruit. He had a continuing struggle with his weight, the only sign I ever saw of the overwhelming stress from producing two TV series and a feature film simultaneously. Our sessions would almost always start something like this: Rick: Did you see the end of the game last night? Mike: (nods) I was there. Rick: Tommy and Eddie were so upset when they brought Worrell in from the bullpen. Mike: Yeah, me too. Rick: Eddie said, “Dad, he always gives up a home run.” Mike: It was hard to believe. The Dodgers aren’t going anywhere with this bullpen. Rick: (eating a melon ball) You think we could use a girl for Picard in this movie? We haven’t had any romance for him in the other two films. Mike: What if a girl came between the two guys back at the Academy? They both loved her, had a big fight over her and she married the other guy. She broke Picard’s heart. Rick: Maybe she’s the one who comes to Picard and asks him to find her missing husband who’s gone off on a crazy search to find the fountain of youth... Mike: And they start to fall in love again as they search for him. I would write notes down as we continued to flesh out elements of the story. Then I would compose a brief memo going over the day’s work and send it off to him to consider overnight. We would discuss that memo as a starting point of the following day’s discussion. Over the next few weeks, our romantic triangle evolved into a story about healing old wounds. At the beginning of the film, Picard could be shown to be a lonely man -- a man who really has no close friends. Picard would tell you it comes with the job. A Captain cannot afford close friends, not in the way, certainly, that he did as a young man at the Academy. But in truth, the distance Picard puts between himself and others, his discomfort with intimacy, might have begun with a young man’s broken heart. I wasn’t just making this up out of thin air. I told Rick that I was drawing from an incident in high school in which I had lost both my best friend and my girlfriend in a romantic conflict. I always draw from my own life in my work. It helps me bring an honesty to the characters. Having lived through it, I could understand exactly what Picard might be feeling when this man and woman come back into his life. There would be regret, perhaps some guilt, many underlying emotions to resolve. I knew how to write this.

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What might Picard learn from this story? Perhaps, we suggested, the importance of staying in touch with things he let go of a long time ago -- things that at the time might have seemed impetuous and immature, but really shaped who he is today. We forget as we grow up how wonderful it was to be mischievous, lazy and how to have fun. In our story, Picard would embrace these qualities again and become a better man as a result of the experience. We started considering possible villains. The Romulans, an imperialistic, fascist race of aliens, had been long-standing enemies of the United Federation of Planets (the good guys) and had never been used in a movie before. Perhaps the story could be set against the threat of a new outbreak of war with the Romulans. We also talked about the idea that someone in the Federation itself might be involved with the Romulans in a conspiracy to steal the fountain of youth. This was no small matter. As I’ve said, a fundamental part of Gene Roddenberry’s vision is that humanity has evolved as a species by the TwentyFourth Century. There might be a bad apple now and then but as a rule, the humans of the Federation were pure and good. Rick and I were very protective of Roddenberry’s vision. But we liked the idea of someone in Starfleet Command sending Picard on a mission without telling him the entire truth. It would provide a continuing subtext of tension and mystery. We spent days delineating a complex web of political intrigue that would support the conspiracy. Perhaps the Federation conspirators could be a cadre of old leaders (we called them the “alter kockers”) who were willing to betray their sacred trust in order to be young again. We began to visualize a third act in our structure that would see Picard as Robin Hood and the crew as his merry men (and women) protecting this magical world. On April 16th, as I was driving to work, I heard Nat King Cole singing the song “Stardust,” and I wrote Rick a note telling him, “If you can sing the lyrics of ‘Stardust’ to yourself, it’s a reverie, to borrow one of the lyrics, of a man thinking about the years gone by. It might be on the nose, but a working title for the script might be Stardust. We might find an interesting way to use the song in the story.” For the next several months, Stardust was our working title.

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THE
ACTORS
 Patrick Stewart came in to hear our ideas earlier than we would have liked because we really hadn’t settled on anything yet. But Patrick was going to be in Australia to shoot Moby Dick for the next several months. We gave him a very brief description of the general themes of the story and he responded quite positively. Patrick had clear personal goals for Jean-Luc Picard in the new movie. “The great all-rounders in cricket,” he said, “...like Don Bradman or Tom Gravney have a whole range of shots -- fast bowling, spin bowling – they can hit all around the field in any direction making it impossible for the defensem*n to position themselves. I think of Picard as a Gravney. And Gravney’s most dominating, intimidating shot, rarely played, is the one straight back at the bowler and that’s what Picard should do in this next film.” Uh huh. Rick and I nodded politely as though we understood. Rick finally spoke up and said, “Is this anything like a single up the middle in baseball?” “Why, yes, I’m sure it must be.” said Patrick. And as we began to learn more about cricket, we understood that Patrick wanted his character to be a plain and simple hero in the next movie. In First Contact, Picard had been driven for vengeance. In Generations, Picard was full of self-doubts because his only family had been killed. Patrick did not want to be “haunted” in this next film. Keep it light and simple this time, he was saying. Hit it straight back at the bowler. His wishes were not, on the surface anyway, at odds with my own feelings about Picard’s character although I didn’t mention them to Patrick at this meeting. I wanted to emphasize the quality of Picard that I felt made him unique among film heroes. I wanted to emphasize his mind. During the seven years of the television show, Picard had emerged as a man of great principle and moral integrity. He solved problems with his intellect and communication skills and would never fire weapons unless fired upon. This side of him had not been explored in the other two feature films. The meeting with Patrick was very cordial and he seemed genuinely pleased that I’d been brought on board to write the script. On the other hand, actor Brent Spiner who plays the major co-starring role of Lieutenant Commander Data, an android, was not as comfortable with me. He was extremely polite about it but finally after discussing ideas for the film over lunch, he leaned forward and said, “I’m kind of worried that you don’t know how to write my character.” Sounds at first like an odd statement considering the fact that we’d worked together as writer and actor on The Next Generation for five years. But the truth is neither Brent nor Patrick knew me very well. The demands of preparing the scripts for twenty-six episodes every season were so great that I rarely had time to visit the set and see them filming what I had written. I was always worried about the next week’s script as well as the next five or six stories in development. I was happy to let Rick be the one who took all the problem calls from the actors, the studio and the directors so that I could keep working without interruption. This arrangement allowed me to get all of the

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26.

various script notes consolidated by Rick. It also, by the very nature of the process, kept me somewhat anonymous. Brent could only judge my contribution to the series based on scripts he read that had my name on the title page as the writer. He said he’d never seen my name on any of the scripts that featured Data and he was absolutely right. But he didn’t know how much rewriting that head writers do without credit. This kind of rewriting is almost always necessary in television because free-lance writers generally don’t know the voices of the characters as well as the staff writers (as soon as they do, they’re hired on staff). And as the head writer, I was responsible for the final draft of every script. If I saw a way to improve Data’s character, for example, I’d do a rewrite, sometimes a major rewrite. I had written some of Data’s most memorable scenes, but Brent never knew it. I assured him that I was capable of doing justice to Data. Again, I had very clear feelings about his character in the next movie but I didn’t bring them up at this first meeting because I hadn’t discussed them yet with Rick. Roddenberry had created Data as his Pinnochio -- the android’s greatest wish in life was to be human. During the television series, Data was always trying to discover what makes humans tick. But he was invented without the ability to feel human emotions, so his ability to understand humanity was limited to intellectual, computer-like analysis. That changed in his first feature film appearance in Generations. Data got an “emotion chip” in his positronic brain and suddenly he felt all the same feelings that humans feel. It was a good subplot and worked very well in the movie but I was worried about the long term consequences to the character. I feared The Rhoda Effect. Not many of you 18 to 35 year olds will remember Rhoda Morgenstern, but she was a character played by Valerie Harper spun off from the legendary Mary Tyler Moore Show and the new show was rated in the top ten. Rhoda was endearingly lovelorn, always looking for the right man and could never find him. It was the source of her humor and all the empathy that we had for her as a character. And then in a famous episode, she consummated a long relationship by marrying her dream man, Joe. Rhoda’s wedding was one of the top rated television shows in history. Afterwards, the series died. It crashed in the ratings. By giving her what she always wanted, the writers had taken away her defining quality. Even a divorce couldn’t save the show and Rhoda was canceled. With his new emotion chip, Data was dangerously close to getting what he’d always wanted. He was as close to being human as an android could be. I wanted to get Data back to Pinnochio if I could. As Rick took off for a two week vacation in Italy at the end of the month, I was ready to sit down and broad-stroke a first draft treatment that would try to connect all the story threads we’d been talking about.

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MAY
1997


27.

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28.

THE
INNER
GAME
 There’s a book every aspiring writer should read and it never even mentions writing. It’s a book about how to improve your tennis game. I read Tim Gallwey’s The Inner Game of Tennis1 long before I started writing and I can’t say that I started out saying, hum, why don’t I adapt The Inner Game principles to my work as a writer. But there’s no doubt in my mind that’s what happened. Later I used the book with writers working for me to help free them from the tight and unsuccessful work I was getting. In trying to counsel young writers, I actually tell them to read The Inner Game of Tennis to become familiar with the two selves. In the book, Gallwey suggests that within every player, there’s a self (#1) that seems to give instructions and make judgements (“Dammit, you idiot, keep your eye on the ball,”) and another self (#2) that seems to perform the action. The book shows you ways to get self#1 to give up control and trust self#2 to perform successfully. It’s the difference between making it happen and letting it happen. The two selves also exist in the act of writing. The worst thing a writer can do is show his hand. You see it on film all the time -- it’s that moment when you turn to your friend and say, ah, c’mon, Harrison Ford wouldn’t do that. The audience can feel the writer forcing the story to go a certain way. When I write, I try to sit back and watch the movie. As I do, I listen to the characters. That’s all, just listen and then I copy down what they’re saying to each other. My control self is nothing more than a stenographer allowing my imagination to flow. The characters, not I, drive the story forward. If my control self wants to turn right but the characters are saying they want to turn left, I have to trust my characters and turn left and see where they take me. When I sit down to write the first treatment of a story, I usually have a starting point. Sometimes I even know how a story might end. But I really don’t know how I’m going to get there. I allow myself to enjoy the journey, as curious as my intended audience about where it will lead. At this initial story stage, I only want to lay out the broad strokes of the plot and see how the characters change during the story. I look for the beginning, middle and end. For the moment, I ignore details... just like Gallwey counsels tennis players to do. I don’t want to be overwhelmed by the challenge of identifying and solving every problem in a story this early in the process. Right now I just want to get my creative arms around the outer perimeter of the story. I’ll worry about filling in the details later. One of the peculiar techniques I’ve developed over the years to keep me (and the reader of the material) in the movie, is the use of ellipses (“...”). To me the three dots represent the film running through the projector... a sort of continuing stream of pictures and words and consciousness... as it runs on, I’m watching the movie. It’s not all that different from Gallwey’s tennis exercises 1

The Inner Game of Tennis, by W. Timothy Gallwey, Random House, Inc.

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29.

that encourage a player to watch the ball spin or even climbing on board the tennis ball and pretend you’re riding it over the net. Each day as I begin to write, I’ll watch the movie again. I read what I’ve written the last several days to see if the images are clear and logical in the light of a new day. I’ll make changes as I read and then try to advance the story another half dozen pages or so. As I sat down to write the first story of the Star Trek movie, there were many questions unanswered. We had not decided what kind of aliens we would find with Picard’s best friend on this magical planet. We had no subplot for Data yet -- a primary consideration. Whenever I would come to a hole, I plugged it with the first thing that came to my mind, even if Rick and I had never discussed it. And I didn’t hesitate to change things that Rick and I had discussed when something new occurred to me. When I did make changes, I would pause and write italicized messages in parenthesis to Rick to explain why. One of the biggest independent decisions I made as I was writing was to challenge the traditional Roddenberry precept that the Federation could do no wrong. It became clear to me that the stakes just weren’t high enough if Picard was going against some small cadre of old people. Picard should go up against the entire Federation, I decided. I knew Rick would have a huge problem with this. But I felt it was necessary to make the picture work and I had confidence I could do it in a way that would still honor Roddenberry’s vision. As I wrote, I heard an inner voice telling me that a story about Picard reuniting with an old friend would pull the focus away from the family of characters on board the Enterprise. That might be a mistake, I heard myself say. But my control self quickly jumped in and told me to leave well enough alone...

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STAR TREK: STARDUST (working title) treatment dated 5/9/97

30.

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STAR TREK: STARDUST (working title) treatment dated 5/9/97 A man might do well to revisit the ideals of his youth as he gets older and settled in his ways.

So

might the government of man. This is the story of the greatest crisis in the professional career of Jean-Luc Picard.

And not

coincidentally, the greatest crisis in the long and noble history of the Federation. - - - - We fade in to a formal military ball... the young men in their dress uniforms, the pretty girls in gowns of swirling pastel colors.

We might be watching the

first reel of GONE WITH THE WIND except that officer over there has a blue head and a Vulcan2 admiral stands guard at the punchbowl, watching the glee of the young dancers with dispassion. Finding two young male cadets not interested in dancing, but in mischief.

One of them is JEAN-LUC

PICARD, age 21, his head still sporting dark curly hair, although a trace of a rising forehead can be detected.

The other is HUGH DUFFY, 21, not the

handsomest of men but his eyes have a passion that could win any man, or woman, to his side.

They both

have their eye on a certain girl but she’s dancing with a stiffly handsome cadet (NORTON).

They spike

the synthale punchbowl with 100-proof horse elixir and attempt to lure Norton to drink but unfortunately the

2

Vulcans are aliens who value logic over emotion. They have always played a major part in the Star Trek universe. The most famous Vulcan is Mister Spock as portrayed by Leonard Nimoy.

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Vulcan admiral and his wife wind up drinking the punch (and will eventually be seen leading a Conga Line). Picard and Duffy decide to make a quick exit taking the rest of the wicked punch with them... As they move quickly away from the assembly room, trying to contain their laughter, we begin to understand that these two young men are best of friends. have.

You’ve had a friendship like this.

It may be light years away.

and place.

We all

From another time

But the memory of it still brings a smile

to our lips.

It’s always with us, no matter how old

we grow. The spirit of swashbuckling heroes from an earlier generation still lives in the hearts of these young men.

They joined Starfleet to make a

difference, to bring to all corners of the galaxy all that is good about modern man.

But there are strong

voices already being heard in the Federation Council that are asserting perhaps the very goal of “making a difference” is misguided. arrogance.

It reeks of imperial

Better not to teach the rest of the

galaxy, but to learn from it.

Duffy laughs at the

notion, wondering what he could learn from a savage like a Klingon.3

Duffy, more than Picard, would be

more comfortable in the Starfleet of James Tiberius Kirk than in the new Starfleet coming with the ‘next generation’. We begin to learn that Duffy is decidedly a nonconformist. 3

He proudly claims to be a Capitalist,

Klingons are also long standing aliens on Star Trek, an aggressive warrior race and former enemies of the Federation. Lieutenant Commander Worf, played by Michael Dorn, is the sole Klingon officer in Starfleet. He served as Picard’s tactical and security officer on The Next Generation.

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believes that the elimination of currency in the Federation took power away from individuals and gave it to the government.

And he embraces the ancient

human custom of religious worship as a Buddhist.

He’s

trying to talk Picard into joining him in a protest against the Academy dress code.

We get the impression

this is not the first time these young men have ruffled the feathers of authority at the Academy. Picard is wary of the latest scheme.

But Duffy argues

with youthful impudence that it is dissent that keeps a society vital and vigorous and alert. breeds apathy.

Conformity

Picard is more conservative than

Duffy... yet, he too has a youthful arrogance and he goes along. (Okay, let me pause here to explain about Meredith.

You’ve never met Meredith, but as recently

as Tuesday of this week, she was “The Girl” in the picture and in all these scenes and many more to come. She eventually marries Duffy, goes on the trip with Picard to bring him back and as I continued to write her, a voice kept telling me she was in the way. she was adding nothing and slowing things down.

That On

the ship, there was arbitrary sexual tension between her and Picard while she sat around and served no other useful purpose, plus, by being there, she took Picard away from scenes with his crew (the family). On the planet, it seemed, she was just going to be a third wheel, again adding sexual tension perhaps, but if it’s a love story about the two men getting back together again, I could see she was going to wind up a cheerleader.

Perhaps the strongest influence on my

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decision came from the Kipling movies - where there really was no place in the men’s lives for women, except as a brief recreational diversion.

If it was

only about these three (i.e. “Butch and Sundance”), it might be worth exploring more about their triangular relationship, but we have so many other characters to service, I decided we had more important things to accomplish here so I took her out.

It’s the right

thing to do, I think.) As Picard and Duffy walk across campus, they pass the cottage of the groundskeeper, BOOTHBY (65)4... and hear music from inside... a scratchy recording of Stardust sung by a singer we recognize as Nat Cole. They know Boothby only as a solitary old man (played by Ray Walston) with a remarkable green thumb who seems to love his rhododendrons more than people. They sneak up to the window and peek inside and see an old victrola playing a 45rpm record... and after a beat, Boothby’s stern face appears at the window, startling them.

If you want to hear the

music, he yells at them, come inside!

And so they do.

They find a remarkable study filled with odds and ends from other times and places... objets d’art or d’junk... and they find a man more remarkable than they ever previously considered.

Boothby has a sly

sense of humor, knows far more about the two cadets than they do about him and, once they stop being intimidated by his gruffness, learn that he has an unusual wisdom. 4

Not interested in giving anybody any

Boothby, the groundskeeper at Starfleet Academy, is a character (portrayed by Ray Walston) who was established several years ago on The Next Generation as a mentor who guided Picard through a crisis as a cadet.

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35.

advice, mind you... but somehow he manages to lead a young guest to an insight in a conversation. Picard impresses Boothby with his knowledge of the Hoagy Carmichael song... but wonders why he plays it on a centuries old victrola instead of the ionic pulse discriminator that’s so accurate, it could make you think the singer was actually in the room. Boothby scowls: in four centuries, with all their technology, they still haven’t come up with anything that sounds as good as vinyl.

As he sees Picard

appreciate the simple technology of the victrola, Boothby tells him, perhaps in jest and perhaps not, that he’ll leave it to Picard when he passes on. And as they listen... “Love is now the stardust of yesterday, “The music of the years gone by...” DISSOLVE TO: Twenty-eight years later. Night.

A Federation settlement on the border of

the Neutral Zone5 between the Romulans6 and the Federation... under attack.

We see it from the ground

as the Romulan ships strafe the ground...

people

scattering for cover... buildings exploding, streets being ripped up by the blasts from the ships passing overhead... finding one man desperately transmitting a call for help to any Federation vessel in range... but the transmission towers have been destroyed... it’s not clear if their message got out in time.... more Romulan vessels move in over the city to strike a 5

The Neutral Zone is a demilitarized region of space that serves as a buffer between the Federation and the Romulan Empire. 6 The Romulans are enemies of the Federation; an ancient and warlike offshoot of the Vulcans.

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final death blow, but then the ship explodes in midair as a photon torpedo strikes it... and as the people below cheer with relief and look to the skies for their rescuers... they see the beacon of light of a starship moving closer into the atmosphere... firing at the Romulans as it comes... and we cut to... The Bridge of the Enterprise to see the adult Picard in action... organizing the defense efforts, calmly calling orders to his command team... which takes us around the ship to see all our regulars. Worf is already on the Bridge (we will later establish he’s on a leave of absence from DS9 following increased tensions along the Romulan border.

We will

further establish Worf as Starfleet’s leading expert on Romulan strategy... a result of lifelong study following the Romulan massacre at the Klingon outpost on Khitomer that left him an orphan.)

Riker7 is

leading a squadron of Runabouts to take on the Romulan fighters in air to air combat to control the skies over the settlement.

We see his ships ejecting from

the Enterprise and go into action... people on the ground look up at the battle above their city with awe... searchlights comb the skies like the Battle of Britain. During the battle, we establish one of the pilots in the Romulan fighters - a man who is half-Romulan and half-Klingon, the child of a Klingon woman who was taken at Khitomer and raped by her Romulan captors (thus he is roughly Worf’s age). 7

His name is JOSS and

Commander William Riker, Picard’s first officer, played by Jonathan Frakes who would soon be hired as director for this film.

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37.

he is a fearless combatant in the skies, a Red Baron for the 24th century.8

Furthermore, from the glimpse

of him we get here, he enjoys his work. sad*stically. winning.

Not

But as a confident competitor used to

Indeed, he has shot down two of our ships

and now he has Riker in serious trouble... But Worf’s knowledge of the Romulans helps turn the battle in our favor and the Romulan Commander orders his troops to withdraw, much to Joss’ disappointment and Riker’s relief... in a last daring move, Joss pulls his ship close enough to see Riker’s face through the Runabout window and ‘tips his cap’ to him... until next time... and zooms away... Picard orders his people to prepare to evacuate the settlement.

Beverly9 comes to the Bridge to get

Picard’s handwritten authorization to use additional doses of sarium krellide radiation to treat the wounded.

Due to a

temporary shortage of the ore that provides regenerative radiation used in medical tools, Starfleet Medical has imposed a ration on usage. Beverly says she’s been told Starfleet scientists are close to perfecting a synthetic compound that will serve as a replacement. Space.

On the way to Earth.

Picard’s quarters.

Riker brings the Captain up to date on the medical progress of the survivors and the political tensions with the Romulans.

They’re claiming the attack on the

8

Those of you familiar with The Prisoner of Zenda might see a great deal of Douglas Fairbanks Jr. in the villainous half-Klingon, half-Romulan character of Joss. 9

Doctor Beverly Crusher, the Chief Medical Officer aboard the Enterprise, played by Gates McFadden.

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38.

settlement was in retaliation for a Starfleet incursion into the Neutral Zone in which two of their ships were destroyed.

Picard reacts, unconvinced.

They wonder what their longtime adversaries are after. Riker relays Worf’s warning that when it comes to the Romulans, nothing is ever what it seems. doesn’t need to be reminded.

Picard

Riker invites the

Captain to join the evening’s poker game.

Picard

declines; admits that he just doesn’t feel comfortable and he doesn’t think anyone else at the table does either when their Captain is present. it’s not true.

Riker insists

But the Captain declines anyway.

And

we stay with him a beat as he orders dinner for one from the computer, alone in his quarters, a reminder that it’s lonely at the top. Riker comes looking for Data in the same holodeck program he was in when we first met him in “Encounter at Farpoint.”

He is meditating about existence much

the same way as he was in that first episode.

(Die

hard fans will see the parallels to the original scene; newcomers won’t know the difference.)

Riker

has been worried about the way Data has been acting lately.

He wants Data to come back and join the poker

game - he’s been a no-show for weeks. declines, melancholy. able to bluff.

But Data

He explains he is no longer

Ironically, I used to be the best

poker player on the ship.

Now, I have the emotions I

always longed for but I can’t play poker any more. Riker: You’ll learn, Data. evolution as a lifeform. considered it.

It’s part of your Data nods as though he’s

Do you think, he asks Riker, that

Pinnochio ever missed being a puppet after the story

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(I’m still grappling with Data’s arc but this

is one way to start. worlds.

39.

I see Data caught between two

His greatest restriction as an android has

been lifted and yet his emotional awareness has only made him more aware of his shortcomings compared to humans.

What has always made the character special

has been his struggle to find his identity and I want to get him back to that.

If he has lost faith in his

ability to rise to the demands of humanity and finds it through Picard’s courage, we have a satisfying through line for him.

First, he might have to learn

that he can’t go back to who he used to be.

There’s

also another significantly different idea that we might want to explore, but for that, read on...) Riker arrives at the game and finds to his dismay that Worf is the only one who’s shown up to play. Since two-handed poker won’t do, Worf suggests darts, a game he learned to play on DS9. exasperated.

You want to play darts?

warrior’s game.

Poker is a

What’s happened to you, Worf?

used to be a Klingon. to Deep Space Nine10. Earth.

Darts?, says Riker You

We never should have let you go Darts?

Picard is accompanied by Commander

NORTON, Starfleet liaison to the Federation Council (and the same stiff handsome fellow from the Academy days), into the gallery of the impressive chambers... to hear the end of a vigorous debate about a response to the Romulan attack.

Clearly the most enlightened

man in the room is the Council President, a Vulcan named SEMARK, 55. 10

He is a man of peace who has

Worf’s character joined the cast of Star Trek: Deep Space Nine in its forth season.

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40.

invested a great deal of effort in negotiating a treaty with the Romulans that would tear down the Neutral Zone and settle all outstanding territorial disputes.

It would be his crowning achievement.

But

this new outbreak of violence is seriously threatening all of his hopes.

Picard watches Semark with

admiration as he calmly responds to the angry rhetoric, trying to preserve the peace initiative. And like any citizen watching his government in action, we may sense in Picard a certain pride of being part of the process... in space, Picard is the Federation.

It is his life.

That he would ever give up that life, turn against his government, and in the opinion of some, the Federation itself, couldn’t be further from his mind at this moment. As Semark leads Norton and Picard into his office, Picard is informed that what he’s about to be told is classified and must remain a secret due to the sensitive political implications.

He is surprised to

learn there may be a basis to the Romulan claims. Somebody in a starship is creating havoc in the Neutral Zone, leading hostile alien ships in attacks against the Romulans.

(The Romulans claim they went

into the zone to investigate sensor readings that revealed a Federation vessel was illegally present.) But the Romulans can’t find him and neither can we. We’ve sent in probes, hailed across every com-link bandwidth.

Nothing.

Whoever it is is hiding in a

navigational nightmare known on Earth as The Briar Patch, named after the folk tale.

A millennium ago, a

group of mysterious, xenophobic aliens escaped from

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Romulans by fleeing into the seemingly impenetrable SPACETECH11 much like Br’er Rabbit escaped the fox in the briar patch.

The Patch is unexplored space

because, frankly, no one wants to go in there.

Picard understands that he is

being asked to go in, find this ship and bring it back.

And he’s told it must be accomplished before

the end of the current session of the Federation Council.

Semark explains the treaty must be voted on

before the session adjourns in three weeks.

If it is

defeated, all of his hopes for peace with the Romulans will be defeated too. Norton tells Picard they have a theory and some evidence to support it and it has to do with a ship presumed destroyed five years earlier in the Neutral Zone... a ship being flown by a man they both know -Lieutenant Commander Hugh Duffy.

Picard reacts, knows

Duffy was reportedly killed in a fight with the Romulans after he violated orders, crossing the border trying to prove that the Romulans were building a secret installation in the Neutral Zone.

That

assertion was never proved, and even the Enterprise’s efforts to investigate it proved futile.

(Hard core

fans will remember relevant episodes from the third season of TNG, others won’t notice.)

New evidence

suggests Duffy and his ship may have survived. They call for a holo-video from the computer... Duffy’s last log.

It plays right there in the office,

wired as a holodeck:

11

We often just write “TECH” when we need some assistance from one of our technical consultants to help make sense of the science.

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42.

Duffy, a man in his late forties, under fire, seemingly killed as he’s apparently being forced into The Patch by the Romulans.

But now we’re beginning to

think that Duffy deliberately went into The Patch to escape, just as those xenophobic aliens escaped a millennium ago.

No debris was ever recovered.

Our probes have picked up a ship’s signature traces that matches Duffy’s.

In addition, the

Romulans say their sensors identified a human lifeform at the helm.

We don’t know if he’s gone mad, gone

native or what.

According to his record, he was

always a malcontent, says Norton.

Picard interrupts:

he was a man of great passion... adding that he hadn’t spoken to him for years before his apparent death. And we are led to believe by Picard’s manner that for some reason, the friendship didn’t endure. Before Picard leaves, Semark gives Picard a box that someone over at the Academy sent over for him the day before... Picard, curious, opens it... it’s the victrola... and he realizes it means that Boothby is dead... he tells his colleagues that he must make a quick stop at the Academy before he leaves to pay his final respects to someone who meant a great deal to him... Meanwhile, Data pays a surprise visit to the android lab at the Daystrom Institute (if it’s Mars, he took the shuttle) and for the research team, it’s like Michael Jordan coming back to visit his high school coaches.

They are in awe of Soong’s creation,12

ask to have their holo-grams taken with him. 12

Their

The reference to Data as Soong’s creation is identifying the android’s inventor, Doctor Noonien Soong.

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43.

own androids have a program that only simulates selfawareness and,

reflecting their creators’ attitude,

they have been programmed to Data.

aspire to become like

To them, Data is the superstar of androids.

They can only imagine how wonderful it must be to have his abilities.

And Data may remind us of the

celebrity who feels empty as he is worshipped... (Now, originally I wrote this as sort of a throwaway scene of self-exploration for Data... it seemed like an interesting counterpoint to Picard going back to the Academy.

But as I wrote it, I became

infatuated with the idea of Data as the object of hero-worship by other androids. years he’s wanted to be like us.

I mean, all these Now, the tables are

reversed and their great wish is to be like him.

I

began to wonder if there wouldn’t be fun in bringing one or more of the androids along to fuel a Data subplot.

You know the old saying about the teacher

learning from the pupils he’s teaching [quoted in the verse to Rodger and Hammerstein’s “Getting to Know You”, I believe]. however.

Still not sure what it is Data should learn Have to be careful that we don’t retell the

Lal or the exocomp13 story again.

And the risk is, of

course, that it not turn into the new androids’ story but that the new androids serve as a catalyst to tell a Data story. these guys.

Data might get weary of being a hero to Perhaps, ironically, because they have a

simulated self-awareness, he doesn’t take them 13

The Lal and exocomp stories were both episodes from The Next Generation that were variations on android themes and points up one of the great problems of writing a new Star Trek story -- not repeating yourself.

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44.

Although it steps on

the exocomp ending, I can see an android sacrificing himself to save Data [rather like Gunga Din].

There

is a lot of potential for humor in these androids following Data around.

I’m not going to develop this

much further until we talk but if we go this way, and I’d like to try, then Data has come to Daystrom to pick out a few androids because the mission requires it.) As Data examines the blank faces of the other androids deciding which to choose, cut to The faces of young cadets on the campus of Starfleet Academy... as Picard walks leisurely across campus... and there is no experience quite like going back like this... seeing the young people walking the same pathways that you once walked... He comes to the home of Boothby and it seems very much as he remembers it... he lets himself in and clearly it’s in a state of disarray, someone’s been packing up the dear departed’s belongings... but the study looks much the same as it always did... and Picard picks up a few items and looks with nostalgia at them and perhaps even utters a quiet, Rest in Peace, Boothby.

Whereupon the answer comes back: The

hell I will... And Picard turns with shock to see Boothby very much alive.

Boothby: Didn’t anyone ever

teach you to knock? Boothby tells Picard he’s just been packing up some of the old junk to make more room... but we may also get the impression that he sent the victrola to lure Picard to see him.

A curious scene follows in

which Boothby, who almost seems to know about Picard’s

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45.

confidential mission, asks about young Mister Duffy. Picard lies to the old man, reminds him that Duffy is dead.

Boothby, playing the old dodderer only for

effect, nods as though remembering... says what a shame it was that Picard and Duffy didn’t have a chance to reconcile their differences before we lost him.

Here today, gone tomorrow, they say.

There’s

always so much left unsaid in the heart and then it’s too late to say it.

Picard gets the distinct

impression that Boothby is telling him not to waste this opportunity.

And far from the old dodderer, this

is a man who, at a hundred plus, may be the youngest man Picard has ever known. The Enterprise’s departure is briefly delayed by the late arrival of their sarium krellide ration but they finally get under way.

The first complication

comes as the Enterprise enters the Neutral Zone... a Romulan Warbird decloaks, apparently poised for a fight.

The Captain is Joss who insists that his ship

will be accompanying the Enterprise.

This was not

part of the arrangement, but the Romulans do not intend to let Starfleet go in and cover-up all the evidence of their own mis-deeds.

As the political

liaison on board, Commander Norton encourages Picard to accept the Romulan escort.

Joss says he looks

forward to closer relations between our peoples... and he seems to have his eye on Troi14 when he says it. Worf clearly doesn’t like the fellow. The journey is extremely dangerous and full of natural space hazards that force us again and again to 14

Commander Deanna Troi, ship’s Counselor (therapist), an empathic alien who has the ability to sense what other people are feeling. She’s played by Marina Sirtis.

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46.

retreat from this impenetrable morass that is truly worthy of the name, Briar Patch.

It seems impossible

that someone could ever get in there, let alone survive...

Joss almost enjoys seeing the great

Enterprise flounder in its efforts... At a Captain’s dinner, Joss continues his overt pursuit of Troi and at the same time, goes out of his way to provoke Worf.

Joss hates Klingons as much as

Worf hates Romulans.

And when Worf finally wonders

aloud how Joss could emulate a race that gave him life as the result of his mother’s rape, he calmly replies that he preferred to take after his father... instead of those cowardly Klingon jumbuck who were slaughtered at Khitomer.

That is a direct

insult to Worf’s parents and Joss knows it and it requires satisfaction. Despite Norton’s protests, Picard is forced by his respect for Worf’s belief’s to allow a bat’telh fight on the holodeck... he does refuse to permit it to be a fight to the death, however. for honor.

Just first blood

The fight is terrific but there has never

been a bat’telh combatant as good as Joss... and Worf is beaten badly.

Clearly, he would have been killed

but for Picard’s mandate.

To add insult to injury,

Joss catches Troi with a surprise kiss as a reward for his victory.

Picard orders him off the ship.

(One of

the reasons I’ve brought them along is to create a true villain so we can cheer when he is defeated.)

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47.

Data and Geordi15 work on trying to solve the mystery of entering The Patch... and although Data doesn’t want to be pestered by his android fans, they ultimately contribute the idea that helps solve the problem: the Enterprise will re-enact the exact sequence of events leading to Duffy’s ship disappearing and see where it takes us... (Two notes: perhaps in this scenario, it is smarter not to have Data miss being a puppet at the start but to learn to appreciate the value of puppets as a result of this story.

Second, I have not built in stops along the

river, talking to natives, etc. because I feel we need to get to the planet by page 50 and, I may be wrong, but I think there’s an awful lot upfront...) The ploy works and we enter into the core of The Patch’s SPACETECH... slipping through the hazards into a dazzling hidden solar system within.

Due to the

unique space particles, the color of this system is almost a British racing green... it will be like the ancient explorers coming upon their first sight of the Pacific Ocean... There is little time to appreciate the sight because almost immediately we are attacked by dozens of small alien ships... Joss, in the Romulan ship, immediately opens fire... Picard tries to open communications but there is no response... our sensors pick up a Federation starship hiding behind a moon... 15

Lieutenant Commander Geordi La Forge, our Chief Engineer, is blind, but his futuristic ocular implants give him technically superior vision. Played by LeVar Burton, Geordi was Conn officer during the first season of The Next Generation, not only adding a physically challenged character to Star Trek, but providing the irony of a blind man flying the Enterprise.

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48.

Picard orders us into pursuit... and the starship is forced out of hiding... Picard tries to make contact with Duffy but the only response is a signal to withdraw from the aliens’ sovereign space.

Joss

launches a full-out assault on Duffy’s ship... and now Picard must fly the Enterprise between the Romulan ship and the smaller Starship to protect it, all the while demanding the Romulan captain to cease fire. Finally, the smaller ship is damaged and is forced to land on an M-class planet that has a golden ring around it... Picard is convinced by the events that it must be Duffy in there and decides to go to the planet surface to try and talk him into coming back.

He takes Worf,

Beverly and Geordi with him on the away team. They beam down to find a paradise as close to a Garden of Eden as we can imagine.

The village, an

intriguing architecture of structures built into the natural environment of a cliff, yet extremely modern, is deserted.

Worf informs them that sensors indicate

that the entire population is hiding in the woods on the outskirts of the village. his voice cracks. again.

On the word ‘village’,

He tries again and his voice cracks

Picard asks him if he’s all right.

Worf

assures him that he is, although his voice seems a tad high as he says it. Then a strange thing happens to Geordi... his neo-visor suddenly malfunctions... everything is suddenly too bright for him... when Beverly checks him, she can’t believe what her tricorder tells her – Geordi’s optical nerve has started carrying visual impulses: Your visor isn’t malfunctioning... your eyes

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49.

And he takes off the eye hardware: and

incredibly, his eyes are just beginning to shape genuine images.

Picard asks for explanations.

They

have none. A beat later, they find themselves surrounded by armed resident aliens.

Picard could beam out his team

but he allows the capture, knowing that it is the only way to confront the man he's looking for. They are led into the village and aliens begin to emerge from hiding, look curiously out at them.

An

enigmatic native host greets them and sees to it they are comfortable and well treated.

They are offered

fresh vegetables and fruits from the garden. seem to be flowers everywhere.

There

Picard presses the

host for a meeting with the human who lives there. The host surprises him by saying simply – Mister Duffy will join you shortly. They are left alone to speculate.

Has Duffy set

himself up as some sort of king here, or convinced these people with technology he’s some sort of God? Has he gone mad?

Their thoughts are punctuated by

continuing odd occurrences to each of them.

One of

the lingering injuries that Worf suffered in his fight with Joss has disappeared.

Beverly gets a pimple.

All of their fingernails have grown longer.

(We need

a list of this kind of stuff to spread throughout; probably need a TECH advisor to tell us what might occur to the body.) The door finally opens and a man emerges from the shadows and moves toward them...as he hits the light, we see it is Duffy.

Exactly as Picard remembers him

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50.

He can’t be possibly more than

twenty-one years old. (This is the act one break.) The exposition comes quickly: this planet is virtually made of sarium krellide (another ‘Stardust’ metaphor).

On most humanoids, it has a remarkable

regenerative effect.

The first effects are

particularly striking – sort of like going out in a harsh sun without a sunscreen on.

But the process

begins to slow as the body adapts.

The natives who

have lived here for a millennium do not get younger but do live for several hundred years.

Duffy says

he’s looked like this for almost two years and does not expect to get any younger.

(Why has he stayed?

Maybe he’s found true happiness for the first time in his life.

I’m not sure.)

The relationship between Picard and Duffy is civil, even cordial but not intimate.

When Picard

asks him why he’s been attacking the Romulans, Duffy says the Romulans have, in fact, established an illegal installation in the Neutral Zone driven by their need for sarium krellide.

Their exploratory

missions brought them close to this system... they’d sent probes into The Patch designed to detect the ore and were trying to follow the readings... any time they got too close, we took action to stop them. Picard: Without consideration for the consequences to the Federation.

Duffy: The Federation can take care

of itself - these people can’t. to ignore the Prime Directive...

Picard: So you chose Duffy gets angry

with Picard: I knew what the Romulans would do to this planet if they found it.

And what would happen to the

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51.

Check your history books

under Bajor or American Indians for reference. A huge boom sounds in the distance from outside. Then another.

Duffy reacts: And now, thanks to you,

Jean-Luc, they’re here. They go outside to see what’s going on, joining aliens gathered at an overlook to see the Romulans have already started to set up mining operations on the planet. beamed up.

Enraged, Picard and the away team are Picard confronts Joss from the Bridge.

Joss says in a matter of days, the new treaty will yield this sector to the Romulans.

We can do with it

as we please. Commander Norton urges Picard not to interfere, the most important thing is not to do anything that would endanger the treaty.

Picard doesn’t waste time

arguing with a flack like Norton -– he goes to call Semark directly.

But he’s told Semark is unavailable.

He returns alone to the surface to speak to Duffy; he urges Duffy to return with him voluntarily, address the Council, tell them what’s happening here. They will listen.

This is the Federation.

not abandon these people. Picard’s blind faith.

They will

Duffy laughs sadly at

He’s convinced the Federation

has turned a blind eye to the Romulan activity in the Neutral Zone.

During the last several months, there

were Romulan ships everywhere, cloaking, decloaking, firing probes... the Federation’s perimeter sensors must have picked them up... if Starfleet had done their job and responded to the incursions, we would not have had to take action ourselves.

Duffy believes

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52.

the Federation knew and yet permitted it to happen because they wanted the treaty to go through. Picard doesn’t believe it and it turns into an ugly quarrel.

And through this fight, we get to the

core of the conflict between the two men.

We can

infer from what is said that this is very much like the last fight the two of them had as young men. There was, we will begin to understand for the first time, a difficult period of transition between the Federation of Kirk’s era and the Federation of Picard’s era.

The change of direction led to serious

protests, especially on the part of young people. Duffy had become quite radical, challenging the leadership of the Federation and the direction they were taking us.

Picard couldn’t follow him there.

Duffy had accused Picard of compromising and abandoning his principles for the sake of career. Picard had accused Duffy of refusing to adapt to the needs of a new era.

‘Adapt’ was an anathema to Duffy.

Once again they seem to be fighting the old fight... with Duffy’s wild charges about the Federation being in collusion with the Romulans.

And

the scene ends with the two men as angry at each other as ever.

Picard returns to the ship, tries again to

get to Semark, once again is frustrated when he’s told Semark is unavailable.

He paces furiously trying to

process what’s happened.

And finally, he goes to Troi

and he asks her for a favor, a very difficult favor, and if she turns it down, he’ll understand. The Romulan Ship. told he has a guest. to kill.

Joss is surprised when he’s And it’s Troi and she’s dressed

She does a Mata Hari number with Joss in his

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53.

quarters, in a situation that almost gets beyond her control, finally sedates him with a drug under her fingernails and then penetrates the Romulan’s computer system... This is what she discovers: after the Romulan probes had found a significant source of sarium krellide, the treaty negotiations were accelerated with an understanding that the Romulans and the Federation would share the medical ore found in this sector.

Then the attacks by Duffy and the aliens

began, threatening the agreement.

But the Romulans

couldn’t find Duffy and couldn’t penetrate The Patch. So, the Federation agreed to send in their flagship. Picard is horrified to learn that he was in fact being used to lead the Romulans to the ore.

And no one even

seemed to give a second thought to the aliens who claimed that space as their own.

The communications

with the Romulans had been handled throughout by Commander Norton. Picard is angrier than we’ve ever seen him when he confronts Norton.

Confronted with the evidence,

Norton admits the truth.

The Federation scientists’

efforts to make synthetic sarium krellide had failed completely.

We desperately needed the ore.

the aliens to whom it rightfully belongs?

As for Norton

sounds like every other bureaucrat in history when he says, we have the Romulans word that they will be adequately compensated and moved to a hospitable location.

Picard: To move them is to destroy them.

Their biology depends on the environment of this planet.

If you take them from the radiation or take

the radiation from them, it is virtually genocide.

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54.

Norton vaguely tries to assure Picard that it won’t come to that, but his empty promises are interrupted when Picard does something I don’t believe we’ve ever seen him do.

He punches Norton in anger.

Looming

over him like Clay over Liston, he asks Norton if this was done with Semark’s approval.

Norton doesn’t

answer as he rubs his chin, only says: I’ll have you up on charges, Picard. damned right, you will.

Picard answers simply, You’re He orders the computer to

hold Norton incommunicado in his quarters and exits. In a surprising scene, we find the poker game in progress as Picard enters, greeting everyone warmly and sits down to play a few hands.

He has the sort of

calm that people who have decided to commit suicide often have.

And as he asks a few personal questions

and makes eye contact with each member of his senior crew, we may understand that he wanted to see his family once more... Picard’s quarters.

Four pips being laid on a

counter top one at a time.

Picard studies himself in

the mirror, begins to remove his Starfleet uniform. It is the saddest moment of his life.

He knows he can

no longer represent his government as it allows the exploitation of this world and he cannot abandon the aliens as they’re about to be destroyed.

He is

prepared to sacrifice everything he has worked for to follow his conscience to join an almost impossible fight. In civvies, Picard enters a Runabout and is surprised to find Data waiting for him...

Data, as an

astute observer of human behavior, knew something was up with Picard and anticipated something like this...

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55.

(This will be affected by Data’s arc but it would be nice if we used emotions to advance Data a notch or two:

something like Data saying to Picard: “I

realized I was worried about you, Sir.”)

Picard doesn’t want Data to

come along, telling him that there’s a certain court martial in store for him.

He won’t let anyone share

the responsibility for what he’s about to do. Very well, sir. hostage.

Data:

I hereby consider myself taken

Or: I believe that pesky emotion chip is

malfunctioning again, sir. accountable for my actions.

I’m not sure I can be held Picard finally permits

him to come. As he sees the Enterprise through the window as we move away from it... Picard wonders if it may be the last time he ever sees this ship. (End of act two) Duffy is not surprised to hear the truth from Picard but he is surprised to see Picard, out of uniform, ready to fight the good fight. him?

You punched

Perhaps the environment here has already had an

effect on you, Jean-Luc, he says with a slight grin. And the reconciliation begins. They begin by sabotaging the Romulan mining operations and then disappearing into the forest like Robin Hood escaping from the Sheriff of Nottingham (using dampening field TECH to disable phasers and fool tricorders). Joss is furious and since Starfleet can’t seem to control its own officers, he leads his crew to the planet surface to find the rebels, making it clear that he intends to kill Picard and Duffy when he finds

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56.

Norton is equally outraged and orders Riker to

take an away team and arrest Picard and Duffy.

Riker

follows the orders, knowing that he has to get to Picard before the Romulans do.

The androids who are

worried about Data insist on joining the search party. The action builds throughout the third act as Picard and Duffy use guerrilla tactics to thwart the Romulans.

Joss leads breathtaking sweeps through the

forest in anti-grav vehicles firing plasma discharges defoliating the landscape.

Picard and Duffy stay one

step ahead, go on the offensive, continuing to humiliate Joss.

Their goal?

The only goal an out-

numbered, out-armed force can have.

To make the

superior force suffer such costs, they ultimately have to withdraw.

Meanwhile, there’s also a match of wits

between Riker and Picard; as Picard manages to craftily elude his own senior officers. As the sequence continues, we begin to realize that Picard is getting younger, first psychologically and then gradually physically as well.

We see that

swashbuckling spirit of an earlier era revived in his heart.

At the end of a particularly satisfying

victory over the Romulans, he hugs Duffy with exhilaration.

In a way, Picard is embracing his own

youth, feeling again the bond of his lost friendship. It turns into a deeply emotional moment for him. After Riker and his team find themselves outfoxed and trapped by Picard, he appears and tells them to take the Enterprise back to Earth and inform the council what’s happened here. approval of the treaty.

We must delay the

Despite his loss of faith in

Semark, he still believes in the Federation; he still

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57.

Once they know the truth,

they will not allow this to continue.

Beverly isn’t

so sure: there are a lot of people who will suffer without the medical ore.

Picard disagrees.

Modern

medicine did not begin with the discovery of regenerative radiation.

The people of the Federation

will make the sacrifice, says Picard.

Never

underestimate the people. Riker says Norton won’t let the Enterprise leave until Picard and Duffy are captured and on board. Picard and Duffy know they can’t abandon the planet to Joss and the Romulans.

Picard concludes simply...

we’ll have to take the Romulans with us. reacts: to Earth?

The crew

Picard nods...

Picard and his crew, reunited, attempt to capture the Romulans, leading to a final climatic battle. Joss engages Picard in a bat’telh fight.

Picard is

overmatched but after several beats, he seems to gain a youthful vigor and through special effects, his image grows younger until he almost looks twenty-one again.

Still, Joss is a remarkable combatant and

finally is about to kill Picard, but his bat’telh is stopped on its downward thrust in mid-air by a new weapon and he turns to see Worf has arrived to save Picard’s life.

Joss turns to engage Worf: This time

to the death, Klingon.

And if we thought the first

fight was something special, well, this becomes one of the great sword fights ever put on film. Finally, Worf triumphs and Joss falls to his death and the victory is won.

The Romulans are round

up for transport to the Enterprise. been mortally wounded.

But Duffy has

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58.

They take him to the ship to try to save his life... and as they rush him to Sickbay, we see Picard begin to age rapidly... until he looks his real age again... In Sickbay, Duffy and Picard say a last, touching farewell between best friends.

Picard promises that

Duffy will not have died in vain.

When he dies, Duffy

also returns to his normal age. Picard orders his crew to set a course for Earth. Norton attempts to take command and orders the Romulans released.

Picard ignores him, but Riker

tells him unless he’s prepared to fly this ship alone, he’d do well to get out of the way.

Picard gives the

order to “Engage!”... The Federation Council.

The debate about the

treaty with the Romulans is drawing to a close. Semark calls for a vote.

And then the double doors at

the rear burst open and Jean-Luc Picard enters and confronts Semark. arms to arrest him.

Semark calls for the sergeant-atBut other members of the council

want to hear what he has to say.

Picard’s speech,

which I will not write here, is a passionate defense of everything the Federation stands for. Council not to approve the treaty.

He urges the

Semark listens

with Vulcan cool and suggests that Picard has overstated the seriousness of the situation on the planet; he has seen the reports from Commander Norton and it is clear that Picard let his emotions interfere with his duty.

My duty, says Picard, is to the

Federation and the fundamental principals on which it is founded.

And yes I am emotional when it comes to

those principles.

Semark dismisses Picard’s actions

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59.

as irrational: he has threatened a lasting peace with the Romulans and deprived worlds of needed medical aide by his criminal acts of sabotage.

The criminal

act was yours, sir, says Picard impudently, causing gasps among the assembled.

And even the Vulcan is

having a difficult time containing his emotions. Semark: What would you tell the mother of one of our children who may die without that ore, Picard? Picard: I will not trade the life of an alien child to save one of ours...

Semark sees he is not getting

anywhere here, lists the criminal charges for which Picard will stand trial.

As for his career as a

Starfleet officer, as Captain of the Enterprise, that’s over. duty as well.

His senior crew has been suspended from Semark: I hope you can see the logic in

what you’ve accomplished, Mister Picard. cannot.

Because I

He orders the guards to take him away and

calls for the vote to begin...

As the guards begin to

escort Picard from the chamber, someone begins to clap in the gallery... and Picard pauses to look up and sees it is Boothby applauding, standing... and as the two men’s eyes connect, a second person in the gallery joins Boothby, then a third, and another and another until the whole gallery is cheering Picard by name. As he’s led out, the council members look at each other understanding the people have spoken.

We can

infer the treaty will be defeated and that Semark may have won the battle but has lost the war. As for Picard’s future and the future of his crew, we will have to wait until the next movie to find out...

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OUT. THE END Okay, I’m sure the first topic of discussion will be the Federation’s participation in the conspiracy. Picard’s decision to resign becomes a far deeper dramatic turn this way. work.

It’s really what makes it

If it were just saving the natives, heck,

Picard does that every week.

But now, Picard chooses

to be the one who will stand up for the principles of the Federation when his leaders have failed him.

It’s

a much more courageous thing to do and will give the film power.

The great movies are about heroes who

stand alone fighting for what they believe in.

Put

Ian McKellan in Vulcan ears as Semark and I’ll give you a final scene between him and Picard that will resonate for years to come. Eric16 points out correctly that some of this comes awfully close to the Maquis arc: the nature of the political situation (new treaty with an enemy), The Patch (impenetrable space like the Badlands) plus the role of Duffy as guerrilla against the enemy encroachment of this world.

Part of this will be

solved when we create the unique quality of the aliens and their environment.

But we need to go out of our

way to find the differences.

The treaty gives us a

clock... but the comparison to the Maquis will end if we lose the formal treaty negotiation.

What other

kind of clock can we come up with? 16

Eric A. Stillwell, my loyal and trustworthy assistant who has been part of Star Trek since the first season of The Next Generation.

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OLD
SOLDIERS
 I knew Rick didn’t like it. He didn’t have to tell me. I just knew. By what he didn’t say. Not a word about it since he’d been back. Rick: How about those Giants? Michael: Dusty Baker’s a great manager. (Yeah, yeah, c’mon already. Let’s hear the bad news.) Rick: (sucking up a spoonful of cottage cheese) They’re gonna be tough this year. Michael: It’s a long season. (That damned poker face of his. Not even a clue.) Rick: (picking up the treatment) I have quite a few problems with this, but not the ones you think I’ll have. I leaned back in my chair and tried to casually raise a curious eyebrow but I never could raise one eyebrow. “It’s all too political,” he said. “There are politics in Picard’s back story. Politics between the Romulans and the Federation. Duffy’s motivations are political. Who cares?” I nodded. Okay, I can see that. I’d set Duffy and Picard’s Academy conflict against the kind of radical movement I’d known in the Sixties. Their relationship was not unlike some of my own in college. Like Picard, I chose a less radical path than many of my friends. No big deal -- I’ll find another backstory. We can simplify the other politics in the story. I waited for him to say he missed the girl, but he never got to that. He touched briefly on his unhappiness that I’d turned this into a Federation Conspiracy. I argued my point again that it made Picard a stronger hero and he gave a non-committal shrug and went on to his big note. His really big note. “And then there’s the fountain of youth thing...,” he said. What was that? What did he say? The fountain of youth thing? What is that supposed to mean? He read from page 35 of the document: “We begin to realize that Picard is getting younger, first psychologically and then gradually physically as well. We see that swashbuckling spirit of an earlier era revived in his heart.” He looked at me. “In other words, Picard’s an old man who doesn’t get to buckle his swash until the planet makes him young again. But he’s our hero. When the movie’s over and he’s back to normal again, he needs to be a vital man of action. Patrick will hate this. He’ll never do it.” “But he didn’t have a problem with a fountain of youth concept,” I said. “He will when he reads this,” said Rick. “You’re telling our star he’s an old man!” I sputtered looking for words to argue but I couldn’t find them. “If it’s a fountain of youth story, he’s got to get younger,” I finally said. “Then maybe it shouldn’t be a fountain of youth story. I won’t be able to sell this to Patrick.”

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I let out a deep breath. It was hard to disagree with Rick’s prediction of Patrick’s reaction. For the moment, I couldn’t find a way around it. “I have an idea” said Rick, pulling me out of my despair. “What if the guy Picard finds on the planet... is Data.”

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64.

NOTES
 Okay, if you’re the writer, what do you do? Your producer (and collaborator) just told you to throw out everything you’ve been working on and start over again. Do you argue? Stand up for your creative vision? Weep? Look, the truth is none of us like to hear notes. We want it to be perfect the first time. It never is and we know that and we know we need those notes, but we just feel the way my nine-year-old daughter feels about swallowing a pill when she’s sick. There are many different things to do with notes. Some writers capitulate and execute whatever the notes call for. Some writers throw them in the trash can and write whatever they want to write. Some writers try to shove them up the ass of the person who gave them. One of the latter group was Eugene Piller, my father. Dad was a screenwriter in Hollywood in the 1940s before I was born. I still find people who worked with him and say he was one of the most talented writers they knew. But Dad had a very serious problem: he couldn’t take notes from anyone. And one night in the bar at Chasen’s, the popular Beverly Hills restaurant, he punched out a big-time producer because he didn’t like his notes. That punch ended my father’s career. Shortly thereafter, my parents moved to New York and he went into business as an interior decorator. He was a fine, sad interior decorator for the rest of his life. Dad taught me a great deal about writing as I grew up. I remember how he showed me how to add specific details to descriptive passages of a seventh grade short story about a Russian nuclear attack. Twenty years later, when I told him I was quitting my job at CBS to become a full-time writer, it was almost like I’d dropped the atom bomb. I could hear the groan at the other end of the phone. “You don’t know what it’s like out there,” he warned. Dad never gave me any advice about taking notes. He didn’t have to. Every time I ate a bowl of Chasen’s famous chili, I got the message. When I wrote my first professional script for the television series Simon & Simon, I turned in what I thought was a very good script. When I got the notes from the producers, the studio and the network, I was aghast. These were horrible changes! I agreed to make them because, after all, I was a first time writer and I really had no choice. I went home and angrily worked on the script. I decided to do exactly what they told me, knowing that when I was done, everyone would see how terrible the notes had been and how the script had been hurt by them. Bad idea. I turned in my draft, they read it and said, “Thank you very much,” took it away from me, and rewrote it themselves. In time, I learned that the writer’s job is to find a constructive way to address the notes and to use them to improve the script no matter how you might feel when you first hear them. Sure, there’ll be times when you have such fundamental problems with the notes that you simply have to walk away from a project. But those times are fewer than you might think. Most notes don’t have to be taken literally. They’re clues that convey dissatisfaction. There are a lot of ways to solve problems and my job is to find the one that works best for me even if it strays from the original

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notes. If the revision works, everyone’s happy. No one grades you on how well you followed the notes. So as I sat in Rick’s office hearing these very substantial notes, I sure wasn’t happy, but I was thinking ahead. “What if Data was the guy Picard finds on the planet?” he’d said. And damn it, I had to admit it was a good idea. A whole new story began to unfold in my mind. Picard is sent by Starfleet to kill Data! A battle between Picard and Data –- perhaps a fight to the death -- would be a major chapter in the history of Star Trek. Of course, I thought, if Picard kills Data, we’d find some way to bring him back by the end of the movie. You can do that with androids. “It keeps the drama in the family,” said Rick. He was right. That inner voice worried about Picard’s old friend pulling the story away from the crew was silenced. Once we put Data on the planet, he would become a wayward son. It would become a story about the Enterprise crew’s commitment to him, defining the crew as a family and emphasizing its importance to the franchise. So the only problem was my attachment to the youth culture theme. Rick assured me that there might be a way to keep the planet a fountain of youth. “Maybe it just affects the aliens but not humans,” he said. It didn’t make much sense to me. The fun of a fountain of youth story is seeing your heroes change. Several days later, we jettisoned the whole fountain of youth theme, including the peek at Picard’s Academy days. Ray Walston lost a job he never knew he had.

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DATA
AS
KURTZ
 Our new story was much darker, closer to the intent of Conrad’s Heart of Darkness with Data filling the shoes of the mad Colonel Kurtz. In our story, Data would “go native,” protecting a small alien culture from a deadly conspiracy to steal some kind of valuable TECH from their world. Our attention kept turning to how the Federation was going to participate in this conspiracy. It may seem remarkable that so much time was spent on trying to protect the image of a fictional entity, but we knew we were treading on sacred ground here. Rick felt it was unacceptable for the Federation to be overtly involved in a plan to massacre a small group of people. We started talking about how governments throughout history have turned a blind eye to a distant, unseen people whose needs are not considered as important as those in power... Native Americans, for example, who’d been moved off their ancient lands by the U.S. government to make way for western expansion. Forced relocation became our conspiracy’s goal. The Federation conspirators could believe their plan for relocation would be saving lives, because the Romulans intended to kill the aliens. Moving them would be the act of honorable men, an act that would “serve the greater good.” Picard would see that these leaders have chosen to do an end run around the “Prime Directive,” in essence, the Federation’s Constitution. And he knows that this forced relocation will ultimately destroy the alien culture just as it has destroyed cultures throughout history. By allowing the Federation conspirators to think their motives are noble, we would be protecting Roddenberry’s vision of 24th century mankind. And besides, I’ve always found villains who thought they were heroes more interesting to write anyway. We were excited about the social issues our film would now be able to explore. We had to answer the question why Data would take up arms against the conspirators instead of just calling Picard for help. We finally concluded that he’d have to have some kind of technological malfunction, something that would affect his memory. Maybe there could be a kindly alien woman and her children who nurse him back to health. Rick had a strong feeling that Data and an alien kid would be a fun relationship. We began to see a three act structure in which Picard goes up the river and finds Data in act one, kills Data at the end of act two and then in act three, discovers that he’s killed a man he loves to help cover up a conspiracy. Outraged, he resigns his commission and takes Data’s place on the planet. His crew soon joins him. Picard and his six senior officers (the parallels to The Magnificent Seven were not lost on us) would finally be pitted against the forces of the Romulan Empire supported by the Federation. How could they possibly prevail? We came up with a unique way to victory -- the arrival of an unusual cavalry that Picard befriends earlier in the movie -- made up of all the little ships that populate this area of space, a rag-tag army of Federation mariners. In a Capra-esque way, it’s the people of the Federation who would save the day.

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We still hadn’t defined the aliens of this planet. This was a crucial question. The first words I ever heard Gene Roddenberry speak, actually it was a yell, were, “There aren’t enough aliens in this script!” And the script he was yelling about was mine. Aliens with weird makeup and intriguing powers are at the very heart of the Star Trek universe. And those powers always work best when they somehow serve to enlighten the human condition. For example, Spock’s struggle to put logic over emotion is something that everyone can identify with. We began to compile lists of all the aliens we’d ever used on Star Trek to see if any of them might provide a clue to our aliens’ identities. Rick: Maybe they could be chameleons who seem to blend into the environment... Mike: What if we give them wings? They could fly on a feature budget, couldn’t they? Rick: You know, they could still be immortal if we wanted them to be. Mike: Their immortality could be tied to the TECH on this planet. That would make it harder to move them off it. What might immortality do to a culture? Our first thoughts were the aliens would be more patient, more tolerant, not necessarily wiser in terms of intelligence, but more comfortable living in the present and exploring the present rather than hurrying to get things done because of limited time. It may not have been a fountain of youth story, but the effects of time and how we treat it would certainly be an interesting science fiction concept. All that was well and good, but what about really cool alien powers? Maybe they lived under water in an extraordinary underwater community. Maybe they could telepathically create illusions that would make it hard for a human to separate reality from fantasy. Maybe they didn’t have ears or mouths. Telepathic mutes. By the end of May, the Dodgers were still stuck in third place but I was ready to take another stab at a treatment. Rick and I polished it together and on June 23rd, it was officially published and sent to the studio.

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JUNE
1997


68.

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STAR TREK IX (Treatment dated 6/23/97)

69.

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70.

STAR TREK IX (Treatment dated 6/23/97)

A small Romulan vessel moves slowly through a spooky, bizarre region of space.

Inside, in a setting

as claustrophobic as a submarine, the tense crew makes pinpoint navigational adjustments avoiding danger at every turn.

The first officer wants to turn back.

The Captain orders them ahead. shaken by an attack. firing at them. and another. surrender.

Suddenly, they’re

They can’t even see the ship

Sensors are confused.

Another blast

They hail their assailant, trying to No response.

form in the hull.

Shields collapse.

They beg for mercy.

Cracks

Another blast.

The ship breaks apart around us and the last sounds we hear from the Romulan crew are their screams.

And,

like the dead men, we’re sucked into space and only now do we see the ship responsible for this horror -a compact Federation vessel roaring out of the mist. As it passes remarkably close-by our view, we can see the pilot through the window... is Data. Picard is being briefed by two ranking members of the Executive Council and the Federation’s Romulan envoy (MATT DOUGHERTY, 38), good men that he knows and trusts.

Data, who was on a top secret mission, has

been missing for six months.

Now, he has apparently

gone berserk and is shooting down Romulan ships. Picard’s mission: find him and, if there is no other choice, terminate him. After a short, humorous beat during which we pick up Worf at Deep Space Nine, Picard fills in the

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Enterprise’s senior officers on the back story: Data had been recruited for a mission, co-sponsored by the Federation and the Romulans, to make first contact with a newly discovered race of aliens.

They had been

found by Romulan probes deep inside an unexplored region of space known on Earth as The Briar Patch. The Patch is a navigational nightmare and is unexplored because, frankly, no one ever wanted to go in there.

Located for centuries within the Neutral

Zone that separates Romulan and Federation space, The Patch has recently been ceded to the Romulan Empire. The agreement ended a long territorial dispute and set the stage for a new era of cooperation.

Data was

chosen for the mission because his quick android skills gave him a significant advantage piloting the scout ship.

Two Romulan crewmen accompanied him.

They entered the dangerous region without incident but never returned and did not respond to hails.

The

attacks began a month ago when the Romulans went into The Patch trying to find them.

There is

incontrovertible evidence that Data and Data alone is responsible for the attacks. Worf, who has been assigned to the Enterprise because of his vast knowledge of the Romulan Empire, wonders aloud if the Romulans are telling the truth about the events.

When it comes to the Romulans,

nothing is ever what it seems.

Picard says they’ll do

everything in their power to get to the truth.

But he

adds, for the first time in a century there is a genuine peace initiative between the Romulans and the Federation.

Data’s attacks have already led to

renewed tensions.

We don’t want to make it any worse.

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A Romulan admiral will be joining the mission when they reach the border and Ambassador Dougherty is coming along to assist with any sensitive negotiations. Geordi is the one who asks the question everyone wants to ask: we’re not seriously contemplating killing Data, are we? Picard.

Our orders are clear, says

Anyone who feels they might be unable to

carry out those orders should ask to be relieved of duty now.

Faces are grim.

But no one chooses to

remain behind. Picard may seem controlled, but later, alone as he goes over Data’s mission plan and studies the android’s last visual transmission, we see in his eyes the emotional connection he has to the android. Doctor Crusher interrupts him, updating him on a few sickbay matters relevant to the mission.

Among them,

word from Starfleet medical that there’s been a delay with the delivery of a new synthetic regenerative compound.

It means we’ll have to stock doses of

sarium krellide, the regenerative ore we’ve always used to heal injuries, currently in short supply.

The

Doctor and Picard share a personal moment in front of the frozen image of Data on the monitor.

Picard: I’ve

been his tutor in all things human, his drama coach, his art professor... now I’m asked to be his executioner... At the border, a Romulan Admiral, SCHALK, 55, stiff and imperial, beams aboard with his personal adjutant, JOSS, 35.

From the moment we meet Joss, we

realize he is not like any Romulan we’ve met before. Dashing and well-spoken, he has none of the pomp of

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his superior, doesn’t take any of this political stuff very seriously.

As Worf and Troi greet them in the

Transporter Room, Joss gives her an admiring onceover, tosses his backpack to Worf to carry.

Worf

clearly doesn’t like the fellow, tosses the backpack right back at him.

Joss grins at getting a rise out

of the Klingon, flirts with Troi as they exit. The initial studies of the unexplored sector are not encouraging.

Although the Enterprise has been

supplied with Starfleet’s latest scout ship, identical to the one Data used, Geordi reports that in all the computer simulations, every standard navigational program proved inadequate to get the vessel through The Briar Patch.

That’s why Data was chosen to pilot

the ship in the first place.

We just don’t know

enough about the region to adequately prepare for it. As a long time sailor, Picard knows the best information about a particular area of space can often come from Federation mariners -- traders, ferry operators, and just plain adventurers -- who traverse the quadrant.

As a boy, he once even considered

shipping out on the 24th century equivalent of a “tramp steamer.”

The Enterprise travels to an extraordinary

location (TBD10) where the mariners dock and refit. They’re quite a bunch –- spirited ex-patriots, colorful rovers and indomitable free-spirits -hearty, well fellows and lusty women who are not impressed by Picard’s uniform.

Imagine the captain of

an aircraft carrier in the Caribbean arriving at Margaritaville to meet with an odd assortment of free

10

To Be Determined

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souls who don’t care much for authority figures and you get the idea.

In an amusing sequence, Picard must

earn their trust and cooperation. He eventually intrigues them with his plans to enter The Patch.

It’s not impossible, they tell him.

Our old tubs might not make it, but maybe the latest Starship could.

As Picard picks their brains, he

begins to fashion a risky strategy (TBD) that might just work... The night before the attempt, at a Captain’s dinner on the Enterprise, Joss continues his pursuit of Troi and at the same time amuses himself by getting under Worf’s skin.

It quickly gets out of hand and

leads to a formal insult to Worf’s family that requires satisfaction. Despite Schalk’s and Dougherty’s protests, Picard knows he must respect Worf’s beliefs.

He permits a

duel to be fought on the holodeck, but refuses Worf’s request that it be a fight to the death.

The stakes

are honor and the duel will end at first blood.

Joss

chooses the weapons -- brutal but fascinating Romulan weapons unlike anything we’ve ever seen before. fight is breathtaking.

The

For the first time, Joss’ eyes

really come alive and we can tell he’s in his element. We’ve never seen a duelist as stylish and confident as he is.

Worf is beaten badly and would have been

killed but for Picard’s mandate.

To add insult to

injury, Joss catches Troi off-guard when he helps himself to a surprise kiss as a reward for his victory. Using the plan he hatched up with the mariners’ help, Picard pilots the impressive scout ship into the

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Patch, accompanied by Geordi, Worf, Troi and Joss. The Enterprise follows at a safe distance, using a steady flow of technical data from the scout ship to chart the course.

A tractor beam is ready in case

Picard’s ship gets into trouble.

The Away Team is

mesmerized by the beautiful but dangerous space phenomena they encounter.

A close call is narrowly

averted as Picard brilliantly dodges the hazard. Then, suddenly, just like the Romulan ship, they’re attacked.

Sensors show it is Data’s scout

ship and that Data is at the helm.

Joss wants to

destroy the ship but in a quick confrontation, Picard puts him in his place. continues to attack.

They try to hail Data but he

Picard laces Data’s ship with

phaser fire, trying to disable it... Data is forced to withdraw, but as he disappears, he fires photon torpedoes, seriously damaging Picard’s vessel.

Before

the Enterprise can engage the tractor beam, the scout ship rolls out of control and they lose contact. Picard barely manages to stabilize the ship but they desperately need a place to put down.

Veering

out of the murk, they see a planet directly ahead, its gaseous surface engulfed in flames.

Their sensor

readings don’t seem possible: Geordi can’t find any indication of the fire they see through the windows. He’s reading M-Class terra firma below.

Not only

that, he’s picking up a humanoid population of about four thousand on the smaller continent.

Do we believe

our eyes or our sensors? Picard must make a quick decision: try to find another planet or trust his sensors and ignore the fiery gases.

Troi tells the Captain she’s feeling

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some telepathic activity coming from the surface. Picard considers that... then takes the ship down, ignoring Joss’ protests, setting a course toward the alien life signs below. surely destroy the ship.

If he’s wrong, the fire will As they enter the upper

atmosphere, dipping into the fire, it disappears like a bad dream. locale.

In its place: a beautiful tropical

The ship puts down roughly on a wide sandy

beach. Tricorders reveal that Data’s ship is near-by and Picard and crew set off to find him.

As Data leads

them on a surreal cat and mouse chase through the jungle, the Away Team is confronted by more terrifying delusions.

They are constantly forced to try to tell

the difference between reality and delusion.

Just

when they think they’ve got it figured out, they ignore a delusion only to literally fall into a very real hole by doing so.

They tumble down a long tunnel

and are deposited into a containment field in the center of a small village, finding themselves beside the two Romulans who accompanied Data on the original mission. The Romulans tell Joss in front of the Starfleet officers that the android just went crazy and turned against them.

They think it had something to do with

the unusual radiation in The Briar Patch.

Geordi

doesn’t buy it; Data had surveyed The Patch before the mission; he would have been prepared for any radiation.

The Romulans angrily denounce androids as

unreliable anyway.

They’re relieved to see Joss who

in his typically unflappable manner pats them on the

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back and tells them to relax; the great Picard will find a way out of this. The Away Team takes in the setting. is built into the side of a mountain.

The village

It’s a marvel

of futuristic architecture with technology our people cannot begin to fathom and yet it clearly displays an appreciation for the natural habitat.

The structures

in the village are made of a colorful metal that has been crafted and fused into the mountainside. The aliens slowly emerge from hiding to examine the prisoners.

They’re stranger than any aliens we’ve

ever encountered... small, with wide foreheads and piercing eyes... they’re mute, apparently using telepathy (which we do not hear) to communicate with one another.

There is no way for us to communicate

directly with these people. up to the task.

Our brains are simply not

Picard’s efforts to make them

understand us are extremely frustrating setting in motion a theme that will continue throughout the story.

In time, we will come to understand them as a

gentle people with an extraordinary intellect who would harm no one. As the trapped Away Team waits to see what happens next, they observe the villagers as they go about their daily lives.

They’re clearly a

technologically superior people... using extraordinary anti-grav platforms to move about their vertical layout.

Geordi studies them with astonishment as they

operate an incredible weather shield that creates a shaft of sunlight over the village as the jungle around them is ripped by a heavy rainstorm.

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One of the children is an ALIEN BOY, 11 whose face is painted gold just like Data’s.

The prisoners

watch as the boy and a friend play mental games... creating small delusions to scare one another... one turns himself into a snake, then the other turns himself into a dragon...

Troi surmises that it is a

form of mass hypnosis and that these aliens have learned to use their mental abilities as a unique chameleon-like defense mechanism.

Rather than

blending into the real world, they create a delusional reality to confuse and disorient a potential enemy. That explains all the strange things they’ve seen. Picard is finally released and taken, hands bound, into a dark and mysterious dwelling.

He reacts

as an alien woman with a face painted gold like Data’s meets them, sends his escorts away and leads him deeper into the shadows.

The boy with the gold face

peeks around a corner at Picard and scampers away. They finally reach a chamber where he can see the silhouetted figure of Data sitting on the floor, motionless, his head co*cked at an android angle, almost as though he’s performing some kind of positronic meditation. dress.

He is dressed as the aliens

The woman leaves them alone.

head slowly moves to Picard.

The android’s

He opens his eyes, which

show no recognition. Picard realizes quickly that the android has seriously malfunctioned.

His voice has trouble

shaping words, sometimes he repeats them.

He has no

memory of his former Captain, and is either unwilling or unable to process Picard’s attempts to explain who he is.

In vague and unconnected phrases, Data speaks

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only of the danger Picard and the others bring to his people.

Picard presses Data: what kind of danger?

But Data in his confused mutterings cannot say.

The

scene is interrupted by a crackling on Picard’s combadge.

Data reacts, strips away the combadge,

moves to a complex scanning device built into the rock wall... Outside, the other members of the Away Team hear the transmission too... it’s Riker... the Enterprise has almost made it to the interior of The Briar Patch and is searching for the Away Team... Data studies his scanner and sees the Enterprise arriving... he stands and moves to exit, then pauses and decides to take Picard with him... With the planet surface below providing a dramatic backdrop, Data attacks the Enterprise, keeping Picard in a containment field on his vessel’s small bridge.

He opens a channel to allow Riker to

see that he’s holding Picard prisoner.

In a fair

fight, the smaller ship wouldn’t stand a chance against the Enterprise.

But Riker can’t use full

force without risking his Captain’s life.

He fires

phasers, trying to disable Data’s shields so he can beam them out.

Data engages an auto-tactical evasive

program while he loads photon torpedoes. they will seriously damage the Enterprise.

Picard knows Then, one

of the Enterprise’s phasers connect and the blast frees Picard from the containment field. with Data for control of the ship.

He struggles

Even in his

malfunctioning state, Data is ten times stronger. Getting his hands on a phaser rifle, Picard tries to stun Data but the android is unaffected.

Picard

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ratchets up the power setting several times without results until he is finally forced to do the unthinkable... on maximum power, he blasts Data whose torso breaks apart, fritzes and falls at Picard’s feet and then goes dead. Picard tells Riker to cease fire and tries to take the helm but the auto-pilot program now is taking the ship back to the surface.

He tells the Enterprise

to follow until they can establish an orbit. On the surface, the aliens take Data out of the ship... stunned as they can see for the first time that he is a mechanical man.

They carry him to the center of the

village, ignoring Picard.

He watches as the villagers

make way for the boy as he moves to the broken body. There is no resistance as Picard frees the rest of the Away Team and the Romulans. check on Data.

Geordi goes quickly to

The Enterprise has established its

orbit and Riker, Beverly and an armed Away Team beam down, react to the strange scene. Picard again is frustrated in his attempts to communicate with the aliens. we are not their enemy. What happened to Data? spoke about?

He tries to explain that

But mostly he wants answers. What is the danger that Data

The aliens look at him blankly, go about

their business.

The only one who continues to study

him with curious eyes is the boy. Geordi desperately seeks some signs of life in the android’s power cells. There are none.

He’s gone, Captain.

Picard, tight, controlling the full emotional impact of the events, tells his crew he wants to know exactly why this happened.

Geordi and Beverly want to

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81. But as

Picard locks eyes again with the boy who remains beside Data, he tells his officers to leave Data here for now.

Do the best you can without moving him.

During a short second act, driven by Picard’s growing emotional turmoil and rage, Data’s malfunction is traced to a Romulan disruptor blast which damaged his memory engrams.

Schalk, speaking for the Romulan

crewmen, steadfastly denies any wrongdoing.

And yet

we see Joss and the two crewmen making mysterious plans that clearly indicate a threat to the aliens. As the investigation continues, Picard realizes that the boy had a particularly close relationship with Data.

He forms a unique bond with the youngster,

hoping to find a way to communicate with the boy and find out what happened.

Picard eventually gets an

idea and takes him to the Enterprise’s holodeck.

He

shows him how we make our own illusions there... and they begin to make illusions for each other, some of which include Data.

In a sequence that may remind us

of the classic breakthrough scene in “The Miracle Worker”, Picard and the boy, in a joyous moment together, are finally able to begin to understand one another.

This is the bridge in the communications gap

that Picard has desperately needed since his arrival. The boy, now realizing that Picard is trying to learn about Data, takes him to clearing deep in the jungle where there is evidence of a drilling site. There are also signs of disruptor burns in the grass. Picard wonders aloud if this is where Data was hurt. Through an elaborate and metaphorical delusion, the

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boy communicates that Data saved his life at this spot. Picard tells his crew that someone was taking deep core samples at the site using a familiar Romulan geologic tool.

This is extremely odd because there

were no geologic surveys indicated in Data’s mission plan.

The flight manifest did not show that the

Romulans were carrying geologic tools.

When Picard

orders a special TECH scan of the planet, they discover the crust is practically made of sarium krellide, the same medical ore that is in such short supply throughout the quadrant.

It is the first time

that the ore has been discovered on a populated planet.

In all other instances it had been found on

uninhabited moons and asteroids, which was fortunate, because the only way to effectively excavate it was to virtually decimate the environment.

Picard asks

Geordi if there is any safer way to get to the ore. Geordi has studied the Federation databanks and the answer is no.

They might be able to gain access to

two percent of the available ore, but to process a meaningful amount, the surface would have to be stripped off. rock.

The planet would be turned into molten

No life would survive. Picard begins to piece together a possible

scenario.

What if the Romulans had learned about the

valuable ore from their probes before Data’s mission? And tricked the Federation into allowing them to use Data to get through the Briar Patch?

I believe it’s

possible, says Picard, that this alien boy and perhaps others discovered what they were up to and that Data was damaged when he saved the boy’s life.

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Troi pays an unexpected visit to Joss in his quarters and using her empathic abilities as well as her most seductive manner, she cleverly gets Joss to admit that the Romulans are preparing to mine the planet.

And then Joss adds something that sends a

chill down her spine: he assures her that the Romulans will keep their promise to the Federation and move the aliens safely to a new planet.

Troi now realizes that

the Federation is far more involved than Picard could ever have guessed.

When Joss realizes that she’s

tricked him, he explodes with rage revealing his truly dark nature and for a moment, we’re afraid he might harm her.

But Worf prepared her for something like

this -- she tries to use a Klingon marital arts foot maneuver but he’s so good, he counters it and seems to have the advantage... whereupon Troi brings her knee up and hard in a most vulnerable spot. pain.

He sinks in

She exits to the sound of his groans. Picard is angrier than we’ve ever seen him as he

confronts Dougherty, a man in whom he’s had absolute faith. done...

Picard: When the Council finds out what you’ve Dougherty: I’m acting on orders from the

Council. He goes on to explain that Starfleet Medical’s efforts to make a synthetic regenerative compound to replace sarium krellide have failed completely.

It’s

been kept quiet but we desperately need the ore. Everyone in the quadrant needs the ore.

Romulan

probes had found significant deposits in The Patch. But since this was disputed territory, a deal had to be made before anyone could get to it.

We gave the

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84.

Romulans The Patch and they agreed to split the ore with us. Picard: Without any consideration for the inhabitants of this world... Dougherty: On the contrary, after realizing there was no alternative to stripping off the planet’s surface, I negotiated the agreement myself with the Romulans to move them safely.

Every effort was made

to take care of them... including sending Data here to survey their living conditions to help prepare for the move. Picard: But Data didn’t know that, did he... Dougherty admits that it was decided that Data didn’t need to know. Picard understands that Dougherty and the Council have decided to shave a thin layer off Federation principles in order to get the much-needed ore.

The

Prime Directive says we won’t interfere with the natural development of other cultures, so we cede the planet to the Romulans and it’s out of our hands.

To

ease our conscience, we make the Romulans guarantee that these people will be moved safely.

What a

perfect political solution; it’s barely a compromise of our principles at all this way.

Picard looks

Dougherty in the eye and says, simply: horse sh*t. Dougherty argues that sometimes principles collide with hard reality.

Modern medicine evolved

from the discovery of sarium krellide; virtually all hospital and medical equipment is designed to use it. No one is going to sit still while we turn back the clock two hundred years and return to 21st century medicine.

It would be barbaric.

Picard doesn’t deny

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85.

that there’s a serious need for the ore but at what cost?

It’s too easy to turn a blind eye to what’s

happening to a small group of unfamiliar people in a land far away who are forced to suffer to satisfy our needs. Picard argues that the unique environment of this planet has had a profound impact on the aliens’ physiology.

Our analysis

indicates their bodies have

virtually no immune system.

The regenerative ore in

the ground effectively protects them from most diseases and accelerates healing of serious injuries. Move them and their bodies will be vulnerable to every virus and bacteria in the universe. Dougherty promises that we plan to do the best we can to see to all their medical needs. them full of medicines.

Picard: Pump

Put them on life support for

our convenience... Dougherty:

For chrissakes, there are only four

thousand of them and countless millions who will be helped by the ore. point would be: thousand?

Picard wonders what the cut-off

Fifty thousand aliens?

A million?

A hundred

How big a population does it

require to force open that blind eye? Dougherty maintains there’s nothing we can do now.

The sector was legally ceded to the Romulans

months ago. To interfere would be a violation of the Prime Directive. Data.

He deeply regrets what happened to

Admiral Schalk has privately assured me that

both Romulan crewmen will be appropriately punished. I understand how you feel, but our mission is complete.

The Council expects you now to follow your

orders and return to Federation space.

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Picard sees that he, and Data, have both been pawns in a dark and terrible game.

A game in which he

has been forced to kill a man he loved like a brother. And he also realizes, to his horror, that he has been used to chart the course into The Briar Patch for the mining ships to follow.

Jean-Luc Picard has charted

the course for the destruction of an entire race. Picard’s quarters.

Four pips being laid on a

counter top one at a time.

Picard studies himself in

the mirror, begins to remove his Starfleet uniform. It is the saddest moment of his life. On the surface, dressed in civilian clothes, Picard follows the sounds of strange percussion into a bizarre building, part cathedral, part machine shop. The ceremony he encounters inside

seems to be a death

ritual for Data who lies at the center of a chamber bathed in a bright light from directly overhead.

The

percussion comes from the movements of huge bewildering machines that tower over the people like the mammoth pipe organ in the Mormon Tabernacle.

The

boy sees Picard, takes his hand and leads him to sit beside him by Data.

The aliens are painting their

faces gold to honor the android. paints his face gold too.

Picard solemnly

Honoring the man he killed.

Symbolically taking Data’s place as the defender of these people. The aliens seem to understand and accept him. Suddenly, Data’s broken body slowly rises on an antigrav unit, moving toward the blinding light above.

As

it moves higher, the boy creates a strange delusion for Picard... a surreal moment as a tree grows from the ground where Data lay.

A branch of the tree grows

THE WRITING OF STAR TREK: INSURRECTION out and touches Picard’s shoulder.

87. As Data and the

anti-grav unit disappear into the light, like a casket taking a body into the fires of cremation, the image of the tree disappears too.

Picard looks at the boy

curiously, unable to comprehend. The percussion from the machines continues. Above the planet, Romulan ships begin to arrive following the course that the Enterprise charted. Schalk and his men join their crews.

Dougherty

promises him the Enterprise will be on its way shortly.

As soon as they’ve moved to the Romulan

ships, Joss carries out the punishment against his dumbfounded Romulan colleagues, fulfilling the promise Schalk made to Dougherty.

He engages them both in an

impromptu duel (for his own entertainment)... and quickly kills them. Picard’s last communication from the planet tells his staff to leave as ordered.

He will not allow his

officers to sacrifice their careers or their lives. This was Data’s fight.

Now, it’s his.

Picard signs

off and destroys his combadge. As the action-filled third act begins, Picard, with the help of the boy, trains the aliens for a fight of resistance.

It’s an inspiring and humorous

process as they often struggle to understand one another.

Finally, combining their talent for creating

delusions with the power of real weapons he has brought with him from the Enterprise, he builds an effective, albeit tiny, fighting force.

He feints and

punches the Romulans, disrupting Joss’ Nazi-like attempts to round-up the aliens and box them for transport, then sabotaging the Romulan’s first mining

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operations, always disappearing into the jungle like Robin Hood.

Schalk orders Joss to take a Romulan

search party to the surface to capture Picard, alive. But Joss, who still feels the sting of being tricked by Troi, sees this as his opportunity for revenge. When he finds Picard he intends to kill him for sport. Dougherty demands that Riker arrest Picard and get him the hell out of there before the whole peace initiative collapses.

Riker couldn’t care less about

the peace initiative at this point but his Captain’s life is in danger.

He takes the senior officers and

an armed security team to find Picard before Joss and the Romulans do.

Picard plays the fox, outwitting

both sides looking for him. One windy night, as he tries to catch a few minutes sleep, the percussion from the distant village suddenly stops for the first time. awakens him.

The silence

Curiously, he moves back toward the

village to see what has happened.

The wind blows

through the leaves of the trees and lightning flashes from an approaching storm... and as Picard rounds a bend, the ghost of Data appears in the lightning... he is naked.

Picard reacts with a short gasp and Data

speaks to him rather incongruously with the words: “You are out of uniform, sir.”

Picard reaches out and

touches the figure before him.

It’s no delusion this

time.

“So are you, Data”, says Picard.

And only then

does Data realizes he is walking around without clothes on.

“So I am”, he says, still gathering his

wits. Data has no idea how he was resuscitated but it is clear that the aliens were not performing a death

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89.

ritual but one of techno-resurrection.

Picard thinks

he understands the vision of the tree the aliens created for him.

It was their way of communicating

new growth, rebirth.

They must have been trying to

tell him that Data would return. Data tells Picard that the Romulans killed the boy’s father when he accidentally discovered them taking the core sample.

They were about to kill the

boy too when Data got there and saw what was going on. They fired their disruptors but Data took the blast meant for the boy.

Even though Data was severely

damaged, he was still able to capture the Romulans. The woman and the boy became his “family,” taking care of him after he was injured.

Data has no intention of

abandoning them to the Romulans. fight with Picard.

He will stay and

After he gets some clothes on,

that is. Their guerrilla warfare continues, Picard and Data fighting side by side now... Riker and the Away Team finally catch up to them, shocked but happy to see Data. Riker tries to convince Picard that the Federation Executive Council will listen if he goes back and tells them what’s happening here.

But

Picard, for the first time in his life, has lost faith in the Federation.

He knows to go back is hopeless.

No one will listen and once he’s gone, these people will be moved, the planet destroyed. And he won’t.

You’ll have to arrest me, he says.

you do, all this will be lost. suicide.

He can’t leave.

Riker: This is

A Romulan fleet is on the way with

If

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90.

Picard: It doesn’t matter.

Data and

I are going to stay and fight for these people. Riker sees he’s not getting anywhere with Picard.

All right then, he says, I’ll take the

Enterprise and go for help.

Picard nods, but his eyes

say he does not expect any help to arrive. Worf steps forward.

The odds against you would

appear insurmountable, he tells Picard. fight at your side. him.

But I will

The rest of the officers join

Picard is unable to talk them out of it.

He

tries to order them away, but Riker apologizes saying, sorry, Mr. Picard but once you took off the pips, you lost that privilege. out.

Riker promises to return, beams

Picard looks around at his officers, his family,

reluctantly grateful that they’re together again. Joss leads the Romulans in devastating attacks that destroy the village and defoliate the jungle with plasma charges... it is a huge battle, Romulan fighters coming in over the ocean, strafing the beach... ultimately forcing Picard and his overmatched army into a defensive position.

As the Romulans

assault their position, it may remind us of the Alamo. They come over the walls... the boy fights bravely by Data’s side, saves the android’s life with a delusion that confuses a Romulan long enough for Data to knock him out.

Picard finds himself in deadly hand to hand

combat with Joss.

Just as Picard is about to be

killed by the Romulan, Worf steps in and blocks Joss’ weapon and takes up the fight. to the death.

This time it will be

At first, Joss seems to toy with him,

wounds him once in the shoulder, then another in the leg... but then Worf calls for strength from the

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91.

Klingon gods and he rises with renewed power and finally conquers Joss, running him through with his makeshift sword.

Joss looks up at him in the final

shock of death.

Worf bellows a Klingon victory cry.

The Romulans withdraw and prepare for one final deadly assault.

Picard and his officers know their

time is almost up now... their defenses won’t withstand another assault... they share some personal memories that bring some smiles, even laughs... personal things are said you only say at the end... the distant sound of a low flying vessel approaching tells them their respite is over... they gird themselves for the final attack. It’s Geordi who hears it first -– that’s not a Romulan engine -- I’d know those thrusters anywhere -I never did get around to realigning the magnetic peristaltic pumps -- That’s the Enterprise!

And now

they see the magnificent ship as it makes a dramatic pass overhead, a deafening roar announcing its presence like a B-1 bomber at an air show. not alone.

And it’s

Behind the Enterprise is a fleet of ships.

Not from Starfleet.

But the wackiest navy ever seen

by man... dozens and dozens of tiny ships, those tubs we saw back at Margaritaville... and now people are beaming down to the beach... not soldiers, but families, the mariners we met in act one and all their friends, hundreds of people of all shapes and sizes, children who scamper along the beach as though on holiday.

Riker caps the glorious moment as he

appears.

Riker to Picard: And you thought the

Federation wouldn’t listen? Captain.

They did listen.

Here’s the Federation,

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92.

Dougherty and Schalk see this scene and know they’ve lost. thing.

A few thousand faceless aliens is one

But no one is going to be able to turn a blind

eye if the Romulans declare war on a few hundred Federation citizens.

The Romulans withdraw.

Later, as the Federation squatters enjoy the hospitality of their alien hosts, Data bids a touching farewell to the woman and the boy.

In his ready room,

as Picard puts his pips back onto his uniform’s collar, Dougherty enters.

He informs Picard that the

Romulans have agreed to a sixty day moratorium on mining and relocation operations while the matter is reviewed by the Federation and Romulan councils. Ever the diplomat, Dougherty tries to put a spin on the events that makes everything okay.

We all had

the Federation’s best interests at heart, he says. The Executive Council has decided there will be no formal charges against you (he takes a little of the credit for that, having argued that it would not serve the public interest for the Council to take an adversarial position against the Captain of their flagship).

He respects Picard for the stand he took

and hopes that everyone concerned can now join together to help avoid making the same kind of mistakes in the future.

He’s sure Picard would agree

that nothing would be gained by pursuing this any further back home.

Picard studies him for a beat with

eyes that say: Don’t count on it... then simply exits to: The bridge. course for Earth.

Picard takes his seat and sets a As he says engage...

The Enterprise moves out of orbit and we...

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93.

FADE OUT. THE END

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94.

THE
STUDIO
 Star Trek is the most profitable franchise in the history of Hollywood. If someone wants to challenge me on that claim, go ahead. I don’t have access to the books and I can’t prove it. But anyone will be hard-pressed to find another franchise, including Bond and Star Wars, that has generated income across the board -- movies, television, computer games, toys, collectibles, you name it, for as long as this one has. (Okay, maybe that mouse over at Disney could mount a pretty good challenge.) Keeping the Star Trek franchise popular is crucial to the studio’s economic health. Releasing a quality motion picture every two or three years plays a key role in the master plan. Up to now, the studio had left Rick and I pretty much alone, waiting to hear what we came up with. Oh, there were a few wishes sent our way. For example, they asked us if we could fit in a cameo appearance by a popular Star Trek character from one of the TV series. (The holographic doctor from Star Trek: Voyager had been a big hit in First Contact.) Okay, we could do that. Marketing hoped the new film would broaden international appeal by creating a part for a well-known star like Tom Hanks or Arnold Schwarzenegger in a guest role. Intuitively, I was afraid that would throw the film out of balance. It had worked for the Batman franchise where the villains were larger than life. But Batman created a comic book world while Trek tries to sell a ‘realistic’ vision of the future. Besides, if Tom Hanks played a guest Lieutenant, you know the film would be about him and not our regular crew. I didn’t worry about it too much. It was one of those things that I figured would eventually go away and I was right. Messages like these would never come directly to me. The studio executives would talk to Rick, as the producer, and then Rick would bring them up over cheap chicken and cottage cheese. Afterwards Rick would communicate our joint thoughts back to the studio. The man he spoke to most of the time was the Executive Vice President of Production, Don Granger. Don is an easy man to like. He’d gone out of his way to make me feel welcome, dropping by one day when he found out my mother was the songwriter who wrote “Meet the Mets,” the team’s theme song. He’d spent many happy days at Shea Stadium singing the song with tens of thousands other Met fans. Don was well-versed on the Star Trek television shows and knew what my contribution to them had been. I could feel his confidence and I appreciated it. Don agreed with our goals for the new film. A change of pace, he said, would keep the franchise vital. He agreed this film should emphasize character more than the last one. He’d even suggested looking for an interesting sci-fi twist on a courtroom drama, along the lines of the classic television episode, Measure of a Man11, in which Picard defends Data’s right to be treated as a lifeform instead of property. 11

Written by Melinda M. Snodgrass

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95.

Don would be the first one to read our story and then he’d pass it on to John Goldwyn, President of Paramount Motion Pictures, Michelle Manning, President of Production, and Sherry Lansing, Chairman of the Paramount Motion Picture Group. At this point in time, I didn’t know any of these people. But I did feel a certain connection to Lansing through my wife, Sandra, who had once taken acting classes with her. Hollywood is a small town. Waiting for the studio’s reactions after you’ve published a story is like waiting for the returns on election night. Polls are closed. Tabulations are underway. We’re waiting for the first numbers, ladies and gentlemen. The phone rings. Eric, my assistant: “It’s Rick.” I pick up. “Granger read it, he loves it,” he says. I smile. Yes! “He’s a little concerned about the Federation’s role in the conspiracy but he understands what we’re going for. He hasn’t heard from Goldwyn yet... wait a minute, he’s calling me back on the other line, I’ll get back to you.” The heart pounds. Granger likes it. As Maine goes, so goes the nation. The intercom. Eric: “Rick again.” I pick up. Rick: “Goldwyn thinks it’s terrific. He has the same note about the Federation and he’s not sure about Picard killing Data.” It’s the most dramatic scene in the picture! “Don’t worry about it.” What about Sherry? “They’re sending it to her to read tonight.” We won’t have the results from the outlying districts in Illinois until morning. Rick’s next call pulls me out of a deep sleep at home. “Sherry just called me. She loves it. It reminds her of saving the rain forests. She’s worried about the Federation being the bad guys in the story. I explained it to her.” But she likes it? “She loves it. Congratulations.” Man, three for three. We’re on our way. But there was one more voice at the studio to be heard from and it belonged to Jonathan Dolgen, Chairman of Viacom Entertainment Group, the chief operating officer of the company. As a rule, Dolgen doesn’t involve himself in creative decisions. But he breaks that rule for Star Trek. And it’s not (just) the money. He happens to be a huge fan. Dare I say, a Trekker? Star Trek fans are a breed apart. If we have a character say “Fire phasers!” and then show a shot of the Enterprise firing a photon torpedo by mistake, hundreds of fans, maybe thousands, will write and complain. Star Trek fans are passionate and eloquent and unrelenting and one of them is the boss of bosses on this lot. Jonathan Dolgen is credited by Rick for the creation of the Borg Queen in the last movie because he felt the script lacked a strong villain. Rick has to take Dolgen’s suggestions seriously for obvious reasons. But he also feels that Dolgen is incredibly smart about Star Trek as only a true fan can be. And Dolgen had problems with our story. Big problems. To start with, he didn’t appreciate our Douglas Fairbanks Jr. approach to Joss and didn’t feel he was a worthy adversary for Picard. He hated the telepathic mutes and their delusional abilities. He thought the idea of people being exploited for natural resources was old hat and that Picard needed a bigger challenge. He didn’t feel there was enough action for Picard in space. He complained the story had too much internal Star Trek intellectualism and thought the countervailing argument by the Federation conspirators made a great deal of sense. Picard might be perceived as being on the wrong side of the issue.

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Rick and I were discussing how to respond to the Dolgen notes when we received a call from Australia. We’d also sent a copy of the story to Patrick Stewart. Patrick hated the story even more than Jonathan Dolgen.

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JULY
1997


97.

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98.

PATRICK
 I wish I could have been there back in 1987 when Gene Roddenberry went to the studio and announced he’d found the perfect actor to play the new Star Trek captain -- a middle-aged, bald Englishman. If the show had been scheduled on CBS, NBC or ABC, Patrick Stewart would never have been Picard. Give us another Shatner, they would have said. Youthful, bold, swashbuckling. Young demographics! But Star Trek: The Next Generation was to be syndicated, that is, sold on a station by station basis.12 What that meant was that Paramount could mount the show any way they wanted to and if they wanted to cast a middle-aged, bald, Englishman, so be it. Patrick was guest performing for an extension class in humor at UCLA, giving cold readings from Noel Coward and Shakespeare comedies, when one of the students turned to his wife and said, “I think I’ve found our new Captain!” That student was Star Trek producer Bob Justman. Justman, Berman and Roddenberry had been auditioning every male leading man in Hollywood they could find... but no one had impressed them. When Patrick read, they knew they’d found their Captain. But there was still that bald head... Paramount had Patrick’s toupee overnighted from England and he returned the next day, this time with hair. Roddenberry took one look and said, “Take it off.” Everyone in the room realized that Patrick’s bald head carried a certain power. I’m told that the first reaction of John Pike, the President of Paramount Network Television at the time, was “You’ve got to be kidding me.” But after watching Patrick read a scene from the pilot, he too was sold. More than any other single factor, in my opinion, Patrick Stewart was responsible for the success of Star Trek: The Next Generation. I remember watching the premiere at home with my family never guessing that fate would shortly have us working together. What a brilliant piece of casting, I told my wife. His controlled performance brought an instant credibility to every outrageous space scenario. There was never a dishonest moment on screen. As a viewer, you simply believed everything he said and did. When I took over the writing staff two years later, Picard and Data’s characters had been well developed. The rest of the crew seemed a little undefined so I started by concentrating on the characters of Worf, Troi, La Forge, Riker and the two Crushers, Beverly and Wesley. My goal was to strengthen the ensemble, turn it into a family unit -- a key, I believe, to many successful television series. (I think people tune in to television families to satisfy their desire for the kind of family relationships we don’t always have in our real lives.) As the Enterprise family unit grew stronger, so did Picard’s role as leader and protector of the family. But after a few months, Patrick complained that, while he understood my goals, he was getting tired of just being the crew’s authority figure. He wanted Picard to have some fun. Fair enough. We adjusted our story development to come up with unique Picard stories in the second half of the 12

In fact, the show was originally intended to launch the new Fox network but Paramount pulled out of the deal.

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99.

season. We gave the Captain his first real romance. We let him play an alien doppleganger of himself. And we started talking about Star Trek’s first cliffhanger, a story in which Picard would be captured by the most feared alien race in the galaxy, The Borg. The idea of a cliff-hanger was actually a pure business decision. In fact, you could even call it a negotiating ploy. John Pike called Rick and said the studio was having a contract dispute with Patrick. “Come up with a cliff-hanger,” he said. “We may have to kill him.” At the end of the last episode of the season, when Riker fires weapons apparently killing Picard aboard the Borg ship, I had no idea if Picard lived or died. Fortunately, the contract dispute was settled and I had to come up with a way to keep Picard alive. Ironically, the final episode created enormous interest. The ratings of re-runs that summer climbed and finally exploded to record heights with the fall premiere that resolved the cliff-hanger. By the end of the fourth season, Patrick was on the cover of TV Guide. Soon, the magazine’s readers would vote him “the sexiest man on TV.” No one would ever again talk of killing Picard. As a writer, it was a privilege and a treat to work with an actor as good at his craft as Patrick. Every writer knows what it’s like to see a disappointing performance by an actor that hurts one of our scenes (and to be fair, every actor knows what it’s like to get a badly written scene). But every once in a while, you’re lucky enough to work with someone like Patrick Stewart who makes mediocre material good, good material great, and great material brilliant. There’s a transition that occurs when an actor becomes a star. The balance of power naturally shifts. I’ve been in situations when the actor behaved quite badly as this transition occurred. That was never the case with Patrick. But make no mistake about it, whether it is a Patrick Stewart or a Tom Cruise or a Julia Roberts, one of the main jobs of the writer is to satisfy the star. Patrick was more than an actor on this film. For the first time, he would also be Associate Producer which formalized his already significant creative influence. This was a reward for his success in Star Trek: First Contact. In Star Trek Generations, he’d shared the screen with William Shatner. But as the sole lead in First Contact, he’d proven himself capable of carrying a feature film. He was now an established movie star with production responsibilities. If he wasn’t happy, this story wasn’t going anywhere. And he wasn’t happy. In a brief letter to Rick dated July 1, he spelled out his concerns.

Dear
Rick,
 


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100.

In
Generations,
Picard
and
the
Enterprise
crew
fought
to
 defeat
a
madman
who
was
prepared
to
sacrifice
planets,
 cultures,
civilizations,
millions
of
lives
to
achieve
a
personal
 nirvana.

In
First Contact
our
heroes
fought
to
prevent
the
 assimilation
of
the
people
of
Earth,
the
solar
system,
our
 galaxy
and
beyond.
 
 In
the
story
I
have
been
reading
this
weekend
we
are
 enmeshed
in
a
context
of
Federation
politics,
fine
 interpretations
of
The
Prime
Directive
and
ancient
history
-
as
 ancient
as
Star Trek
-
of
conflict
between
two
members
of
The
 Federation.

In
the
middle
of
all
this
there
is
a
vaguely
defined,
 characterless,
uninteresting
civilization
who
seem
to
have
 attended
too
many
performances
of
Siegfried
and
Roy.
 
 I
like
the
scene
with
Picard
and
the
mariners
and
Picard
 functioning
as
a
guerrilla
but
other
than
that
what
I
have
read
 would
have
hardly
composed
a
moderately
interesting
episode
 somewhere
in
the
middle
of
season
five
of
TNG.
 
 Other
than
this
-
what
do
I
not
like
about
it?
 
 It
has
no
sweep.

(We
must
stop
Soran13;
we
must
annihilate
 the
Borg.)
It
is
enmeshed
in
detail.

The
back
story
itself
would
 put
even
ardent
fans
to
sleep.
 
 It
deprives
us
of
Data
-
the
Data
everybody
wants
to
see
-
for
 most
of
the
story
and
once
again
appears
to
make
him
the
 enemy
of
Picard.
 
 It
has
Picard
for
the
third
time
in
emotional
agony;
“I
must
 destroy
my
comrade.”
 
 It
uses
the
Enterprise
crew
in
cliched
and
all
too
familiar
ways;
 Worf
defending
his
honor;
Troi
seducing
a
man
for
information.

 It
again
and
again
covers
territory
well
explored
-
better
 explored
during
the
series.


 
 So
many
of
the
issues
and
encounters
have
been
dealt
with
-
 better
dealt
with
-
already.

I
can
list
the
episodes.
 
 13

Dr. Soran, played by Malcolm McDowell, is the villainous madman in Star Trek Generations.

THE WRITING OF STAR TREK: INSURRECTION

101.

It
is
so
on
the
nose
with
the
Heart
of
Darkness
theme
-
and
 then
drops
it.
 
 It
has
no
surprises.

It
has
no
scale.
 
 It
has
little
humor.

And
what
it
has
is
cliched
and
tired.
 
 It
has
no
romance.

It
is
not
sexy.
 
 It
breaks
no
new
ground.

It
under-uses
our
cast.
 
 It
has
little
fun.

It
is
dull.
 
 I
think
what
dismays
me
most
about
the
story
is
the
dredging
 up
of
the
Romulans
-
a
race
already
unexciting
in
TNG
-
as
the
 bad
guys.

It
is
revisionist
and
backward
looking
in
a
most
 disappointing
way.

After
the
Borg
-
the
Romulans?

Oh,
my.
 
 I
have
taken
detailed
notes
on
the
story
but
really
I
feel
that
 there
is
so
little
for
us
here
to
even
start
work
on.
 
 I
am
very
sorry
my
reactions
are
so
negative
but
they
are
so
 because
my
hopes
to
make
this
a
superb
film
are
so
high.
 
 Let’s
talk.
 
 Patrick


Rick and I met again for lunch that day, but neither of us had much of an appetite. We argued with the invisible Patrick making a passionate case for our story, convincing each other that what we had was good and that Patrick had simply missed the point. He might have read the document when he was tired, at the end of a long day of being tied to a whale. We talked about the possibility of flying to Australia to meet with him. I asked Rick if I could draft a letter to Patrick that addressed his concerns. Later that day we faxed my letter to him:

THE WRITING OF STAR TREK: INSURRECTION

102.

June
30,
199714
 
 Dear
Patrick;
 
 Obviously,
we’re
disappointed
with
your
response.

I’d
like
to
 take
a
few
pages
here
to
discuss
what
some
of
our
goals
have
 been
in
the
development
of
this
story.

I’m
hoping
it
might
 generate
some
ideas
for
changes
that
will
please
you
and
 perhaps
convince
you
to
look
at
the
document
from
a
new
 perspective.

 
 Let
me
start
by
saying,
yes,
the
document
is
heavy
in
back
 story;
a
25
story
outline
for
a
120
page
script
usually
will
be.

 It’s
there
to
show
the
logic
to
 the
story,
nothing
more.

The
back
story
would
be
easily
 interlaced
into
the
script
without
being
noticeable.
 But
let
me
address
your
more
important
concerns.

One
of
my
 personal
goals
was
to
define
Picard
as
a
hero
to
the
motion
 picture
audience.

I
don’t
believe
the
other
films
fully
achieved
 that.

Don’t
misunderstand
-
he
performed
heroic
acts
-
but
a
 true
hero’s
journey
is
one
in
which
a
man
must
be
willing
to
 sacrifice
everything
he
holds
dear
to
stand
alone
and
fight
for
 his
principles.

To
television
audiences,
Picard
became
an
 icon
as
a
man
of
principles.

This
will
be
the
first
time,
I
 believe,
that
filmgoers
will
get
to
see
what
kind
of
man
he
 really
is.

In
this
story
Picard
shows
more
courage
than
he
did
 against
the
Borg
or
Soran
because
this
time
his
heroism
could
 cost
him
his
country,
his
ship
and
his
family.

This
is
“High
 Noon”
for
Picard.

It
will
have
a
powerful
emotional
impact.
 
 Family.

That’s
the
second
theme
that’s
important
to
me.

 When
I
went
back
to
watch
the
best
work
we
did
on
the
series,
 I
was
reminded
how
remarkable
a
presence
Picard
was
as
the
 leader
of
his
family.

Again,
I
don’t
think
film
audiences
have
 seen
how
important
Picard’s
family
is
to
him.

Or
how
 important
he
is
to
his
family.

With
Picard
at
the
head
of
the
 family,
we
feel
safe.

Once
we
made
Data
the
man
Picard
is
 sent
to
retrieve,
it
became
clear
that
this
was
a
story
about
a
 threat
to
our
family.

A
story
in
which
Picard
must
confront
and


14

Although Patrick had sent his fax at 6:20 AM on July 1st (Australia time), it was still June 30th in Los Angeles when we faxed our reply.

THE WRITING OF STAR TREK: INSURRECTION ultimately
is
forced
to
destroy
a
man
he
loves,
again,
will
have
 a
powerful
emotional
impact.
 
 Yes,
Picard
will
be
in
emotional
turmoil;
I
strongly
believe
a
 hero’s
journey
should
create
emotional
turmoil
that
must
be
 overcome
on
the
way
to
victory.

But
he
is
not
“haunted”
which
 has
been
your
prime
concern
from
the
last
movies
--
an
 extremely
important
note
to
us
throughout
the
development
of
 this
story.

What
drives
Picard
in
this
story
is
the
most
noble
of
 motivations.

There
is
no
vengeance
haunting
him,
or
a
family
 member’s
death
to
create
self-doubt.

No
identity
crisis
here.

 He
is
rock
solid
in
what
he
believes
in.

He
cannot
allow
 innocent
victims
to
be
exploited
or
destroyed.

But
it
must
not
 be
an
easy
decision
or
the
victory
will
not
matter
much.

His
 emotional
turmoil,
I
believe,
provides
the
core
of
the
 audience’s
rooting
interest
for
him
to
win
the
day.
 I’ve
always
believed
that
Star
Trek
has
been
a
successful
 franchise
because
it
tells
personal
stories
on
a
very
large
 canvass
(much
like
Shakespeare).

I
would
ask
you
to
look
at
 this
story
with
memories
of
your
very
best
episodes.

For
me,
 they
include
“Inner
Light”,
“Chain
of
Command”,
“Darmok”,
 “Family”,
“Tapestry”,
just
to
name
a
few.

All
of
them
take
 Picard
on
a
personal
journey,
a
hero’s
journey.

My
inspiration
 comes
from
the
epic
David
Lean
movies.

In
every
one,
there’s
 political
maneuvering
and
an
historical
backdrop
but
at
the
 core
are
great
characters,
great
heroes
risking
everything.

 This
story
offers
the
same
sort
of
thematic
sweep
as,
say
 “Lawrence
of
Arabia”.


 
 Rick
and
I
would
like
to
discuss
the
other
notes
with
you
in
 more
detail
at
a
future
time
but
allow
me
to
touch
briefly
here
 on
each
of
them:
 
 Another
one
of
my
goals
was
to
do
a
story
in
which
we’re
 explorers
again.

I
wanted
to
create
strange
new
aliens.

If
you
 find
them
too
vague
in
the
story
document,
I
promise
you
they
 won’t
be
in
the
script.

As
for
their
metaphorical
telepathy,
we
 have
plans
to
make
these
visual
effects
unlike
anything
ever
 seen
before
on
screen.


 
 Data
will
be
on
screen
more
than
it
seems
in
this
document.

I
 believe
in
some
ways
the
berserk
Data
will
be
closer
to
the
 original
child-like
Data
we
used
to
know
before
he
got
his
 emotion
chip
(which
we
plan
to
stay
away
from
entirely).

Data


103.

THE WRITING OF STAR TREK: INSURRECTION will
be
dead
for,
I’d
guess,
twenty
pages
in
act
two
during
 which
he
will
appear
in
alien
illusions.
 
 I
believe
there
are
certain
things
that
our
audiences
come
to
 expect
and
I
think
Worf
defending
his
honor
is
one
of
them.

 As
for
Troi
using
Joss’
attraction
to
her
to
gain
information,
it
 works
for
this
story.

And
their
relationship
is
the
only
sexual
 tension
in
the
movie.


 
 We
set
out
from
the
beginning
to
adapt
a
famous
story
to
Star
 Trek
and
we
chose
“Heart
of
Darkness”
but
I
think,
for
the
 reasons
stated
at
the
beginning
of
this
letter,
that
we’ve
made
 it
our
own.

As
for
abandoning
it
in
act
two,
well,
“Heart
of
 Darkness”
doesn’t
have
an
act
three;
Coppolla
found
that
out
 when
he
couldn’t
find
a
way
to
end
“Apocalypse
Now”.

We’ve
 simply
provided
a
third
act.
 
 Surprises.

I
think
the
audience
will
be
surprised
when
Picard
 kills
Data.

I
think
they’ll
be
surprised,
as
Picard
is,
to
find
out
 in
act
two
that
nothing
up
to
then
has
been
what
it
seemed
to
 be.

I
think
they’ll
be
surprised
when
he
takes
off
the
uniform.
 Humor.

You’re
right,
there
isn’t
much
in
the
document
and
 frankly
in
a
story
in
which
a
man
is
sent
to
possibly
kill
a
man
 who’s
as
close
as
a
‘brother’,
it
won’t
be
easy.

But
there
will
 be
humor
at
Deep
Space
Nine
when
we
get
Worf,
there
will
be
 dry
humor
from
Joss
the
villain,
there
will
be
humor
at
the
 mariners’
sequence
and
I
see
a
great
deal
of
lightness
and
joy
 coming
out
of
the
relationship
between
Picard
and
the
alien
 boy.

Plus
there
will
be
humor
with
Data
after
he’s
resurrected
 and
more
as
Picard
tries
to
whip
these
strange
aliens
into
a
 rag-tag
little
army.
 
 Again,
your
comment
about
under-using
our
cast
is,
I
believe,
 a
product
of
the
length
of
the
story
document.

I
intend
to
use
 “the
family”
more
in
this
picture
than
any
of
the
others.
 
 Dull.

Not
when
you
see
all
the
action
that
we’ve
planned
that
 is
barely
mentioned
in
the
story
document.

Trust
me
on
this
 one.
 The
Romulans.

We
have,
from
the
start,
intended
to
re-invent
 the
Romulans
because
we
agree
with
you.

We’ve
been
 talking
about
a
complete
overhaul
of
their
look
as
well
as
their
 character.

If
it
means
a
great
deal
to
you,
I’d
personally
be
 willing
to
change
it
to
another
race.

Do
you
have
any
 suggestions?


104.

THE WRITING OF STAR TREK: INSURRECTION

105.


 In
closing,
I
hope
you
know
how
much
I
respect
your
instincts
 and

will
never
proceed
with
a
story
that
doesn’t
satisfy
you.

 To
be
entirely
honest,
I
was
shocked
at
your
response.

I
was
 so
sure
you’d
appreciate
this
story.

Rick
and
I
both
felt
the
 story
we
were
sending
you
would
give
you
your
first
chance
in
 the
big
screen
franchise
to
really
show
the
full
range
of
your
 talents.

We
thought
you’d
see
this
as
not
just
a
great
Star
 Trek
movie
but
a
great
movie.

Obviously,
you
don’t
see
it
that
 way
yet.

But
know
we
are
all
after
the
same
thing
and
will
 work
together
for
as
long
as
it
takes.

I
would
only
ask
that
you
 re-read
the
story
one
more
time
with
my
comments
in
mind.
 
 
 Cordially,
 
 Michael


On July 7th, Patrick responded.

Dear
Rick
and
Michael,
 
 As
Jackie
reported
my
schedule
changed
on
Friday
and
I
was
 not
able
to
respond
to
your
letter.

However,
having
available
a
 whole
weekend
has
given
me
more
time
to
think
over
all
your
 points
and
reflect
on
exactly
what
my
problems
with
the
story
 really
are.
 
 In
my
first
response
I
started
out
by
referring
to
the
first
two
 TNG
movies.

I
think
it
is
worth
repeating
that
a
large
measure
 of
the
satisfaction
Rick
and
I
got
out
of
First Contact
was
that
 we
had
pragmatically
assessed
the
weaknesses
of
 Generations
and
strived
to
address
them.

With
Brannon
and
 Ron15
I
think
we
did
pretty
well.

One
aspect
we
sought
to
 15

Brannon Braga and Ronald D. Moore, screenwriters for Star Trek Generations and Star Trek: First Contact.

THE WRITING OF STAR TREK: INSURRECTION

106.

improve
was
a
feeling
we
had
that
Generations
in
tone
and
 style
reflected
the
series
rather
than
a
movie.

Issues,
 relationships,
emphases
that
were
appropriate
in
a
weekly
 series
just
could
not
take
up
screen
time
in
a
movie.

Often
 during
the
seven
years
I
remarked
that
we
were
telling
a
story
 that
would
only
be
concluded
when
the
last
episode
aired.

In
 Generations
we
carried
over
too
much
of
our
series
style
and
 the
film
suffered
for
it.
 
 One
deliberate
change
we
made
was
to
Picard.

We
 toughened
him
up,
chipped
away
at
his
smooth
surface,
 roughened
and
intensified
his
feelings.

Shifted
him
from
 Captain/
Diplomat/Philosopher
to
Captain/Rebel/Activist.

He
 could
still
be
thoughtful
but
now
it
came
out
of
the
action.

He
 became
more
unpredictable
and
I
felt
filled
the
big
screen
in
a
 more
dynamic
and
interesting
way.

These
changes
were
 reflected
in
other
areas
of
the
movie.

The
gritty
reality
and
 humor
of
Lily
and
Dr.
Cochrane16,
the
steely,
ambitious,
 ruthless
and
sexiness
of
the
Queen.

We
saw
a
new
kind
of
 Troi
and
-
refreshingly
-
Riker.

Worf
seemed
changed
by
his
 time
at
DS9.
 
 The
movie
raced
forward,
tumbling
event
on
event.

It
seemed
 to
me
to
take
half
the
time
to
watch
than
Generations.

I
feel
 that,
in
a
sense,
we
had
reinvented
ourselves
-
or
had
begun
 to.

The
‘story’
of
the
series
was
over
and
we
were
now
telling
 a
different
story
with
our
movies.

That
is
what
I
want
to
see
 continue.
 
 That
is
the
background
to
the
unease
that
I
feel
with
this
new
 story.

It
seems
to
reflect
the
series
much
more
than
where
we
 were
at
the
end
of
First Contact.

This
compounded
by
 Michael
referring
back
several
times
to
aspects
of
the
series
 you
want
to
see
in
this
film.

That
is
what
I
see
as
retrograde
 and
dangerous
and,
ultimately,
dull.
 
 I
think
it
is
retrograde
to
emphases
‘family’
so
strongly.

I
think
 that
is
sentimental
and
uninteresting
and
eventually
leads
to
 space
heroes
sitting
round
a
camp
fire
singing
“Row,
row,
row
 your
boat...”

The
family
building
aspect
of
TNG
is
passed.

 Not
dead,
but
the
work
is
done.

Most
of
our
audience
know
 who
these
people
are
and
how
they
feel
about
each
other
and
 16

Lily Sloane, a 21st century aerospace engineer played by Alfre Woodard, and Zefram Cochrane, the inventor of ‘warp drive’ played by James Cromwell, in Star Trek: First Contact.

THE WRITING OF STAR TREK: INSURRECTION our
new
audience
-
the
audience
the
studio
are
so
eager
for
 us
to
win
and
hold
-
don’t
need
to
be
told
that.

They
will
pick
it
 up.

What
our
new
movie
family
need
to
be
is
individual,
 charismatic,
intense,
opinionated,
brave,
funny,
intolerant,
 sexy.

Larger
than
life.
 
 I
agree
that
we
must
tell
personal
stories
on
a
very
large
 canvas
but
they
must
be
huge
personal
stories.

I
don’t
agree
 that
Generations
and
First Contact
failed
to
fully
define
Picard
 as
a
hero.

Michael’s
definition
of
a
hero
as
a
man
willing
to
 sacrifice
everything,
stand
alone
and
fight
for
his
principles
 characterizes
Picard’s
behavior
in
facing
Saran
alone
and
 most
particularly
in
staying
on
the
doomed
Enterprise
to
try
 and
save
Data.

There
Picard
offered
himself
in
the
supreme
 sacrifice.
 
 I
don’t
agree
about
our
being
explorers
again.

I
think
that
is
 series
material
but
not
movie
material.

Heresy
though
this
 may
be,
I
do
not
think
our
movie
duty
is
“to
seek
out
new
life
 and
new
civilizations...”
though
it
still
is
“to
boldly
go...”
 
 I
think
there
is
real
danger
in
the
mindset
that
“there
are
 certain
things
that
our
audience
come
to
expect...”

We
have
 seen
Worf
defend
his
honor
so
many
times
and
exactly
in
the
 way
your
story
plays
out.

Worf’s
‘honor’
is
in
his
every
thought
 and
gesture.

He
is
anyway
by
now
too
big
a
man
to
rise
to
a
 jerk
like
Joss.

But
to
see
Worf
telling
his
Captain
he
is
wrong
 and
threatening
to
tear
him
apart,
there
is
his
honor.
 I
have
reread
the
story
several
times
since
your
last
 communication
and
-
with
some
exceptions
-
my
feelings
 remain
unchanged.

The
story
seems
bogged
down
in
details,
 dialogue
and
back
story.

For
me
it
plods
along
until
Act
3
(on
 page
20
of
your
25
page
story)
when
the
Guerilla
training
 begins.

Before,
the
‘events’
have
been
a
hand
to
hand
fight,
 two
ship
conflicts
and
the
delusions
sequence.

The
first
three
 are
very
familiar
territory
but
the
latter
I
have
come
to
like
 more
and
more.


 
 It
is
dangerous,
I
believe,
these
days
to
rely
on
tech
stuff
for
 excitement
but
I
can
see
how
there
could
be
a
lot
of
fun
and
 danger
in
this
sequence
but
it
all
goes
very
flat
again
after
 that.
 


107.

THE WRITING OF STAR TREK: INSURRECTION

I
just
cannot
get
excited
about
the
sarium
krellide
story
line.

It
 is,
again,
a
series-style
concept
that
is
too
technical
and
 remote
to
be
the
basis
of
our
story.

Isn’t
is
going
to
be
hard
 for
our
audience
to
get
involved
with
or
care
about
some
 medically
significant
rock.

It’s
not
exciting.

Nor,
I
am
sorry
to
 say,
(though
this
is
a
science
fiction
adventure
movie)
is
the
 moral/political
story
line
of
uprooting
a
people
and
 transplanting
them.

It’s
not
exciting.

Yes,
all
that
worked
in
 the
series
but
not,
I
think,
here.
 
 My
concerns
about
Data
remain.

Am
I
mistaken
to
believe
 that
we
do
not
see
Data
as
fully
himself
until
the
middle
of
Act
 3?

Given
that
he
is
our
most
‘popular’
character
can
we
afford
 to
lose
his
Data-ness
for
so
long?

I
am
also
uneasy
about
 another
‘Data
malfunctioning’
story.
 By
surprises
I
meant
the
truly
unexpected
and
unpredictable.

 It
would
seem
that
Picard
has
no
choice
but
to
kill
Data
and
 Picard
taking
off
his
uniforms
seems,
at
the
moment,
to
be
 inappropriate
rather
than
surprising.
 
 Yes,
the
Romulan
question
does
mean
a
lot
to
me.

I
think
it
is
 a
deadly
idea
to
have
even
an
‘overhauled’
Romulan
villain.

 After
the
Borg
Queen
it
will
look
as
if
we
just
couldn’t
come
up
 with
any
new
bad
guys.

But
we
must.

Could
they
be
the
 Federation
Executive
Council?

(Gene,
stop
spinning.)

Or
a
 cadre
inside
the
Council?

The
bad
guys
are
right
there
in
the
 heart
of
the
Federation.

That
is
certainly
contemporary
and,
 God
knows,
depressingly
relevant.
 
 A
few
story
details.
 
 Isn’t
it
improbable
that
the
Council
would
choose
Picard
as
the
 man
to
terminate
Data?

Not
smart,
surely.
 
 Data’s
mission
was
‘to
make
first
contact
with
a
newly
 discovered
race
of
aliens.’

Just
like
that!

Isn’t
this
a
bit
 premature
given
the
[Prime
Directive],
etc.
 
 Data
plus
two
Romulans
undertake
the
mission.

Surely
not
 adding
at
least
one
non-android
Federation
person
is
 suspicious
and
improbable.
 


108.

THE WRITING OF STAR TREK: INSURRECTION

I
didn’t
know
Worf
has
a
‘vast
knowledge
of
the
Romulan
 Empire.’
 Picard/Schalk/Worf
would
never
allow
this
Joss
provocation
to
 get
so
out
of
control.
 
 Picard
maneuvering
through
the
Patch
we
have
done
before.
 Telepathy
using
aliens
is
a
much
trodden
ground.

Ditto
the
 communication
problems,
i.e.
Darmok.

Ditto,
i.e.
the
woman
 who
kept
changing
into
devils,
etc,
and
others.

Data
 malfunctioning
-
and
he
seems
to
be
malfunctioning
very
 selectively.

Ditto,
Picard
forming
a
bond
with
the
child,
Hero Worship17
and
another
episode
the
title
of
which
I
can’t
 remember
where
I
played
a
sort
of
racquet
ball
with
a
troubled
 youth.
 
 Joss
is
a
fool
-
improbably
-
or
Troi
has
talents
we
haven’t
yet
 seen
to
get
Joss
to
spill
his
guts
like
this.

Then,
the
brilliant
 fighter,
Joss
falls
for
the
knew
in
the
groin
trick!
 
 Picard
has
argued
the
value
of
one
life
against
millions
of
lives
 at
least
twice
before,
I
believe.
 
 I
have
real
difficulty,
in
this
present
story,
believing
that
Picard
 would
step
out
of
his
uniform
without
attempting
more.
 
 I
don’t
believe
Data’s
‘techno-restoration.’

You
ask
the
 audience
to
buy
an
awful
lot
here.
 
 I
like
the
‘Alamo’
idea.

Interesting
to
reproduce
at
24th
century
 parallel
of
19th
century
Texas.

Also
the
moments
before
the
 final
battle
and
annihilation
-
Zulu, Agincourt, The Longest Day.

The
Enterprise
should
arrive
while
the
last
attack
is
 underway,
not
before.

We
are
down
to
our
last
phaser
burst,
 etc.
 
 I
love
the
arrival
of
the
‘wacky
navy’
-
echoes
of
Dunkirk
-
and
 the
families
on
the
beach.

Great
scene.
 
 The
last
scene
with
Dougherty
should
happen
amongst
the
 dead
and
smoldering
ruin
of
our
heroes
defense,
rather
than
in
 17

“Darmok” and “Hero Worship,” episodes from Star Trek: The Next Generation.

109.

THE WRITING OF STAR TREK: INSURRECTION the
sterility
of
the
ready
room.

A
visual,
potent
reminder
of
 what
dishonest
politics
has
brought
about.
 
 A
fundamental
feeling
I
have
about
the
story
is
that
it
lacks
 peril.

Oh,
yes,
from
time
to
time
there
is
danger
but
the
sense
 of
a
constant
or
growing
awful
threat
does
not
exist.

Isn’t
it
 true
that
the
Enterprise
and
its
crew
could
just
fly
away
from
 this
situation
if
they
chose
to?

At
almost
any
time?

There
is
 moral
peril
eventually
and,
of
course,
it
is
proper
that
a
Star
 Trek
movie
should
involve
that.

I
sense
that
you
both
feel
that
 this
is
the
centre
of
the
film’s
drama.

I
just
don’t
think
it
is
 enough.
 
 And
lastly
-
though
far
from
leastly
-
sex
and
comedy.

Two
 elements
of
life
that
I
have
come
to
think
as
critical
in
the
TNG
 movies.

I
tell
you
I
think
our
stories
have
got
to
be
sexy.

I
 don’t
mean
‘sex
scenes,’
God
forbid,
but
a
certain
eroticism,
a
 certain
sexiness
about
our
characters
and
situations
is
really
 helpful
and
fun.

Let’s
be
honest,
there
is
an
inclination
to
 stuffiness
about
our
crew.

For
the
same
reason
humor
is
vital
 and
again
I
don’t
mean
set-piece
scenes
-
though
as
I
have
 said,
Picard
with
the
mariners
could
be
a
great
sequence.

I
 think
our
crew
are
adorable
when
they
are
witty,
ironic,
self
 deprecating,
teasing,
cheeky.
 
 One
of
the
great
strengths
of
First Contact
was
the
creation
of
 three
marvelous
guest
roles
-
and
three
terrific
performances.

 James
Cromwell
was
perfect
but
what
really
appealed
to
 audiences
and
critics
were
the
Borg
Queen
and
Lily.

Both
of
 them
sexy,
provocative,
dangerous,
funny.

There
is
no
female
 role
like
that,
or
really
of
any
significance
in
this
story.

I
think
 that
is
a
mistake.

Lily
and
the
Queen
-
yes,
and
even
Cochran
 -
challenged
our
people,
challenged
their
actions,
their
beliefs
 -
their
virtue.

Isn’t
that
good?
 
 There
does
not
seem
to
be
a
place
yet
for
a
role
that
would
 attract
a
fine
actor.

I
do
think
Joss
is
a
stereotype
and
 shallow.

By
the
way,
didn’t
Sherry
say
that
we’re
supposed
to
 be
creating
a
role
to
offer
to
Tom
Hanks?
 
 I
wish
it
were
not
so
but
I
cannot
agree
that
this
story
gives
me
 the
chance
to
show
the
full
range
of
my
talents.

On
the
 contrary
it
mostly
consists
of
scenes
and
situations
I
have


110.

THE WRITING OF STAR TREK: INSURRECTION

111.

played
before
-
and
not
the
best
of
them.

So
far
that
would
 also
seem
to
apply
to
the
rest
of
the
cast.
 
 All
the
best,
 
 Patrick


After reading and re-reading and re-re-reading Patrick’s letter, I was angry and depressed. It seemed that Patrick had a problem with every one of my goals for this movie. I called my agents and said there was a chance I might not be able to continue on the project. I finally said to Rick, “Look, he’s never going to approve this story. I know you don’t like it, but the only way we’re going to save any of the work we’ve done is to go back to the fountain of youth story. That will give Patrick the fun, the humor, the sex, and the scope that he’s looking for.” Rick sighed, feeling as defeated as I did. “Okay, let me call Patrick and see what he says.” Later Rick called to tell me how the conversation had gone: “...So I said to him, ‘You know, Patrick, we were once talking about this planet being some kind of fountain of youth. We’d even worked out a story in which everyone on the ship gets younger...’ I barely got it out,” Rick continued, “...when Patrick jumped in with ‘Yes, the fountain of youth -- everyone is fascinated by the youth culture. What a splendid idea.’ And then I said to him, ‘To be honest, Patrick, we put that story aside because I was worried about you. I thought you’d have a problem getting younger during the movie because it might make Picard seem old.’ And then he says (Rick imitating Patrick Stewart’s accent), ‘That’s very kind of you to consider my feelings, darling, but I really have no problem with that at all. Sounds like great fun.’” Patrick sent a brief note reaffirming his enthusiasm. “I think it has potential,” it read. “Contemporary resonance includes: obsession with youth; respect/ disrespect of age; Mao, Breshnev, Ziou thing; communion between young and old; fear of death; fear of change; old betraying young and vice versa; our hero’s place in all this; fun with the crew; conflict on the Enterprise. And outside it all - Data. “Grand and heroic days down here. A week - almost over - in the whale boats. I saw the white whale - actually saw him - yesterday. Today I harpooned him and, later, was lashed to his body but the failure of a diver’s equipment meant we aborted the shot. We will pick it up when I return to Melbourne. “The Enterprise is warmer, safer, dryer. “Patrick.” In all my anger, I had to acknowledge to myself that Patrick had moved us back to the story I wanted to tell in the first place.

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112.

CUT
AND
PASTE
 Okay, you’re back in the writer’s chair. You’ve just been given permission to do that story you wanted to do all along. But in the meantime, you’ve become passionate about several of the elements of the new story. What do you keep and what do you let go of? Despite the notes, Rick and I still had confidence in the basic premise of Picard resigning his commission to defend a small group of helpless aliens. What appeared as “internal Federation intellectualism” in the story document would, we believed, be a powerful morality play on screen. We decided to hold on to that. We also knew in our hearts that Data versus Picard was gold and we didn’t want to lose that either. Patrick had complained about the “agony” that would require him to play and the one thing that worried me the most was that he wouldn’t want to play any emotional conflict at all. That would make my job almost impossible, I thought. I needed to create a “hero’s journey” for Picard... one in which his deepest emotions would be tested. A hero without emotional conflicts isn’t much of a hero. “It won’t be a problem,” said Rick with cool diplomacy. “You and Patrick are really saying the same thing but in different ways.” Yeah, sure right. Didn’t he read the letters? “You’ll see. I can sell Data versus Picard to Patrick,” he said. So the renegade android stayed in. But we would send someone from Picard’s cadet days on Data’s mission, someone who would be young again by the time Picard reached the planet. With Data already providing the male bonding factor, it made more sense in this structure that Picard’s old friend be a woman. Ray Walston and the Academy prologue was back in. The trip up the river looking for Data would stay. Patrick liked the rag-tag army of space mariners so they made the cut. Sarium krellide would stay but turn into a mysterious natural resource that causes the de-aging process. As for losses, the Romulans would have to go. Nobody liked them. We decided we’d create a new race of extraordinarily old aliens seeking the fountain of youth. Douglas Fairbanks Jr. was out. The aliens would be led by a strong, charismatic leader. The telepathic mutes were gone. To replace them, we decided that it would be a lot of fun to make the entire alien population look like twelve-year-olds who were actually centuries old with all the knowledge and wisdom that comes with longevity. One of our female officers might even have an odd romance with one of these 300-year-old urchins. In a final irony, Picard would discover the ancient aliens are in fact the children of the “children” on this planet. Data would still be hurt and lose his memory in the opening as before, but would be repaired quickly and would be with Picard for the rest of the picture as the Data we know and love. Data would discover the evil plot, we decided, when he realizes the mission he’s been sent on is actually a “Sorvino Switch”. That’s what Rick and I liked to call a deception that had been used in an episode of The Next Generation that had starred Paul Sorvino as Worf’s human brother. Sorvino rescues a

THE WRITING OF STAR TREK: INSURRECTION

113.

primitive alien race from a dying world by re-creating their environment on a holodeck and then transporting them to the holodeck in their sleep. Without ever realizing what’s happening, the aliens are taken by spaceships to a new planet which looks very much like their old planet. In our film, however, there would be no way to replicate the fountain of youth. And so our alien “children” would begin to age and eventually die. Rick’s office was like a vegomatic machine the next several days as we sliced and diced and finally pureed the two stories together. One day, as I arrived for lunch, Rick announced that Patrick was coming back from Australia for a public appearance in Washington, D.C. and would stop in L.A. to meet with us for a few hours on July 23rd.

THE WRITING OF STAR TREK: INSURRECTION

114.

FACE
TO
FACE
 Patrick arrived looking ruggedly healthy. Obviously the sea air agreed with him. He was also brimming with enthusiasm with the new direction -- or the old direction -- the story had taken. Rick and I briefly laid out all the changes we’d discussed and he liked every one of them including, in this new context, Data versus Picard and Picard resigning his commission to confront the Federation conspiracy. That took about thirty minutes. Then we listened as Patrick articulated some of his hopes for his role in the fountain of youth story. “I want to be sure we don’t settle just for the sexual implication of growing younger,” he said, “But that we explore the emotional, intellectual benefits of being young. I think the story should celebrate the differences between people, as Star Trek always does so well. And in this case, the difference between ages.” Patrick felt that Picard would have a negative attitude about the fountain of youth because he really didn’t have a great childhood himself and does not look fondly back on those days. I improvised a quick conversation between Data and Picard: Data: Did you enjoy your childhood, sir? Picard: No, I hated my childhood. A lot of people have miserable childhoods. Data: If childhood was so bad, why do people want to be young again? Patrick said that Picard’s decision to resign should be motivated in part by the changes in his personality that the fountain of youth has created. “Adults are more complacent than youth. Young people are more impatient, more impulsive. Young people leap before they look. Picard should be far more impulsive than normal when he resigns. Data might even say, ‘Aren’t you being impulsive, sir?’ and Picard would respond, ‘No, let’s go.’” He wondered if Picard might be concerned at the darkest moment of the third act that he had perhaps been too impulsive and is about to lead his people to their imminent deaths. And then the rag-tag army of mariners arrive in the nick of time to help him turn the tables on the conspirators. Patrick felt uncomfortable about the part of the story where he trains the alien “children” to defend themselves. He didn’t like the idea of giving guns to children actors even if the “children” were centuries old. He thought Picard would say, “I’m not going to be the man who introduces violent weapons into this peaceful lifestyle. This is our job. This is what we do.” And that the aliens could be valuable as resourceful, fast and agile compatriots. The meeting ended in great spirits. Here was a movie that would stand apart from every other Star Trek film. An opportunity to show our versatility. The last film was dark and violent. This one light and funny. Moliere’s name was dropped. Let’s show them we can do musical comedy, we laughed. Two days later, I published a brief, revised story. Brevity was the key. Rick’s assignment was to put down, in the most attractive terms possible, only the broadest possible description of what we were trying to accomplish. “This is not

THE WRITING OF STAR TREK: INSURRECTION

115.

the time to impress anyone with the quality of your prose,” he said. “Just get it down on paper so everyone can sign off on it and then you can go off and write a script.” Music to my ears.

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116.

STAR TREK IX CURRENT STORY STATUS, BROAD STROKES 7/25/97

THE WRITING OF STAR TREK: INSURRECTION

117.

STAR TREK IX CURRENT STORY STATUS, BROAD STROKES 7/25/97 The movie begins in the past with a colorful and funny flashback to Picard’s Academy days and establishes a platonic, but affectionate relationship between young Jean-Luc and fellow cadet, ELEANOR DUFFY.

Visiting the home of the Academy’s

groundskeeper, Boothby (played by Ray Walston), Picard and Duffy look over his remarkable collection of objets d’junk as he plays a vinyl recording of Stardust on an old victrola.

Boothby sees the

potential for more in the relationship than either Picard or Duffy do.

But they’re too smart to let

romance complicate their friendship. We move into the present day as we see a Federation ship attacked by a small vessel piloted, incredibly, by Data.

This segues into a video record

of the attack being shown to Picard by two highranking, elderly members of the Federation Council and a senior admiral.

We learn that a small Starfleet

crew that included Data and Eleanor plus two aliens from a race known as the Son’i went on a routine anthropological mission six months ago to do a duckblind study of a newly-discovered culture.

The planet

was located in a remote and unexplored region of Federation space known as The Briar Patch.

Data was

on loan to pilot the ship through the navigational nightmare using his advanced android skills.

For

reasons unknown, Data has apparently gone berserk and

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118.

is firing on the ships Starfleet has sent in to find him.

Picard is ordered to go in, bring him back and

rescue the others if they’re still alive.

It’s clear

to Picard as he leaves that if he has no other alternative, he is expected to terminate Data. The Enterprise sets out, taking along two highranking officers of the Son’i.

These mysterious

aliens are all extraordinarily old, so ancient in fact, that they hide their faces in perpetual shadow. As a race they have accumulated great wealth which they protect with a huge arsenal of the most advanced weaponry.

Their ships are some the most formidable we

have ever seen on Star Trek.

And yet the leader of

these intimidating aliens, whom we will call RU’AFO, is well-spoken, approachable, almost gentle... but there is the inescapable cold look in his eyes that suggest a tortured soul. Picard studies the last visual transmissions from Data’s ship and sees his android friend acting normally, just as he remembers him.

Next to him,

Eleanor Duffy, now fifty, is cool and professional. There is no sign of whatever trouble was to come. To help find the way into the Briar Patch, Picard seeks out the help of a rag-tag band of civilian mariners.

He hears from them about an ancient legend

of a fountain of youth somewhere in The Patch. laugh, wondering if that’s why he’s going in. assures them it’s not.

They He

With their advice and using

information from Data’s mission, Picard plots a course and pilots one of the Enterprise’s new scout ships carrying the Away Team.

Suddenly, Data attacks,

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119.

Picard is forced to crash land

his ship on the only nearby planet. On the surface, Geordi has a strange malfunction with his artificial eyes.

Then in short order, the

Away Team is surrounded and captured by a group of aliens that look to be no more than twelve years old. There is no sign of any adults. The Away Team is led to a stockade where Picard finds Data’s

crew and his old friend Eleanor, but is

shocked to see that she looks almost as young as she looked when they graduated from the Academy.

She

greets him warmly telling him that they discovered vast amounts of an unusual ore along the coastline which seems to be making them feel and appear younger. It might also explain Geordi’s malfunction. Data’s behavior, she has no explanations.

As for She can

only report that shortly after arriving on the planet, Data went berserk and destroyed the duck-blind, revealing their presence to the inhabitants. The natives of this planet prove not to be children at all, but a race, known as the Ba’ku, who have stayed young in physical appearance, while retaining all the knowledge and wisdom that comes with hundreds of years of life.

They are guarded, taciturn

and, although they have a superior technology, prefer a simple existence.

They clearly don’t trust

outsiders and yet they will ultimately prove to be generous hosts. They take Picard to Data, who sits on a floor in a shadowy alien dwelling, rocking back and forth in some sort of strange recognize Picard.

meditation.

He does not

Data’s speech patterns are halting;

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his attention seems to wander, in a way, you might say he’s almost slow-witted.

For some reason, that even

he cannot explain to Picard, he has adopted the role, almost on a subconscious level, as the protector of the Ba’ku. As the Enterprise approaches looking for the away team, Data boards his scout ship with Picard as hostage and goes to attack the Enterprise.

The battle

is interrupted when Picard finds a way to disable him. Geordi and Beverly go to work repairing Data as Picard begins to unravel the mystery of what’s happened here.

The first sign that things aren’t what

they seem comes from the initial examination of Data. Beverly and Geordi report there are signs in his positronic brain of a blast from an alien weapon that damaged his memory engrams, causing an android form of amnesia.

Picard is able to determine the blast came

from a Son’i weapon.

Ru’afo coolly listens to the

accusation, promises Picard he will interrogate his officers to attempt to find out what transpired. As the investigation proceeds, word reaches the Enterprise crew of the regenerative qualities of the planet’s surface and they petition the Captain for shore leave, but Picard, who has no tolerance for any of this foolishness about a “fountain of youth,” declares it off limits.

Troi finally coaxes him into

allowing them to go for the morale of the crew. There’s nothing wrong with feeling young from time to time, Captain, she says.

He grumbles but accedes.

As the story continues, we will spend considerable time with various members of the crew as they’re affected by this remarkable planet in

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121.

In addition to seeing subtle

physical changes that appear to take years off their age, we’ll discover what they were like when they were younger.

We’ll explore the emotional, intellectual

and sexual benefits of being young.

For example,

Riker’s libido will get more active and Troi will feel jealous as she sees him soaking buck-naked in a mud bath with two female ensigns.

Later, she turns the

tables when he sees her soaking in the same mud bath buck-naked with five male ensigns.

Worf will get in

touch with his wild Klingon inner child.

Beverly will

have to cope with one of the Ba’ku “children” who takes a rather intense liking to her... she can’t get past his physical appearance even though she knows that he’s two hundred years old.

We’ll see other

members of the crew become impatient and impulsive, forgoing the common sense that comes with maturity. We’ll see them behave bolder with the exaggerated self-confidence of youth.

And, finally, we’ll see

ship operations suffer as the crew “misbehaves.” Picard, resisting it as he might, finds himself being affected as well... in very subtle physical ways, and also on an emotional level.

There’s a

definite swagger as he finds himself being drawn to Eleanor, feeling the affections a young man might feel in spring.

There’s no question that under normal

circ*mstances these two mature adults would be able to control their feelings, but the magical influence of this planet seems to be stripping away their inhibitions. Data is quickly repaired and fills in some of the missing pieces of the mystery.

He tells Picard he

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became suspicious of the Son’i’s behavior after their arrival and began to realize that they had a separate agenda for the mission.

One day he followed them to

see them taking ore samples.

Unfortunately, the Son’i

caught him observing and shot him.

His memory engrams

were damaged, but his ethical subroutines remained functional and they guided him to protect the Ba’ku because he felt their planet was in danger. Meanwhile, a dangerous new threat appears as a flotilla of Son’i ships follow the course that Picard charted and move into orbit around the planet.

When

Picard asks to question the two Son’i officers, Ru’afo tells him that they have already been punished for their crime and are dead.

Picard knows a cover-up

when he sees one. As Data works with Picard and Eleanor to find out the Son’i’s true motives, he observes the behavior of the rest of the crew and begins to explore the human obsession with youth, trying to find some way to apply this to his own life. Picard:

A conversation between Data and

“Did you enjoy your childhood, sir?”

“No, I

hated my childhood,” says Picard, “A lot of people had miserable childhoods.”

And Data asks, “If childhood

was so bad, why do people want to be young again?” Their investigation reveals that the Son’i mining process will make the entire region unliveable.

It is

further revealed that their mining operation has been approved by the very same Federation officers who sent Data, and later Picard, on this mission. Picard learns that the Federation plans to move the Ba’ku to a new planet and that Data’s mission was in fact designed to determine the most efficient and

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123.

Obviously it was kept

secret from Data and the crew because it is a clear violation of the Prime Directive.

But one member of

the crew did know, as Picard is sad to discover, and that was Eleanor. In an emotional scene, he confronts her and she tries to argue the case for the other side, although we might sense she’s feeling rather guilty about the deception by now.

The Son’i had approached the

members of the Federation Council, she tells Picard, with the promise of sharing the secrets of this remarkable substance.

We saw the potential for a new

era of medicine based on the regenerative properties of this ore.

Life spans would be doubled, tripled.

It would be a quantum leap forward for every Federation culture.

To the Son’i, it was a matter of

survival, life and death.

Without it, they would

become extinct as their race quickly died of old age. They had combed the galaxy looking for the substance after their supply had run out and this is virtually the only place they could find any more of it. Picard understands the rest.

The only stumbling

block was a small group of non-spacefaring people who just happened to live on top of this ore.

Eleanor

acknowledges, saying everyone felt it was reasonable to quietly move a few thousand people for the sake of the greater good.

Picard understands that the

Federation officers involved were willing to turn a blind eye to the interests of a tiny, far away culture in order to serve our own.

And isn’t it a coincidence

he notes dryly, that the men approached by the Son’i

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happened to be among the oldest in the Federation government. Eleanor is clearly uncomfortable with the ethical challenge Picard has raised.

Picard tells her that

Dr. Crusher’s examination of one Ba’ku who had to be beamed aboard the ship strongly suggests that once removed from this planet’s surface, these people begin to age.

If they were moved, their entire culture

would be undermined. Picard calls Starfleet, advising the senior admiral that moving the Ba’ku would expose them to the aging process and eventually lead to their deaths. The admiral explains to Picard that the Ba’ku will die a lot faster if we don’t move them.

The Son’i have

made it clear they will do whatever it takes to get that ore.

Picard: So, as an alternative, we’re

allowing them to steal a planet from its inhabitants within Federation space? thing?

How do we justify such a

The admiral gets angry: It was the best we

could do.

Was it?, challenges Picard.

Or did the

Son’i make us an offer we simply couldn’t resist. Have we truly explored all other options?

The

admiral: here’s the other option, Captain -- their weapons are superior to ours.

If they really wanted

to kill the people on this planet, frankly, we couldn’t stop them.

So, I suggest you get on with the

inevitable task of moving them.

Picard responds that

it is not our decision to make.

It’s theirs.

not move the Ba’ku without their consent.

I will

The admiral

orders him to withdraw, saying that other Starfleet ships will be sent to do the job and signs off.

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125.

Picard goes to the leader of the Ba’ku, a “boy” he has come to know and respect during the past several days and explains the circ*mstances.

The

Ba’ku leader speaks for his people when he says with passion that they will not move from their homeland; their lives are connected to the land, it defines who they are.

Although they’re a non-violent people, they

would rather fight the Son’i to the death than to leave.

Picard is impressed by their courage and

conviction and knows in his heart that he cannot abandon them.

Quietly, he removes his pips, his

uniform and says good-bye to his ship as he leaves to help the Ba’ku fight for their lives. Data chooses to join Picard in this fight and Picard is further pleased when Eleanor changes sides and joins him as well.

His arguments and her love for

him have touched her conscience.

She cannot bring

herself to fight against him or his ideals.

As they

begin to prepare for battle, Picard and Eleanor finally let their passion get the better of them and enjoy the hell out of it.

It turns out that old

Boothby really did know what he was talking about. The “children” have neither the aptitude nor appetite for the weapons of war and Picard is unwilling to force them to participate in the violence they have shunned as a society.

But he finds them to

be resourceful tacticians and agile, clever colleagues as he leads Data and Eleanor on missions to sabotage the Son’i mining operations (some of which occur in space). Ru’afo knows his people are literally running out of time.

Many have already died.

The approaching

THE WRITING OF STAR TREK: INSURRECTION Starfleet vessels are five days away. forces to begin an all-out assault.

126. He orders his If Federation

people helping the Ba’ku are killed, it’s their own fault. The admiral orders Riker to get a search party together to find Picard and arrest him before the Son’i kill him.

They succeed, but instead of

arresting him, the crew chooses to stay with Picard even though the odds of victory seem impossible. Picard orders Riker to take the remaining crew and their families on board the Enterprise to safety.

It

won’t be long before the Son’i turn against the Enterprise in retaliation for his actions.

Riker

agrees to take the Enterprise out of The Briar Patch but promises to return with help.

Picard says

there’ll be no help from the Federation. The Son’i launch devastating attacks that destroy the village and defoliate the jungle... it is a huge battle, Son’i fighters coming in over the ocean, strafing the beach... ultimately forcing Picard and his overmatched army into a defensive position.

As

the Son’i continue their assault, it may remind us of the Alamo.

As their defenses are worn down, Picard

and his officers know their time is almost up... they cannot survive another attack.

On the night before

what they know will be the final battle, they share some personal memories, some smiles, even laughs... personal things you only say at the end.

But the next

morning, a new glimpse of hope as Riker returns with the rag-tag fleet of mariners who have come to help Picard fight the good fight. Picard an idea...

Their arrival gives

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127.

Picard plans a daring attempt to capture the Son’i leader, Ru’afo.

Using a mariner’s junkyard

ship, he manages to sneak through the Son’i defenses and board their lead ship.

As the crew on the surface

struggle to survive a few hours more, Picard fights his way past several Son’i guards and reaches Ru’afo’s quarters where he lies close to death... Picard is shocked to see Ru’afo’s face clearly for the first time.

It reveals physical characteristics that match

the Ba’ku.

He soon realizes that the Son’i and the

Ba’ku are in fact the same race.

He convinces Ru’afo

to call off the attack. It is quickly revealed that the Son’i are actually a group of Ba’ku who were banished hundreds of years ago for refusing to respect the society’s oaths of simplicity and isolationism. respect for the traditional ways.

They had no

They wanted more

material goods, an opportunity to explore the universe.

So they were sent away from the planet on

mariner ships, their passage paid for with small quantities of the magic ore thus creating the legend of the fountain of youth.

Now they have come home to

collect the ore which will insure their survival... and only agreed to relocate their brethren so those who banished them could feel the slow torture of the aging process. Picard ultimately forces the leaders of both groups to confront one another and brokers a difficult peace.

They are after all in Federation space and, as

it turns out, they are a warp-capable society and thus responsible to follow the protocols of the Federation. Humanity will have to do without a magic elixir of

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128.

youth, because the ore is going to stay on this planet as the Prime Directive demands. Picard makes the Ba’ku see that there is a time to let old wounds heal.

Now that the word is out

about the fountain of youth, and a passage through The Briar Patch has been charted, it will be necessary to defend themselves against those who would come to exploit it (like the Ferengi).

They could find the

weaponry and resources that their Son’i brothers have acquired to be very valuable in the near future.

In

the end, he leaves the two sides in a hopeful ceasefire. The last stirring scene TBD will see Picard back in his uniform, with his crew in a triumphant moment that will leave people cheering in the aisles... THE END

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AUGUST
1997


129.

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130.

BRENT
 Inside every android, there’s a song-and-dance-man trying to get out. If you don’t believe me, check out Brent Spiner’s performance as the song-anddance-man-from-hell in Out To Sea and tell me if he doesn’t steal the picture right out from under those two pros Jack Lemmon and Walter Matthau. Hard to believe that’s our Data. But Brent was singing and dancing on Broadway long before he ever became Data, working in shows like Big River and Stephen Sondheim’s Sunday In the Park With George. Brent had no idea that I’d once attended classes at Juilliard and was a musician myself until late one night in Washington, D.C. when the cast and the producers of Star Trek: The Next Generation and our spouses were having a nightcap in the lobby bar of the Watergate Hotel. It had been a memorable evening. All of us had been invited to join a celebration honoring the original Mercury astronauts. As excited as we were to shake the hands of men like Alan Shepard and John Glenn, you should have seen their faces when they were introduced to “Captain Picard” and crew. Anyway, we were still feeling the glow from the occasion as we sat together in a quiet personal moment. There was a baby grand piano in the lobby and I sat down and began to noodle a few songs I knew... the kind of songs you play at one in the morning at a bar, like “Angel Eyes” and “One For My Baby”... and Patrick and Brent and the others looked over with surprise. Brent came over and sat beside me at the piano and said, “Michael Piller, the mystery man of Star Trek”. Sadly, we’d rarely had many of those personal moments over the years and I was still a mystery man to Brent as he read the proposed story. Brent was less convinced than ever that I knew how to write his character. We’d received quick approval from everyone at the studio. Rick described Patrick, back in Australia, as “ecstatic.” Brent was in New York in rehearsals for the Roundabout Theatre Company production of “1776” in which he would star (magnificently) in the leading role of John Adams. We wanted him to see the story too so that all the key players would be on board. But Brent wasn’t quite ready to join the boarding party. Brent was unhappy about Data malfunctioning early in the picture. He had behaved abnormally in the last two movies. He was afraid it was beginning to seem like Data was an untrustworthy officer. Beyond the malfunction, Data seemed to him like an after-thought. Discouraged, he offered up a solution: kill Data off in this movie. We declined and tried to assure him that we would continue to develop Data’s story on the Ba’ku planet. As for the story itself, Brent liked the notions of the rag-tag army, the elements from Heart of Darkness, Magnificent Seven, The Alamo and Lost Horizon. But he had a lot of questions. I mean a lot of questions. Like hundreds of them. Why do the Ba’ku look twelve? Do they procreate? Are there any real children?

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Why does Duffy look like she did at the Academy? If she stays there, is she going to eventually look twelve too? Why do our crew’s appearances change “subtly” but their behaviors change “drastically”? And if our people act like children, how are the Ba’ku “children” acting like adults? The Ba’ku don’t behave like children. Why do our people’s behavior change? Does the ore make people younger or just appear younger? Or does it make them behave younger? Do the Son’i reproduce? How old are they? Why are they coming back now? Did they take some ore with them and are just now running out? Why don’t they just ask their relatives for some more ore? Why doesn’t anyone on the Federation Council say this plan is a violation of the Prime Directive? Does the Federation know the Ba’ku and the Son’i are related? Why aren’t the Federation leaders punished at the end? Many of the answers we already knew but had simply left out of the shorter story document. Others, we realized, we really hadn’t thought about yet. Brent’s list forced us to confront all the loose threads in our story. Brent also said he wasn’t sure what the theme of the movie was. Yes, it was about Youth but what exactly was it trying to say about Youth? Rick and I gave answers that we’d discussed with Patrick and each other for months. But as we did, a brief thought passed through my mind that we did have a lot of themes now that we had blended the two stories - rediscovering the joys of youth, family devotion among the crew, honoring one’s deepest principles -- but then my control self jumped and said, hey, that’s not necessarily a bad thing. It’ll give you the chance to provide layers of subtext to the screenplay. Don’t worry about it. I never gave it a second thought...

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132.

A
FALSE
START
 By this time, I felt I knew every element of this story inside out and upside down. There were scenes inside my head literally screaming to be put down on paper. They would wake me up at night and ask to be written. I just plunged in and started writing. When I write a script, I like to write seven days a week - it helps keep me ‘in’ the movie - but I only ask myself to do six pages a day. Six pages don’t feel like a lot, and that relieves some of the psychological pressure to sit down and perform. I’ve found over the years that I can easily write those six pages between eight and noon. Whenever I try to go longer my productivity drops sharply. I can do other things in the afternoon -- read, take meetings, dictate memos, discuss other material. I just can’t write. Many of the afternoon meetings in August were about new TV projects. I still had obligations to the television division of Paramount and another network series development season was rolling around. The studio asked me to do a show about alien crime fighters but I didn’t like the idea. I asked them to let me do a series about a man who suddenly begins to realize that through some strange time manipulation he’s living out different versions of his own life. They didn’t like the idea. One morning, working out on my Nordic Trak, I watched CNN describe the search for fugitive killer Andrew Cunanan. The word "manhunt” was repeated over and over. Two weeks later, Joe Stern, one of Law and Order’s founding producers, and I sold Manhunt to CBS. In the mornings, I would be in the 24th century chasing the fountain of youth and in the afternoon, I’d be back in the 20th Century chasing a dangerous killer. Divided attention? Sure. But that’s what you have to do or you won’t have a job when the script you’re working on is done. Plus, I find my mind likes to let go and move on to something else for a few hours. But I don’t earn the ‘privilege’ of afternoon diversions until my six pages are done. Television with its commercial interruptions throw traditional narrative structure out the window. But feature-length screenplays usually have a classic three act dramatic structure. I could get long-winded here about structure but suffice to say I was looking for a provocative set-up in act one, intriguing and unexpected complications (with an emphasis on character evolution) in act two and a clever, action-filled resolution in act three. I figured that each act in this script would contain fifteen or so scenes (not including single shots or angles within scenes or individual action beats that can rack up scene numbers in a hurry)... which meant I had just forty-five scenes to tell my whole story. The trick was to choose the right forty-five from the hundreds available. I approach each act as a play in itself, making sure it has a beginning, a middle and an end. Then, as I begin to write, I approach each scene as a play in itself, looking for an effective beginning, a middle and end, even if it’s only a page or two long. When I was starting out, I invariably started my scenes too early and ended them too late. There was excess dialogue that served no purpose. Over time, I’ve learned that every line of dialogue should serve some purpose,

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133.

including the most casual of responses like “yes” or “no”. How the character says “yes” or “no” can tell us a lot about what’s going on inside that character. And something has to be going on inside the characters. To quote William Goldman: “If all that’s going on in your scenes is what’s going on in your scenes, think about it a long time.” As a musician, I’ve learned that writing dialogue is like playing jazz improvisation on a melody. You never play the melody. You play around it. You never want a character to come out and say exactly what he’s feeling, just like you never want to hear the exact melody of the tune you’re improvising. But you always stay within the basic structure of the song and the basic structure of the story. You learn to communicate what you want to say without ever saying it. As any jazz musician will tell you, to improvise you have to let go, you can’t think your way through an improvisational line -- you have to feel it, go with it, trust yourself. It’s the same way with writing dialogue. (By the way, as a pianist, I’m unsuccessful at jazz improvisation because I’ve never been able to find a way to let go of the control self. For better advice on jazz, please contact Oscar Peterson.) My goal for a first draft is to make sure the reader has a good time. When I’m producing, I hate to open someone else’s script and see it crammed with descriptions and thick wads of dialogue and lots of stage directions. As the writer, I try to put myself behind the eyes of the reader. Is it as much fun to read as it is to write? It better be. You can always go back in after they love your first draft and put in all the details the director needs. After writing this first draft for a week or so, something didn’t feel right. I felt we were lacking a sense of mystery. Plus the lead villain didn’t have anything interesting to do until an hour into the movie. I sent the forty pages I’d written to Rick so that we could discuss my concerns. I added an outline of the rest of the script so he could see where I was going. A writer generally doesn’t send halfbaked, troubled material to the producer who hired him. But my relationship with Rick made it possible. Rick loved the first forty pages but understood my concerns. We went over the outline for two days to see if we could add some mystery. Rick came up with an intriguing idea. Instead of old aliens, the Son’a (the ‘i’ had been changed to an ‘a’ because the original version reminded too many people of a popular electronics conglomerate) would be younger. Much younger, in fact. We’d make them thirty-something aliens who are terrified of growing old. It was a twist on a familiar theme and we knew this would have the added benefit of attracting an audience with a younger demographic! We also decided to keep the fountain of youth a secret until we reached the planet. Another thing we added was a cameo appearance by another Star Trek character -- Quark, played by Armin Shimerman, who owns the bar on Star Trek: Deep Space Nine. Quark is a Ferengi, a greedy little creature, and we thought the discovery of a fountain of youth would suggest all sorts of profitable possibilities to him.

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By the last week of August, we had made all the changes I felt were necessary in the structure and I went back to work and continued writing for about three weeks until the first draft was done.

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SEPTEMBER
1997


135.

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136.

IRA
 I had no idea how bad it was. I was feeling nothing but exhilaration. 122½ pages of gold. Everything we’d talked about for months was in there. But I’d been through this enough to know you can’t trust your own feelings after you type ‘FADE OUT’. You’re too close to the material to be objective. You want it to be over too much. So I always show the first draft to someone I trust before I turn it in. When it comes to material, I trust no one more than Ira Steven Behr. Ira was there with me during my first season on Star Trek: The Next Generation. He was with me for the launch of Star Trek: Deep Space Nine and eventually took over the Executive Producer chores when I moved on. I sent him the script. He came over at the end of the day. He took off his sunglasses. Ira never takes off his sunglasses. He looked at me with sorrowful eyes. Ten minutes later, he left me alone with my 122½ pages. I sat there, leafing through it dumbly. Every page looked different now. It was a script written from beginning to end by the control self. I could see the writers’ hand in every scene trying to cram the two stories together like two separate jig-saw puzzles whose pieces don’t fit. I called Rick and warned him that Ira felt we had serious problems. I sent him the script and asked him to consider three fundamental questions as he read it: “1) How do we make the villains worthy adversaries to Picard? Now, they are paper tigers (Ira’s description). Coming off a movie about the Borg, the greatest villains in the history of Star Trek, this is a major problem. 2) Is the ‘hero’s journey’ for Picard that I keep preaching about truly in place? 3) Are we getting all that we want out of the fountain of youth?” I added that I wouldn’t be asking the last two questions if I thought the answer were yes. With that, I turned off my office lights and went home to bed but not to sleep.

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137.

FAILURE
 I’m no stranger to failure. No writer is. In fact, there’s something perversely comforting about failure. Success is the aberration. We don’t trust it. Because we know our next failure can’t be far behind. Ironically, I’ve found it takes just as much work to achieve failure as it does to achieve success. Sometimes even more. How to deal with it? I wish I could tell you. I usually try to put a failure into a meaningful context. Like: “Hey, that’s why they call it a first draft.” And then there’s the always popular, “What the hell ever made you think you were a writer!?” Then, I go back and retrace my steps, trying to see where I wandered off course, checking out other potential paths in this murky creative forest. Inevitably, I arrive again at the failure. And then I go back and do it all over again. And again. That’s what I was doing on a plane the following weekend as I flew to North Carolina. I’m on the alumni council for the Department of Communications Studies at the University of North Carolina at Chapel Hill. Each time I visit, I talk to writing students. This time, I’d spend a few hours with them pretending to be a successful screenwriter. I opened the book I’d bought for the trip, Neil Simon’s memoirs, entitled Rewrites. Somewhere over Oklahoma, I reached chapter seven, page 127 and Mr. Simon spoke to me like a Rabbi: “The brilliant is born out of a writer’s pain, some divine inspiration, and a slight bit of madness,” he wrote. “You can aspire to it but you can’t plan on it, especially if you know your limitations. Your horizons can expand, however, if you allow yourself the possibility of failure. You must, in fact, court failure. Let her be your temptress. There must be danger in the attempt and no net strung across the abyss to break your fall.” Okay, I told myself, I could have taken an easier path and written the theme-park-thrill-ride movie. But I didn’t. I tried to write a movie about something and by that very decision, I was courting failure. Give yourself some credit, I told myself. You’re lucky. You’re still in the ballgame and there’s a lot of time left to score. I brought the Neil Simon book with me when I met with the Carolina students and I read the passage aloud. We talked about failure. And how no writer can survive without it.

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138.

LOOKING
FOR
THE
LIGHT
 The next month felt like a lost weekend. Autumn had arrived, prep18 was only weeks away, and I was like a fallen leaf being blown one way and then another as I tried to find some way to fix the script. These were the nights of staring at the ceiling and the dawns walking through the Paramount gates. Even away from work, the script stalked me. I took my little girl to the Santa Monica Pier and Picard and crew waved at me from the twisting roller coaster. I watched football games on TV between the Son’a and the Ba’ku. I shared a hot dog at Pink’s famous stand with Ru’afo and Duffy. I gained five pounds. Something in my neck went out and I couldn’t feel my left hand for weeks. A strong new pair of legs joined the death march and brought new hope. Jonathan Frakes had been hired to direct the new movie. Jonathan had made a spectacular bow as a feature director with Star Trek: First Contact after several years learning his craft directing the television shows. Rick and I invited him into our lunchtime meetings to discuss what we were going to do next. We tore the script apart. We put it back together again. We talked about losing the entire Data arc. We talked about losing the entire fountain of youth arc. We knew that Patrick loved the fountain of youth and wouldn’t want to lose it, and yet we thought that Data part of the movie was working better than the other half. In fact, the fountain of youth was nothing more than comedy relief -- bad comedy at that. I knew, for the movie to have an emotional impact, the fountain of youth had to mean something more, particularly to Picard. He had to learn something from his visit there. Clearly, the two stories were pulling at each other. We had enough plot for a mini-series and something would have to go. And yet something would have to be added too because the movie seemed to lack an emotional core. By the middle of September we had re-fashioned the story in a dozen different ways and all of them seemed even less interesting than the one that we started with. I didn’t know where to begin to make this script better. But through it all, there was the quiet confidence of Rick. Without it, I don’t think I could have gotten through this period. People ask me all the time what a producer does. A good producer is a rock. A Berman. I was certain that the emotional core we were missing had to come from Picard’s story. As written, there was no hero’s journey for Picard yet. I felt handcuffed by Patrick’s concern about being haunted, because in order to make the fountain of youth change him as a man, I felt I needed to start the movie off with him in trouble. It might be possible, I speculated, to create a situation in which Picard is in trouble but he doesn’t necessarily realize it. The audience can see it but he doesn’t. We talked about what kind of trouble that might be. An idea that seemed to stick was that Picard’s life, like so many contemporary lives today, could be cluttered, he’s become consumed with so many details that he’s lost touch with the things he truly cares about. It would be a journey of 18

short for pre-production, the time when all the plans for shooting have to be made.

THE WRITING OF STAR TREK: INSURRECTION

139.

regeneration. In fact, if not for Star Trek Generations, this movie would probably have been called Star Trek: Regeneration. But our problems with telling a single cohesive story remained. By the end of the month, I even stopped trying to think my way out of the dilemma. And the moment I stopped trying, the way became clear. Don’t ask me how the mind works. It’s one of the great mysteries of being a writer. And one of our great fears, too. Since we can’t control the creative process, how do we fix it if it ever breaks down? I only know the answer came to me on the fourth Monday in September.

September
22,
1997
 
 To:
Rick
 From:
Mike
 
 I’ve
come
to
grips
over
the
weekend
with
how
to
make
this
 picture
work,
at
least
from
my
point
of
view.
 
 It’s
not
taking
the
same
road
we’ve
been
talking
about
for
the
 last
few
days;
however.

I
simply
can’t
see
how
to
make
that
 work.

I
don’t
think
I
can
get
Picard’s
uniform
off
by
the
end
of
 act
one
credibly.

This
premise
will
seem
flat
and
perfunctory
 when
the
last
two-thirds
of
the
film
are
devoted
to
the
fight.

It
 desperately
requires
a
sense
of
mystery.

I
think
it’s
terribly
 wrong
to
do
a
Star
Trek
movie
that
begins
and
ends
at
one
 planet.
 
 I
know
you
felt
strongly
the
answer
to
our
problems
was
to
 lose
the
Heart
of
Darkness.

I
think
that’s
when
we
started
to
 go
off
track.
 
 I
said
last
week...
and
I
believe
more
strongly
than
ever
now...
 that
the
way
to
fix
this
story
was
to
find
ways
to
integrate
the
 two
stories
effectively...
so
that
one
doesn’t
end
and
another
 abruptly
begins.

I
said
what
I
thought
was
needed
was
to
give
 Picard
a
stronger
through
line
that
would
tie
the
elements
 together
and
to
pull
the
fountain
of
youth
story
up
to
act
one
 somehow.

I
think
I’ve
figured
out
how
to
accomplish
both
 those
goals.

Unfortunately,
for
me,
it
will
require
a
page
one
 rewrite.

Fortunately,
my
sense
as
a
writer
says
it
will
solve
the
 major
problems
of
the
script
(and
raise
a
few
questions
that
 we’ll
have
to
resolve.)


THE WRITING OF STAR TREK: INSURRECTION

The
tent
poles
are
the
same.

Act
one
ends
with
the
fight
with
 Data
followed
by
the
discovery
of
the
planet.

Act
two
ends
 with
Picard
taking
off
the
pips.

Act
three
is
Magnificent
Seven
 leading
to
the
Guns
of
Navarone.19
 The
first
change
is
the
maguffin.20

Instead
of
the
planet’s
 atmosphere,
the
de-aging
effect
is
a
space
phenomenon.

 We’ll
tech
it
out
later
but
it’s
either
the
radiation
from
the
sun
or
 something
in
the
nebula
or
the
Briar
Patch
or
whatever
we
 choose
to
call
it.

Thus,
the
trip
up
the
river
is
not
about
how
 do
we
get
there
(I
don’t
see
the
mariners
in
this
version)...
it’s
 about
going
through
a
mysterious
region
of
space
on
our
way
 to
find
Data
and
as
we
do
strange
things
begin
to
happen
to
 people
aboard
the
Enterprise.

It’s
the
classic
mystery
set
up
-
 what
the
hell
is
going
on
here?

Once
we
see
the
first
de-aging
 effects
right
here
in
act
one...
act
two
will
seem
a
natural
 evolution
of
the
narrative
instead
of
a
new
start.


 
 This
way
we
don’t
have
to
stop
in
act
two
for
the
shore
leave
 routine...
we
just
skip
it...
this
accomplishes
another
of
your
 suggestions
that
we’re
in
the
de-aging
environment
because
 we’re
forced
to
be.

It’s
the
only
way
to
get
to
Data.
 
 This
also
affects
act
three
where
the
Guns
of
Navarone
can
be
 in
space.

The
Son’a
can
be
setting
up
a
huge
device
to
 implode
the
sun
or
whatever
and
our
mission
is
to
sabotage
it.

 This
allows
for
the
final
action
to
be
in
space....
 
 I
think
it
works
something
like
this:
 
 Teaser
is
the
Sorvino
Switch
sabotage
by
Data.
 
 Introduce
our
heroes
effectively
somehow
TBD
while
we
 establish
Picard’s
cluttered
life...
This
is
interrupted
by
a
 message
or
the
arrival
of
Worf
who
says
that
he
learned
at
 DS9
that
Data
has
gone
berserk,
sabotaged
the
Sorvino
 Switch
and
that
Admiral
Dougherty
has
been
sent
to
this
 remote
unexplored
region
of
space
to
terminate
him.

Picard
 sets
a
heading
for
the
remote
location.
 19

We had discussed a “Guns of Navarone” type finale in which Picard destroys a high tech military installation in space. 20

“maguffin” -- the plot element that motivates the characters to take action.

140.

THE WRITING OF STAR TREK: INSURRECTION

141.


 Ultimately
we
are
attacked
by
Data...
we
are
finally
able
to
 beam
him
out
and
capture
him
due
to
a
extremely
clever
plan
 by
Picard.
 
 We
beam
down
to
the
planet
to
release
the
prisoners
being
 held
there
and
find...
 
 Well,
this
is
where
the
second
change
takes
effect.

I
was
 prepared
to
argue
for
leaving
it
a
race
of
children
because
I
 think
it
is
more
interesting
than
the
“gentle,
serene
people
 living
a
simple
life”
that
we’ve
done
a
dozen
times
before.

 Frankly,
I
don’t
know
how
to
make
that
race
physically
unique.
 
 But
something
about
this
world
must
tempt
Picard
to
want
to
 stay
and
yet
in
the
end,
he
knows
there
is
too
much
to
be
 done...
and
if
men
like
him
abandon
the
Federation
to
men
like
 Dougherty,
then
his
life
will
have
no
meaning.
 
 I
don’t
think
Picard
would
be
tempted
to
live
on
the
planet
of
 the
children,
so
it
has
to
be
adults.21

And
we
must
personalize
 the
temptation
with
our
own
version
of
Jane
Wyatt22
with
 whom
he
falls
in
love.

This
is
the
first
clear,
emotional
arc
 we’ve
had
for
Picard
and
it
will
work.

It
will
all
work,
I
think.

I
 hope
when
you
live
with
it
for
a
day
or
two,
you’ll
agree
with
 me.
 
 Pray
for
a
Dodger
miracle.23
 


The memo provided a starting point to rebuild the script from page one.

21

It would also force us to go back to the elderly version of the Son’a.

22

A reference to Ronald Coleman’s love interest in Lost Horizon. Wyatt also played Spock’s mother in the original series and Star Trek IV: The Voyage Home. 23

Describes the status of the pennant race on September 22, 1997. Obviously the Dodgers were falling behind and would ultimately lose.

THE WRITING OF STAR TREK: INSURRECTION

OCTOBER
1997


142.

THE WRITING OF STAR TREK: INSURRECTION

143.

STRUCTURE
 Screenplays are structure, according to William Goldman. It doesn’t matter how good your dialogue is or even how good your characters are. If your structure fails, you have no foundation on which to build a screenplay. A good argument could be made (and Ira Behr would be the one making it if he were looking over my shoulder right now) that I had not spent enough time on the structure of the first draft. On our television shows, the staff of writers sit in a room, sometimes for days, writing the structure on a white board before we send the individual writer out to write the teleplay. These “story breaking” sessions have a remarkable energy about them and I always encourage newer people on staff not to censor themselves, because even if they make a suggestion that doesn’t work, it might spark an idea from somebody else in the room, which could then spark another idea to keep driving the story forward. “We have to be willing to make fools of ourselves in front of each other,” I like to say to new writers before we start the break. “This room is safe.” By the time the writer goes off to write the script, he (or she) has every scene analyzed in the teleplay and that beat sheet helps them feel a little less lonely at their word processor. Rick and I had only spent two days looking at the structure for the first draft. We’d never put it up on the board. This time I insisted we go through the entire process. Jonathan joined us and the three of us spent two weeks together building a new structure in my office. By the time we were done, I felt more comfortable about the movie we were about to make than I had felt since the day I was hired.

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144.

SECOND
DRAFT
 As I wrote “Fade In” on Monday, October 13th, I was immediately confronted with my first decision -- where would Picard’s clutter arc begin? Where was he in his life when we find him? On Deep Space Nine, the series which chronicles the continuing adventures of Starfleet, the Federation was involved in a desperate war for survival against the evil Dominion. It would be nice, I felt, to be consistent with the TV show. Picard and the Enterprise might be involved in combat when we find him. I called Ira who has guided the series for the last several years. “I know this is a hard question to answer,” I said. “But where do you think the Federation will be next Christmas when this movie comes out?” Ira, who enjoys exploring the darker side of Twenty-Fourth century life, laughed and answered, “This might surprise you, knowing me. But I think things will be looking up for the Federation. The war will linger on but it’ll reach a stalemate probably by then and our stories will be more hopeful.” It made sense. Deep Space Nine would be in the middle of its last season -- the decision had been made long ago that it would run seven seasons -- and certainly they’d want to end the series on an uplifting note. So, it seemed combat wasn’t the answer for Picard and as I sat there, I told myself it was probably just as well. Rick was not enthusiastic about the Dominion War plotline on Deep Space Nine and I knew he’d be reluctant to bring it to the big screen even as a tangential element. So, I decided Picard would be awash in mundane details of duties heaped upon him by Starfleet Command as the war was winding down. It would be a far more subtle ‘regeneration’ for our Captain but I thought I could pull it off and I thought I could do it with humor which would be more in keeping with the tone of the film. Writing this script was a regeneration in itself for me. From the moment I started writing it, I felt I was on board the Enterprise with these characters. There’s nothing quite like the quiet pleasure that comes with discovering a dialogue exchange that is so right, it even surprises you. Like a moment I found in a scene between Picard and Anij, the 300-year-old woman he meets on the planet. He’s fascinated by the Baku’s ability to explore the mysteries of a single moment in time: PICARD I wish I could spare a few centuries to learn. ANIJ It took us a few centuries to learn that it doesn’t have to take centuries to learn.

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145.

Don’t ask me how I thought up that line. I didn’t. I was just eavesdropping on a conversation and I heard Anij say it. One of the greatest challenges of this next draft was to find a way to integrate the humor associated with the fountain of youth more gracefully than I had done in the first draft. In the structure, we had identified the places that these moments of humor would best fit, but it was up to me now to execute them in a way that was genuinely funny without being silly or disruptive. I wasn’t quite sure how to do it. I went back and examined what other writers had done with similar themes. For example, I watched Monkey Business24, starring Cary Grant, Ginger Rogers and Marilyn Monroe. A scientific experiment goes awry and Cary and Ginger wind up acting like children. This was a well reviewed picture directed by Howard Hawks (Leonard Maltin gave it three stars) but I was surprised at how quickly the childish behavior became irritating. I wanted the audience to laugh with the characters, not laugh at them. No stupid childish behavior, I decided. And I started making a list of all the qualities of youth that people might remember fondly. I looked at my own children to remind me what was fun about being young. I watched my nine-year-old daughter Brent skip across rocks in the backyard, singing a simple melody to herself. I wrote Picard humming a nursery rhyme to himself. My grown son, Shawn, likes to sleep late -- how he can sleep through his alarm is beyond me. I wrote Worf oversleeping and missing his duty call to the Bridge. I also started to think what it might be like for a Klingon to go through puberty. Act two of this script scared me. The best scenes in the picture were in act two... it was full of mystery, humor, romance, character conflict... but there was no action in the middle of the script. Forty pages without action. Unheard of in an “action picture.” Certainly, the studio would have a problem with this. Nevertheless, I liked what I was doing so I continued, knowing the second act was eventually going to come back to haunt me. As I started reviewing my work, I felt a lot of things had been accomplished in this new draft. For the first time, I thought we had a solid structure and clear, compelling stakes. I revisited the three questions I had sent to Rick after the last draft: 1) Are the villains worthy adversaries to Picard? I thought they were. With Duffy gone, I’d moved the admiral in charge of the nefarious mission to be aboard the Son’a ship. That would give me the power of the Federation right there to confront Picard, eye to eye. Ru’afo was broad and colorful but the moral ambiguity of Admiral Dougherty was more interesting to me. He was a decent man who thought he represented a noble cause and during the film, slowly compromises his ideals to get the job done. The trick would be for the actor cast to play his part as though he were the hero of the piece. In fact, I thought Dougherty was the true villain of the movie and the character who might prove to be the most memorable antagonist to Picard. 2) Is the ‘hero’s journey’ for Picard in place? Yes, I said again. The clutter arc was subtle, even fragile, but I thought a lot of people in the audience 24

Screenplay by Ben Hecht & Charles Lederer & I.A.L. Diamond. Story by Harry Segall

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146.

would identify with a life without time for meaningful pursuits. It gave Patrick a subtext to play in several scenes without ever being ‘haunted’. It was light and funny but real. I thought it could work. 3) Are we getting all that we want out of the fountain of youth? Again, I said yes. The effects on our crew were reading warm, funny and even touching. One of the decisions I’d made during writing had gone against Rick’s wishes. In our story discussions, he’d fought against allowing the planet’s regenerative powers to cure LaForge’s blindness, saying it was hokey and not consistent with the fountain of youth theme. My guts told me it was the right thing to do. I liked the emotional moment it would give us. But I also liked the fact that it would make Picard’s choices more difficult. The Admiral could point to Picard’s own officer as evidence of all the good that could be accomplished by stealing the magic energy from this planet. Would Picard ask his own officer to give up his sight? I like to give my characters moral and ethical dilemmas and I was sure that Rick would be convinced when he read the script. I still had doubts about some things. I felt the Ba’ku in their rural simplicity were awfully conventional. And I hadn’t found alien powers that made them special in a Star Trek sense. They just didn’t seem alien enough to me. I still felt Picard was not profoundly affected enough by this planet or the people there. The clutter arc started off promisingly, but it petered out because the story never stopped long enough for Picard to become uncluttered. I felt intuitively that the missing Ba’ku powers might ultimately provide the answer for Picard, but I didn’t know what they were. My afternoons were still occupied with television. Paramount had responded very favorably to the pilot for Manhunt. But all of CBS’ fall police dramas had failed and they lost their taste for the genre and would eventually pass. At the same time, NBC had asked me to think about creating a show for their Saturday night “Thrillogy” line-up. Senior Vice President of Primetime Series David Nevins said they were looking for something along the lines of a modern Incredible Hulk or Kung Fu. Writer Jeffrey Stepakoff and I teamed up to pitch them a supernatural thriller about two brothers, one evil and one good, who are in a battle over Earth. Both have harnessed the powers of the Kabbalah – an ancient study of Jewish mysticism that I’d read about in a news magazine. As we researched the subject, we learned that students of the Kabbalah are said to have vastly increased awareness of the universe. Masters are supposed to be able to change the nature of the physical world around them. NBC passed on our pitch. But I’d found the powers I needed to make my Star Trek aliens special. Finally, I still felt I hadn’t quite found the right dynamic between Data and the Ba’ku boy. I liked the idea that they were in effect two “children” who overcome distrust to learn from each other. The story had the potential to reinforce one of Roddenberry’s strongest themes -- that there’s room in the universe for all kinds of people. The Ba’ku’s rejection of technology would put Data on the defensive. I allowed the boy’s father to be prejudiced against Data because he was an android. And yet the boy and Data came together too easily. I

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147.

wasn’t quite sure what to do yet so I just moved ahead and knew I’d have to come back to them. I had absolutely no idea what to call the movie. Stardust didn’t work any more. We couldn’t use Regeneration. We talked about Prime Directive, The Betrayal, Breach of Promise, Dereliction of Duty, The Dishonor, High Treason, The Enemy Within, The Resignation, Apostasy and others. None of them appealed to us. For the moment, it was just Star Trek IX.

THE WRITING OF STAR TREK: INSURRECTION

NOVEMBER
1997

148.

THE WRITING OF STAR TREK: INSURRECTION

149.

PRODUCER
 Rick loved the new draft (including the La Forge eyesight scene) and for the next couple of weeks, he gave me his notes each day and I would go off to make changes. I’ve always thought that working with Rick must be what it was like to work with a producer like the legendary David O. Selznick25. Selznick was famous for having his hands in everything. Rick has the same reputation, and he’s earned it, but he does it in a extremely effective, low-keyed manner. He convinces, he doesn’t order. He nudges, he gives a little, then he nudges again, urging, applying logic, suggesting ways that might satisfy him. His micromanaging comes not from ego, I believe, but from a dedication to quality. It’s hard not to like somebody who cares as much about your work as you do. Note sessions with Rick can be agonizing and at least one writer has confided to me that he’s had nightmares about meetings in which he murders Rick. Rick is a meticulous reader. So meticulous that one of our only serious fights since our partnership started was over the fact that he was attacking my prepositions. But I pay him the most supreme compliment that any writer can ever pay a producer when I say that in the ten years we’ve worked together, I’ve never seen Rick hurt a script. Every writer in town has had less fortunate experiences with producers. It’s one reason why I became a “hyphenate” – a writer-producer. When I was starting my career, I quickly figured out that producers hire and fire writers. It didn’t take a genius to see the advantage of being a writer and a producer. On the television side, writers who are successful on staff are ultimately rewarded with producer titles. In feature films, the producer’s club is harder to get into. Some producers who are not writers feel that they bring an objective view of the entire process that a writer can’t appreciate. Some of them have even formed a society for the prevention of writer-producers. To a degree, I understand their point of view. My portrait of a good producer is a guy who wears a big red “S” on his chest and stands in front of me and my screenplay, protecting us from a hail of bullets. I like the safety of that relationship. But there’s also the strong instinct to control my own destiny. So, as my agent negotiated my contract for this film, he asked for an executive producer credit. The studio promptly turned it down without prejudice. Their policy was simply not to negotiate producing credits for writers. My agent came back and asked for it again. It was important enough to me to hold up the deal to see if I could win this concession. Why? First of all, I felt I deserved an acknowledgement for the efforts I put in as Executive Producer of the three television shows that had earned this studio a great deal of money. Second, this might be the best chance I would ever have to get a foot in the door as a producer. I felt Rick would support me, up to a point, because of all we’d been through together and I was right. Eventually, I settled for co-producer. 25

Selznick’s numerous production credits included “Gone with the Wind”, “The Prisoner of Zenda”, “A Tale of Two Cities”, “King Kong”, -- 73 feature films in all.

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150.

Rick and I went through the script line by line. In a first draft notes session with Rick, it was almost unheard of to find a page without notes. If one came along, it represented a small triumph. Then, with each passing day, as I delivered revisions, there’d be fewer and fewer pages with notes until there were none. Sometimes I would argue in favor of a line and he would capitulate on the first day... only to come back the next day to challenge the same line... and if it lived to see another day, he’d challenge it again. You’d have to have a very strong conviction about that line not to give in. Often, he’d read a questionable line out loud in a way that would make any writer cringe. But he was always open to argument and if I stood my ground, he’d trust my judgment. Rick would bring this same meticulous attitude to the technology in the script. Every technical speech had to sound right. Every technical plot point had to be logical and fully explained so no questions would remain unanswered in the audience’s mind. I’d been through this routine with Rick for years. He considered solid technology essential to the credibility of the franchise. For years, the technical consultant on Star Trek has been Andre Bormanis. Andre has a Bachelor of Science in Physics and a Masters Degree in Science Technology and Public Policy. I’d send him pages in advance with the technical needs noted and he’d send me memos with suggestions. Rick and I would go over the memos and try to pick language that made sense. Rick would frequently discard dozens of suggestions until the technobabble sounded right to him. I’d write all the technical dialogue as well as I could. The secret, I always told writers, was not to depend on the technobabble to explain anything. It’s there for decoration. Make sure the audience can understand what’s going on despite the technobabble. I knew the actors hated technical dialogue (on the TV show, they used to call it “Piller filler”). And I knew as sure as I sat there that when the picture was done that Rick would come out of the screening room, as he always did, and glare at me and say, “There’s too much technobabble in this film!” And we’d try to cut some out. But at this point in the process, he always insisted that I close every techno-hole in the script. And I did. By November 15th, I had a draft that he felt was ready to send to the studio:

{insert Nov. 15th script}

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151.

REACTIONS
 This was the first draft of the script that the studio had seen and their response was very enthusiastic. Don Granger called to say he thought it had the best character work in a Star Trek feature script since the whale movie and a deep humanistic quality in the best Roddenberry tradition. Michelle Manning told Rick that she’d never connected emotionally to any of the Star Trek storylines, but she loved this one. John Goldwyn particularly liked the relationship between Data and the alien boy. Everyone’s favorite scene seemed to be the one in which Geordi saw his first sunrise. Don Granger assembled the creative notes from all the studio executives and put them into one memo that arrived about a week later:

TO:

STAR TREK TEAM

December 3, 1997

FROM: PARAMOUNT PICTURES RE:

STAR TREK IX - notes on the 11/15/97 draft

We are very excited by the first draft of STAR TREK IX. Easily the funniest and sexiest Star Trek story to date, the wonderful reinvention’s of the central characters also make this the most human. Having the crew explore the benefits and pitfalls of youth is completely refreshing, and elevates the story beyond traditional science fiction. We finally got to see Riker’s and Troi’s love affair; Geordi’s first sunset; and Data’s “childhood.” Our primary concern lies with exploring these new characterizations completely, while retaining all the excitement of the genre. As we are dealing with “sacred ground,” we would like to fully service the changes in our leads so that none are shortchanged. Similarly, we want to balance the wonderful human drama with enhanced science fiction elements that appeal to our core audience. Our thoughts are organized as follows: firmly establishing the stakes for the Federation and Picard; making the Son’A a more imposing villain; enhancing some of the transformations in our lead characters; and making sense of some of the science fiction elements. Please note that we are extremely pleased with the progress so far and all these notes should be viewed in that context. THE STAKES

We need to increase the stakes for both the Federation and Picard. As written, only six hundred Ba’Ku are in jeopardy and, in the Star Trek universe, the problems of six hundred people don’t really amount to all that much. We are concerned that Picard’s noble defense of this small group is not broad enough to drive the next installment in the franchise. Even in Star Trek IV, the most “human” of the Star Trek movies, Earth itself perishes if Kirk fails to capture and bring back the whales. We’ll discuss below fashioning the Son’A into a more

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formidable threat, but we would like to start thinking of ways to expand the scope of the story. Let’s discuss. We would also like to consider tying the macro stakes of the story to Picard’s personal stakes. Currently, Picard takes action primarily on principle, but it might resonate better if we feel he has more at stake personally. Perhaps, Picard and Dougherty share more of a backstory. Dougherty apparently represents a faction of the Federation who feels the Prime Directive is an antiquated concept in light of the Federation’s many recent challenges. Similar to the moment when the Roman Empire began to shift towards dictatorship, the Federation stands at a crossroads. In FIRST CONTACT, Picard preserved the Federation’s origins, perhaps now he is called upon to save its future. Whatever we decide, it is important that we really feel Picard’s dilemma. Let’s clearly explain the extent and nature of the conspiracy within the Federation. Dougherty alludes to this unspoken agreement on behalf of the Federation’s senior Council members but never specifies or articulates the breadth of the conspiracy. How many Council members are corrupt? Is it an Oliver North-CIA type arrangement? Is the Council’s goal just to get the benefits from the technology or do they need to make alliances, however evil, to protect themselves against further incursions into Federation space? What are the consequences to the Federation if this experiment, and alliance, fails? Clarifying the ramifications and magnitude of the conspiracy will help further define the stakes of the movie. We would like to better establish why the future of six hundred Ba’Ku is so important. Currently it is unclear why Picard is so passionate about the future of this particular race. The “blood feud” between a few hundred Son’A and six hundred Ba’Ku seems like nothing more than a gang fight. Numerous civilizations have been eliminated by previous Star Trek megalomaniacs, so what makes the Ba’Ku special? To be blunt, with only six hundred people in the gene pool, the Ba’Ku would inbreed themselves into extinction in a few generations. Perhaps, their settlement is larger. Or maybe, the normally passive Ba’Ku provide Picard with a fantastic new battle technology in the third act. This would make them a more active participant in the finale and more important to the story. However we proceed, the future of the Ba’Ku needs to be crucial to the big picture in a fundamental way. Let’s discuss.

THE SON’A The Son’A can be more active throughout the story. As rendered, the Son’A are not yet distinct villains and they largely disappear in the second act. Ru’Afo’s agenda becomes clear in the third act but, because the Son’A play such a minor role in the middle of the story, we are not as invested in their comeuppance. Their eventual defeat needs to be visually exciting and viscerally satisfying. Let’s look for moments where we can learn more about the Son’A and show them as a greater threat. This establishes the stakes sooner and gives the final conflict added tension. For example:

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Can we use Riker and Troi’s brief investigation (p.20) to convey more information about the Son’A? The few tidbits we get do not effectively establish the Son’A’s power, capability or size. What significant battles have they won? How have they distinguished themselves as a race? Does the entire population travel in the four ships? If so, does Riker kill half their population when he destroys the two ships? If it takes a few hundred to man a ship, how many Son’A exist? If they are only a few hundred strong, why does the Federation need them as allies? Let’s use this scene to establish who the Son’A are and what they represent. We would like Ru’Afo to take control sooner. As written, Ru’Afo does not really take charge until he kills Dougherty (p112). Up to this point, it is still unclear whether Dougherty or Ru’Afo is the central villain. Perhaps, after Dougherty is unable to subdue Picard (pp.51 and 68) Ru’Afo unequivocally takes charge. Dougherty objects but, being fully immersed in the conspiracy, his threats ring hollow. As Ru’Afo points out, the last thing the Federation needs is another conflict. This should embolden Ru’Afo to do whatever he wants. This definitive seizure of power would clearly establish Ru’Afo as a more serious threat earlier in the story. Similarly, let’s understand why Ru’Afo orders reinforcements (p.60). Currently, the three large Son’A ships appear for no apparent reason. Has Ru’Afo already decided on a course of action? Is this a contingency because Dougherty cannot control Picard? Or, is this part of the experiment that Picard was not supposed to see? Let’s clarify. Also, it is unclear why Ru’Afo apparently changes tactics when the Son’a attack Picard and the Ba’Ku (p.81)? Have his intentions changed? Is he now trying to kill Picard and his crew? At this point for Ru’Afo, death or evacuation serve the same purpose. We should know when and why he decided to change his course of action. This would help illustrate how far the conflict has escalated at this point. The Son’A should always be aware of Picard’s movements. Currently, Picard not only turns the Enterprise around without anyone noticing, but he and Data examine the cloaked ship without any interference. This lack of awareness undermines the Son’A as an adversary, and dissipates any dramatic tension these scenes might provide. Let’s show that Ru’Afo is constantly mindful of Picard’s movements and is very close to taking action. The Son’A should also possess technology equal to or superior to the Enterprise. Other than the metaphasic technology, the Son’A do not seem any more intimidating (and possibly less so) than the Romulans, Klingons, or Cardassians. After the decked-out Enterprise E destroyed two Borg ships in FIRST CONTACT, how much of a threat are two Son’A ships going to be?

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Perhaps we can establish that the Son’A have had to develop a sophisticated arsenal to survive for this long. Or perhaps, they can navigate in the Briar Patch, giving them a tactical advantage over the Enterprise. As a nomadic race, the Son’A would have to adapt to the many threats of the galaxy. Let’s discover these weapons early in the movie, so that the audience knows that the Son’A are not to be trifled with. We would also like to understand why the Son’A’s ships are shielded from the effects of the star. Understandably, they need protection from the star’s radiation after the experiment, but wouldn’t they want the benefits in the interim? The goal of Ru’Afo and Dougherty is to extend their respective life spans. Why wouldn’t they start immediately? Why does Ru’Afo continue to undergo the plastic surgery? Is their aggressive behavior enhanced by the Patch? It might make more sense if they lower their shields and start drinking from the fountain immediately. Then, their intransigence to yield to Picard would be easily understandable. Let’s discuss.

DOING WHAT STAR TREK DOES BEST Let’s also look at expanding our major action set pieces and introducing the next generation of elaborate gadgets. We are thrilled that the human drama is given equal footing in this story, but we also want to have as much fun with the action sequences as possible. The cataclysmic space battles and new technologies are among “what Star Trek does best.” As we only have one large ship battle in the movie, let’s be sure that the other set pieces are just as exciting. For example: ⋅

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Perhaps we can turn the shuttle battle sequence into a rousing dogfight (p.25). As written, this confrontation feels like many of the other shuttle battles we have seen on the various television series. Let’s use this set piece to build the tension in the first act. This would be a great opportunity to see a fun, small ship battle in a Star Trek movie. In addition, maybe Picard brings with him some great new toys when he goes to the planet (p.69). Like the phaser rifles and space suits in FIRST CONTACT, the Star Trek fans love seeing new technology. Perhaps, Picard possesses a sophisticated magnetic pulse weapon or a really intricate personal shield system. Whatever we decide, Picard should have devices that offset the numerical advantage of the Son’A. We should make every effort to make the scooter sequence (p.98) distinctive from the Endor woods sequence in RETURN OF THE JEDI. Let’s discuss changing the anti-grav scooters to some other levitated cycle or hovercraft to avoid any undue comparisons. We would like Riker’s battle with the two Son’A ships to be as riveting as any Star Trek battle to date. As mentioned above, because the Son’A are not yet much of a threat, this battle is not particularly dramatic. Also, because the

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ships are moving slowly, the battle does not seem that thrilling. What would happen if Riker jumped to warp, or full impulse power in the Briar Patch? Perhaps, Riker creates an ingenious navigation trick, similar to the Picard Maneuver or Kirk’s defeat of Khan, that confounds the Son'A and becomes known as the Riker Maneuver. However the battle is choreographed, this should be a defining sequence for the movie. ⋅ ⋅

We would also like Ru’Afo’s defeat to be as cinematic as possible. As stated above, as the stakes increase and the Son’A develop into a more prominent enemy, their defeat will become more satisfying. That said, we also want to ensure that the final confrontation is as explosive as possible. Perhaps, in the holo-battle Ru’Afo not only destroys the yacht, but the Enterprise as well. Although a tried and true device, the explosion of the Enterprise is always dramatic. Similar to the Next Generation episode, “Cause & Effect,” (#118) this explosion will seem real and therefore, shocking. When it turns out to be a clever ruse, the audience will cheer Picard’s ingenuity and Ru’Afo’s subsequent destruction. Let’s discuss.

PACE AND MOMENTUM We are concerned that the story loses momentum in the second act. As written, the first act is engrossing but, following the shuttle battle, the story occasionally lacks a sense of urgency. What is driving this section of the story? What does Picard suspect? Where are the Son’A? We would like the tension between Picard and Ru’Afo and Dougherty to continually build in this section. As mentioned above, as the stakes and the action sequences grow, the movie will have more force but we might also look at the following areas to help drive the middle of the story: ⋅

Perhaps Picard tells the Enterprise to commence freeing the hostages after Data is retrieved (p.33). This could make for a better transition to the away team going to the planet surface and builds on the momentum of the first act. Also, let’s clarify what the Enterprise crew expects on the planet surface. Do they think Data is in league with the Ba’Ku, or that he, alone, is detaining the hostages? Let’s make this clear. If the crew expects confrontation on the surface, this will add to the tension.

Can we smooth the transition between Data’s recollection of the events and Picard’s return to the planet (p.43)? This change seems abrupt and inexplicable. What makes Picard turn around? Let’s make this shift more dramatic. Let’s see Picard ordering the ship about. Perhaps we could include reaction shots from Ru’Afo and Dougherty when told that Picard is heading back. The distrust between Picard and the Son’A should grow in this scene. Let’s discuss.

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Perhaps, we can also show alarms sounding on Ru’Afo’s ship when Picard and Data approach the cloaked ship (p.46). As stated above, Ru’Afo should

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be aware of this intrusion. By driving Picard and Ru’Afo closer to a confrontation, the tension in the second act will remain heightened. ⋅ ⋅

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On a similar note, maybe we can again cut to Dougherty and Ru’Afo’s reaction to Picard’s investigation (p.48). Perhaps, this is when they start formulating a contingency plan to eliminate the Enterprise. If Dougherty has carte blanche from the Council, wouldn’t he go to all lengths to ensure success? As we continue to see the battle lines drawn, the drama of this section increases. Let’s make Dougherty’s orders to Picard more forceful (p.51). Dougherty should pull rank on Picard at this point and issue a direct order. Picard’s refusal to obey then becomes even more incendiary, leading up to their confrontation. Perhaps, Ru’Afo takes a defensive posture at this point. As mentioned above, now that Picard has directly refused Dougherty’s order, Ru’Afo realizes that he must take charge. Maybe, he sends troops to the surface to guard the cloaked ship, or goes to yellow alert. Let’s continue to show that the situation is escalating towards a showdown. We would like to make Picard’s conversation with Dougherty (pp.61-65) more electric. As written, we are unsure whether Picard’s decision to rebel is completely earned. Perhaps, the end of this conversation can be more emotionally charged, with Dougherty threatening to remove Picard from Command if he does not submit immediately. When Picard ultimately relieves himself of command, the gravity of the situation will be much more dramatic and understandable. Let’s discuss.

MAIN CHARACTERS Riker & Troi We would like to fully explore Riker’s and Troi’s love affair. As rendered, the moments they share are funny and often sexy, but we are concerned that the more serious aspects of their relationship are never fully addressed. For years, the palpable sexual tension between them has begged for resolution, so their consummation should carry a great deal of weight. If we play this simply for laughs, the significance of their reunion might be lost. Without detracting from the humor of their scenes, let’s show more of their love affair and give it a proper resolution. For example: ⋅

Let’s uncover more of Troi’s feelings about the resumption of their relationship. Currently, their shameless flirting at the beginning undermines Troi because she comes across like a vacuous teenager, rather than the sophisticated woman we know her to be. It might be more interesting if she resists Riker’s initial advances - if only to continue the game they have played for the past seven years. Troi should be apprehensive about taking this leap.

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Let’s show more of her perspective, so that we know she does not take this decision lightly. ⋅ ⋅

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Similarly, we would like Riker to work harder in seducing Troi. In Troi’s office, Riker oafishly kisses Troi and a few scenes later, they are in post-coital bliss. Is Troi this easy? This moment should be earned. The Briar Patch brings out Riker’s youthful exuberance, so let’s see him really sweep Troi off her feet. As mentioned above, maybe Troi does not give in at first - making Riker more determined. Perhaps, this is why he shaves his beard - to literally become the man he once was. Maybe, Riker becomes more daring in an attempt to impress Troi. Riker knows that seducing Troi takes sophistication, nuance and effort. Whatever his course of action, the consummation of this relationship should be well deserved. We should also clarify whether Riker and Troi’s amorous feelings are natural or created by the Briar Patch. As written, it is unclear whether the energy fluctuations created these feelings, or if the Briar Patch simply weakened their resistance - the equivalent of an interstellar vodka tonic. Let’s show that these feelings have always been prevalent, and that the Briar Patch simply undermines their previous resolve. At the end of the movie, we want to be sure this affair was meant to be. On that note, we need a more definitive resolution to Riker’s and Troi’s storyline. Following their brief kiss (p.69), their affair is never again discussed. Unlike Worf’s puberty or Picard’s hair, the consequences of this affair do not dissipate once the Enterprise leaves the Briar Patch. After they leave, will Riker and Troi revert to their previous dynamic, or is this the beginning of the next chapter in their relationship? Let’s address their future. Perhaps, we can create more moments between them in the second and third acts. Or maybe, we could include a scene or moment at the end that clearly indicates the direction of their relationship. This affair has taken so long to materialize that it requires a definite conclusion. Let’s discuss.

Worf Let’s consider giving Worf more to do. As rendered, Worf is too often an observer to the action, rather than a participant. Because he is such a popular character, we would like Worf to be actively involved in the story. Let’s see more of Worf’s expertise in solving problems, and take further advantage of his hilarious, yet often unintentional, moments. Worf delivers some of the best lines in this movie. For example: ⋅

Can we create more embarrassing moments from Worf’s puberty than just pimples, drowsiness and hair growth? We witness a few of his innocuous bodily functions, but what are the other effects of puberty on a Klingon? While Worf’s gorch is amusing, maybe we could get a bigger laugh from a more obviously teenage moment. Additionally, Worf would be perplexed by the blemish. “I haven’t had one of these in years... I swear.” Then, when he

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later experiences out of control hair growth, he grumbles out loud, “if figures that, of all of us, only I would get the downside of youth.” Let’s really experience the humor and humanity of this proud warrior’s awkward regression. ⋅

Also, we would like to consider increasing Worf’s role in the shuttle battle (p.25). As mentioned above, this scene can serve as a fun action sequence but it can also show Worf at his best. Perhaps, feeling the effects of the Briar Patch, Worf assumes control from Picard and aggressively takes the fight to Data. Or maybe Worf, and not Picard, deduces that a tachyon burst will force Data to reset his shields (p.28). Or, on a different tone, perhaps Worf’s weak stomach betrays him in the heat of battle and he is forced to excuse himself while the dogfight continues. Maybe Worf even tries to give Picard instructions while stifling the urge to get sick. Whatever we decide, we should make this exciting sequence replete with moments that are particular to Worf.

On a side note, let’s provide a better explanation for Worf coming to the Enterprise. As written, Worf comes aboard to discuss security arrangements for the Manzar colonies. This seems too convenient. Let’s think of a clever reason for him to be pulled from Deep Space Nine. Perhaps a celebration or a promotion of one of Worf’s former ensign’s. Worf’s inclusion should be important and necessary.

Beverly Like Worf, we would like Beverly to be a more significant character in the story. Beverly has played a relatively minor role in the previous two movies and perhaps we can find more for her to do in this story. As written, Beverly enjoys a few, good brief exchanges with Troi, but remains essentially in the background for most of the story. Let’s increase her presence throughout. For example: ⋅

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Perhaps, Beverly helps Geordi with his examination of Data (p.41). As the ship’s doctor and part-time forensic expert, she could help analyze Data’s recent meltdown. Maybe, Beverly and Worf engage the Son’A in the fight sequence on the trail (p.83). Perhaps, the energy from the Patch enables Beverly to complete some old combat training that she was never able to finish at the Academy. The reinvigorated Beverly, and the now aggressive Worf, team to dispose of the Son’A threat together. Perhaps, Beverly helps Data with his fascination of children. As the only parent of our central characters, maybe she tells Data a brief anecdote about raising Wesley that further shows Data the unadulterated joy of being a child.

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On a different tact, perhaps Beverly gets a little envious of Anij’s connection with Picard. Beverly and Picard’s affair used to be a great source of tension on the show. Maybe Picard’s new hairline and her renewed spirit rekindle amorous feelings in Beverly. Although she tries to suppress them, maybe an occasional comment slips out.

Barclay We would like to consider reducing Barclay’s role and filling this void with Beverly, Worf, or a new character. Barclay had a great cameo in FIRST CONTACT, but his popularity is questionable. The cheers from his appearance were more of the, “hey great, they included everybody” variety than effusive Barclay support. As mentioned above, both Worf and Beverly could benefit from more time on screen. Worf, in particular, might be a more natural choice in aiding Riker in his battle with the Son’A ships. However, this might be another opportunity for Beverly to reinvent herself. Or, similar to Hawk’s appearance in FIRST CONTACT, perhaps we could create an original character who would play a significant role in the next movie. Let’s discuss.

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Let’s clarify how the aging process on the planet works. As written, it is unclear who is affected by this process, and at what age this reversal begins. How are the Ba’Ku children affected? At what rate do they grow? Is Artim really twelve? Since the plausibility of this process is crucial, it needs to be clear and make sense. Can we provide a complete description of the pitfalls of traveling through the Briar Patch. Although Picard briefly describes the region (p.16), it is unclear why this part of space is so difficult to traverse. What happens if you go faster than one-third impulse power? How does it interfere with navigation? Perhaps, Picard gives a more thorough analysis of the Patch in this scene. Then the battlefield will be more clearly drawn in the final confrontations. We would like to state the Prime Directive early in the story. Although most fans have heard the Directive many times before, the casual movie-go’er might be unaware of the policy. Perhaps, in Ru’Afo’s first conversation with Dougherty (p.13), we can articulate the Prime Directive and explain why the duck blind is necessary. Perhaps we can also explain why such brief observation periods are mandated. Let’s start thinking about possible cameos for DS9 and Voyager cast members. These were extremely popular in FIRST CONTACT and might provide for some great moments in this movie. A few minor Picard notes: 1. Can Picard offer a better explanation for initially disobeying orders (p.12)? As rendered, it seems out of character for Picard to have such casual

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disregard for procedure. In battle, Picard has been allowed some latitude to maneuver, but he should have a more plausible justification for going after Data. Picard is a stickler for duty, and we might want to alter the tone of his conversation with Geordi to reflect that, under certain circ*mstances, bending the rules is allowed. 2.
 Let’s make Picard issues a more formal apology to the Ba’Ku for the intrusion (p.36). Picard has always been the vanguard for upholding the Prime Directive. It would be totally in his character to be contrite for the Federation’s recent actions and leave as quickly as possible. This creates trust between Picard and the Ba’Ku, and also establishes Picard’s position on the sanctity of the Prime Directive. Let’s discuss. Page Notes: 1.
 (p.1) - Let’s make it clear how long the Federation and Son’A have been observing the Ba’Ku. ** We would like to see the sketches of the Ba’Ku’s appearance as soon as you are ready. 2.
 (p.4) - Are there any signs that Data has received an external wound? 3.
 (p.4) - Let’s make it clear that the action is going on unbeknownst to the Ba’Ku. 4.


(p.11) - Let’s clarify why Data is needed for this mission.

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 (p.24) - Is Dougherty telling Picard the truth, or is he intentionally misleading him? 6.
 (p.28) - In Picard and Worf’s dialogue, let’s fully explain the tachyon burst so that when they use it again in the finale, the audience clearly knows this is the correct course of action. 7.
 (p.31) - It is unclear why Picard and Worf must destroy Data if they do not act immediately. 8.
 (p.36) - are the Ba’Ku upset at being spied upon? Should there be some reference to their feelings in this situation? They might come across as soft if they have no reaction at all. 9.
 (p.41) - When was Geordi previously not feeling well? Let’s make this more clear. 10.
 (p.52) - Data’s punchline is great, but perhaps he should say the complete line. 11.
 (p.60) - Can we show the contentment on Picard’s face as he shares this moment with Geordi? Seeing Picard’s satisfaction at the end of this scene makes his decision to reject Dougherty’s plan that much more dramatic. 12.
 (p.60) - Where did the Son’A ships come from? Have they been there all this time? Why does Ru’Afo call for the reinforcements? Let’s clarify. 13.
 (p.66) - Why is Ru’Afo still getting the treatments? We need to explain why the Son’A still have their shields up against the metaphasic energy they so crave.

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14.
 (p.67) - How is Riker aware of Picard’s agenda? Picard has been in civilian clothes on other away missions, so why does Riker immediately assume command? This needs to be more clear. 15.
 (p. 79 & 82) - Gallatin orders the Son’A phasers on stun on p. 79, but in the battle, the Son’A seem to be shooting to kill. We need a better understanding of how intense the conflict is at this juncture. 16.
 (p.88) - Let’s make sure to payoff Artim’s fear of being ostracized later in the script. 17.
 (p.106) - Again, are the Son’A phasers set to stun or kill? This can be more clear. 18.
 (p.113) - What Starfleet personnel have quarters on the Son’A ship? Let’s clarify.

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Okay, here’s another one of those critical moments where the decisions you make can change the entire direction of the movie. Ask yourself what you’d have done as the writer at this juncture. There are only three months left before production begins so the choices you make better be good ones. The notes from Patrick and the studio raised several difficult questions that Rick and I had to consider. At the core was the most fundamental question of all: was this ‘change of pace’ of ours too much of a change of pace? Were the stakes too low? Was the story too soft? Was the action too small? Everybody had endorsed our original plan to emulate the warm and funny Star Trek: The Voyage Home but would it be possible to do that kind of movie without sacrificing the “position of action heroes” that Patrick felt strongly about? If so, should we abandon this latest structure and re-build it once more -- this time as a stronger adventure story? Rick and I hated the notion of undertaking structural revisions just as we were about to begin prep. That would create chaos for all the production people. Plus we still felt we were telling the story we wanted to tell in an effective manner. But was it, as Patrick put it, “an extended episode of the series” (a description that would be repeated by others later on.) Yes, I had to admit this story would play well on television -- television shows often focus on character -more so, I think, than contemporary action movies do. But at the same time, I continued to feel there had been many great films, some of which I’ve already mentioned here like The Seven Samurai and Lawrence of Arabia, that created sweeping epics from similar stakes. I believed this story could fill the big screen. As the day ended after a long meeting, Rick, Jonathan and I decided that we would protect the basic structure of the script but that each and every action sequence would be revised until everyone was happy with the level and quality of action in the picture. And to heighten the stakes, there would be no suggestion that elderly members of the Federation council were doing this out of personal motives. We would make it clear in Dougherty and Picard’s confrontation that this represented an internal crisis for the Federation -- it was an attack, Picard would say, on its very soul. The rest of the notes would be easier to solve by comparison. Our course firmly set, I went back to my office and started making revisions. These revisions would continue until four weeks before the picture opened in theaters...

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PRE‐PRODUCTION
 December
1997
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March
1998

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PREP
 As pre-production got underway, changes, large and small, were made every day. Space precludes me from taking you through each new draft of the script. Instead, I’ll concentrate now on the specific sequences that required the bulk of our attention before they were ready to go before the camera. It would take about three months to prepare the script for production. This would be the responsibility of Executive Producer/Production Manager Marty Hornstein who reported to Rick. (In features, a producer outranks an Executive Producer; in television, it’s the reverse. I have no idea why.) Marty’s first job was to budget the current screenplay to see how much it would cost to produce as written. He started with a “breakdown” of the script, scene by scene -- essentially a list of everything that would be necessary to make the movie, including the number of actors, extras, costumes, wigs, props, sets, the amount of film, camera equipment, etc., as well as the number of behind-the-scenes crew necessary to make things happen -- everyone from assistant directors to food caterers. He sent the script to the department heads who needed it to prepare cost estimates. Script distribution included the production designer, the set designers, the art department staff, the costume designers, the hair and make-up designers, the construction team, the camera department, the post production and visual effects people, the transportation department, the distant location scouts, the casting personnel and many more -- eventually, over a hundred people. As soon as the script was distributed, a synopsis of it showed up on the Internet. Hollywood gossip isn’t new but the net has brought a new and disturbing twist by creating public impressions and opinions of a product that isn’t even a product yet. Some individuals who run their own entertainment web sites go to extraordinary lengths to get their hands on unfinished scripts or sneak into test screenings of unfinished films. They want the “honor” of being the first to preview the new movie. Whoever wrote the synopsis of the script did a lousy job. Have you ever heard someone try to explain a joke? Well, that’s what it was like to read his description of my script. Readers on the net responded by posting messages in Star Trek bulletin boards saying how unhappy they were about the new movie. I started getting angry letters. Some were from people outraged that Picard would have a romance with anyone other than Beverly Crusher (there’d been sexual tension between them in the past). One letter was even from an unhappy librarian who condemned me for perpetuating a negative stereotype of librarians. Harmless? Up to a point. But later, Entertainment Weekly would quote these sentiments in an article that said fans were not enthusiastic about the upcoming “kinder, gentler Trek”26 film. So, now an opinion on a movie that had never been seen by anyone because it didn’t even exist yet was being passed on to a national readership. 26

Entertainment Weekly, Oct. 2, 1998

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We’re talking about Buzz. Buzz can kill a movie before it ever opens. I don’t know what to do about Buzz. But I know, in the creative process, I have to ignore it. Which is what I did.

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ACTION
 My first priority was to add an action beat with Picard, Data and Anij in the middle of the script. That seemed to be everyone’s first note. Rick and I decided that when Data had taken the hostages on the planet, some Son’a officers at the cloaked holoship might have managed to elude him. They could still be there waiting to be rescued by Ru’afo. When our heroes find the ship, it could lead to action. But to make it unique and “original,” we decided to hide the ship on the bottom of a lake instead of a meadow: EXT. PLANET SURFACE - DAY27 Picard, Data and the Ba'ku have climbed down to the lakeside where Data is exploring with a tricorder... DATA Captain, I'm showing a massive hydrothermal flow... it's interfering with other tricorder functions... PICARD Hydrothermal flow? ANIJ There's a network of underground aquifers running off the lake... PICARD Is there any access? ANIJ Not since the damn was constructed... there's no way to get in... ARTIM Yes, there is... Off their reactions...

27

Artim, the alien boy, has just pointed out where he saw the first shots fired...

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ANGLE BY THE WATERFALL as Artim leads Picard, Data, Anij and Sojef along a dangerous precipice under the falls... behind them the rest of the Ba'ku watch from a safe vantage point... ARTIM We come down here all the time... As they enter an open cavern, a stream of water flowing out along the bottom... SOJEF When we get back, you and I are going to have a talk about boundaries, Artim... INT. CAVERN - DAY Data and Picard use palm beacons to light the way... the walls are dripping wet and there is only a narrow path surrounded by muddy water oozing it's way toward the waterfall... stalactites and stalagmites and other dripping stones are all over... colorless crustaceans and massive beetles scatter away from the feet of the people as they move along the path... Sir...

DATA

He moves to an odd print he sees on the ground... Picard examines it with him... DATA This print would have been made by the boot of one of the isolation suits. PICARD Like the one you were wearing that day? DATA Yessir.

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They move deeper in... WIDE SHOT - A GALLERIE OF A CAVE SYSTEM (MATTE SHOT (OPTICAL) as they move deeper in... THE PALM BEACON BEAM shining on the wet walls... moves to a chamber... and reflects off something metal... PICARD reacts, moves the group toward the chamber... as they enter... INT. CHAMBER - CONTINUOUS to see they have been transformed into ad hoc quarters... with a couple of bunks, some high tech equipment, even a stove... the metal reflection came from a pot of beans on the stove... ARTIM I didn't know this was down here. DATA Neither did I. PICARD There was nothing about this in your mission agenda? Data casually inspects the pot of beans. DATA Nossir. I believe we should depart the premises, sir. Why?

PICARD

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DATA The beans are still hot. Picard reacts and begins to move the people out...

INT. CAVERN - CONTINUOUS (OPTICAL) but as they come out... they are fired on by two Son'a officers... as the shots miss and hit the cave walls, water comes out of the holes they make... Picard and Data pull their phasers and fire as Sojef grabs Artim and all retreat into the darkness now punctuated by plasma charges... NEW ANGLE - (OPTICAL) as our group finds themselves backed into a smaller cave... PICARD Apparently you didn't take the entire mission team hostage when you went crazy, Commander... DATA A significant oversight. I am sorry, sir. As I said, the hydrothermal flow interfered with sensor... He's interrupted by several blasts from the Son'a outside their entrance... the shots hit the wall behind them which breaks apart and water begins to fill the room... Artim!

SOJEF

The boy disappears into the flowing water as it fills the cave... Data virtually dives in and brings him out gasping for breath... Anij struggles to keep her head above the water as it quickly rises, filling the

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170.

chamber... they try to make their way to the only exit... but as they do, the Son'a outside fire at them preventing their escape... the water is up to their necks now... and Picard desperately seeks a solution... he sees... P.O.V. - THE CEILING A strong trickle of water coming from one spot just outside the exit to the chamber... RESUME PICARD - (OPTICAL) as he aims his phaser... Data!

PICARD

Data understands, hands Artim back to Sojef and aims his phaser at the same spot... they fire together... ANGLE - THE CEILING - (OPTICAL) as the phaser fire hits it... it blasts open a hole that sends muddy water pouring down and then the force of that water pushes the hole wider... THE SON'A react as they see the hole's about to collapse... and they start to retreat but... A LARGE SECTION OF THE CEILING caves in... and a huge force of water falls into the cavern... THE SON'A disappear into a muddy deluge that swallows them up and clearly kills them...

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ANGLE as the first burst of water subsides and the flow evens out... Picard pulls Anij and Data helps Sojef and Artim out of the water... but the cavern has been turned into a raging river... yelling... ANIJ How do we get out now? PICARD Hold on to me... She grabs on in the intimate hug that jeopardy brings... and Picard eases out into the flow of water and lets the current take him... Data follows suit with Artim and Sojef, the latter not enjoying being intimate with an android. Off his unhappy look -DATA I am capable of floating in the event of an emergency, sir. It would be wise for you to hold on. Sojef knows a good idea when he hears one... and they move into the water and let the current take them... EXT. WATERFALL - DAY as they all come out in the new river and fall over the waterfall and splash harmlessly in the water several yards below... other Ba'ku move to rescue them... WITH PICARD AND ANIJ bonded together by water... get their bearings... she looks to him with appreciation... ANIJ You can let go now.

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He grins lightly and does... Data, Sojef and Artim are pulled up on shore by others... from above, at the damn -BA'KU#2 Sojef, look at this! lake!

In the

Picard and Anij look up and start to climb up to see what he's talking about... ANGLE as they get to the top of the damn and look to see...

THE LAKE - (OPTICAL) is slowly draining... revealing a mud-covered cloaked ship... Rick called me a week or so after I wrote the new sequence. “I went to a preview of Titanic last night.” “Is it as good as they say?” “It’s amazing. But it’s three hours of people trying to keep their heads above water.” “Ours is muddy water.” “It’s still water.” “I could change it to mud. Thick, heavy mud. Nobody on the Titanic died from mud.” So I changed the water to mud. But the truth is, I hated the sequence. It was gratuitous action, not at all organic to the story. Marty Hornstein returned with a preliminary budget. I’m not at liberty to discuss the final budget, but I can tell you that his estimate for the current script was tens of millions of dollars more than the studio intended to give us to produce this movie. From this moment on, all creative decisions would be affected by our need to control the budget. The studio heard the numbers and very simply said: bring it down. There’s only one way to bring the budget down and that’s to cut things out. In a movie like this, that generally means action and special effects. So, at the same time the studio was telling us we needed more action to make the picture better, they were also telling us we needed to lose action to meet the budget.

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If we had to lose action, I argued to Rick, then let’s lose the gratuitous action that we’d just put in act two. Yes we need some kind of action there, but let’s keep it simple. We’ll put the ship under water, we’ll have a great special effect when we reveal it, we’ll heighten the mystery. Our people can go into the holoship and one of the Son’a crewmen comes out of the hologram and starts shooting and we fire back and he goes down and that’s it. It’s simple, comparatively cheap, and it’ll give us a couple of jolts in act two. Can you believe it? The writer suggesting they throw out the last two weeks of his work? Look, if I’d been passionate about this sequence, I would have fought for it. But if we didn’t cut here, we’d have to cut something else out that I did care about. And a surprising thing is that cutting things out of a script can be liberating. I can’t tell you how often I’ve made budget cuts only to say to myself -- hey, you know what? It’s better now. That’s how I felt about this rewrite:

EXT. PLANET SURFACE - DAY - LOOKING DOWN TO SEE A SMALL LAKE - (OPTICAL) Picard, Data and the Ba'ku have moved toward a dam where Data is having trouble with his tricorder... DATA Tricorder functions are limited due to heavy deposits of kelbonite in these hills... PICARD How about a passive radiation scan? Data adjusts his tricorder... reacts... DATA Curious, there appear to be strong neutrino emissions coming from the lake... Staying with Data as he follows the tricorder to the edge of the lake... a brief pause... and then in a Harold Lloyd sort of moment, he steps into the lake up to his ankles, pauses again to look at the tricorder

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174.

and then continues to walk straight into the lake until he disappears under water. ARTIM reacts, astounded... looks to Picard... ARTIM Can he breathe under water? PICARD Data doesn't breathe. ARTIM Won't he rust?

No.

PICARD (smiles to himself)

The boy turns his wide eyes back toward the lake. UNDERWATER - DATA (OPTICAL) An eel and a fish investigate him as he stands on the lake bottom, examining his tricorder... EXT. LAKE - DAY Data emerges at a distance from the others... calling -DATA Sir, I believe I know what is causing the neutrino emissions... He begins to climb to the top of the earthen dam. he does... ARTIM (fascinated) Are there other machines like him in the offland?

As

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SOJEF The offland is no concern of yours. ANGLE WITH DATA He reaches the top of the dam and turns a heavy wheel that might usually require the strength of two men, opening a floodgate... the water runs off and as we push to the falling water... TIME CUT: WITH PICARD reacting as he looks down at the lake... ANGLE (OPTICAL) a strange displacement of water appearing as the lake drains... something invisible is sitting in the water... a bird lands on top of it... and as the water sinks lower, spilling off the sides of the invisible object, the shape is revealed to be that of a cloaked spaceship. PICARD As Data rejoins him, holding his tricorder... DATA The vessel is clearly Federation in origin, Captain. PICARD (quoting Dougherty) 'Just a few loose ends to tie up.'

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As they move to a rowboat... Artim begins to follow but Sojef puts a firm arm on his shoulder. SOJEF We're not interested in such things. Anij looks to Sojef... I am.

ANIJ

And she hops on board the rowboat with Picard and Data... decidedly not trusting either of them to go alone... PICARD It might be wiser for you to stay on shore. Anij's answer is to grab an oar and push them away from shore... as Data and Picard exchange a glance, Picard takes the oar from her and... WIDE - (OPTICAL) Picard, Anij and Data row closer to the invisible ship. CLOSER - THE ROWBOAT - (OPTICAL) Data presses controls on his tricorder. opens. Picard and Data draw phasers...

A hatch

INT. HOLOGRAPHIC SHIP/VILLAGE - (OPTICAL) As they climb in to find themselves in an identical image of the Ba'ku village. Anij is stunned... DATA (off tricorder) It is a holographic projection.

THE WRITING OF STAR TREK: INSURRECTION Moving to a gap that shows the metal holo-grid... DATA (CONT'D) Incomplete, I might add. PICARD (to Anij) What you're seeing is a computer driven image created by photons and forcefields... ANIJ I know what a hologram is, Captain. The question is -why would someone want to create one of our village? PICARD (considering) Data, if you were following the children and discovered this ship... A beat as his mind works... DATA It is conceivable I was shot to protect the secret of its existence. PICARD (nods, musing aloud) Why duplicate the village except... to deceive the Ba'ku... ANIJ Deceive us? PICARD To move you off this planet. You go to sleep one night in your village... wake up the next morning in this flying holodeck transported en

177.

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178.

masse. Within a few days you'd be relocated on a similar planet without ever realizing it. DATA Why would the Federation or the Son'a wish to move the Ba'ku? PICARD I don't know. We may notice a look in Anij's eyes - she knows why but doesn't intend to say. Picard and Data don't notice her reaction... ANGLE - (OPTICAL) Suddenly wham! -- a plasma charge is fired from the shadows of the "village" hologram... and then another and another... the shots hit walls revealing portions of the holo-grid (an effect we will see again later during the final action). Plasma ricochets off the walls spraying sparks over them all... as Data fires back, Picard grabs Anij and shoves her out the hatch for her safety... ANGLE OUT THE HATCH - (OPTICAL) as she falls several yards into the water making a big splash... Picard turns back and starts firing...

INT. HOLO-SHIP - (OPTICAL) A brief, intense exchange of shots... creating more gaps in the holo-image... and finally a Son'a officer falls off the roof of a holo-building, unconscious. PICARD Computer, end program and decloak the vessel.

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And as the holo-image DEMATERIALIZES, they're standing on a holodeck. EXT. HOLO-SHIP - (OPTICAL) DECLOAKING... Anij splaying her arms to keep afloat in the water... Picard and Data stick their heads out of the hatch... ANIJ I can't swim! Data and Picard promptly jump in after her... PICARD (reaching for her) Don't panic... He safely grabs her... ANIJ I've been shot at... thrown into the lake out of an invisible ship that's come to abduct us all... what's there to panic about? Data twists his neck a certain way and we hear a slight technical re-alignment and suddenly he floats... DATA In the event of a water landing, I have been designed to serve as a flotation device. Anij hangs on to Data as Picard swims over to retrieve the rowboat... As pre-production continued, all the sequences with visual effects continued to go through revisions as storyboards were developed by Co-Producer Peter Lauritson who would be in charge of the opticals28 to be added in post production and Jonathan Frakes whose direction had to be coordinated with those 28

Visual Effects added in post production

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optical effects. Until now, my imagination had no limits, but the storyboards made clear what could be done in a sequence like the discovery of the holoship based on the budget and the available technology. I’d study the storyboard, make certain it was consistent with the needs of the story, and then I’d rewrite the action in the sequence to follow the storyboard.

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181.

THE
END
 The studio wanted the final confrontation to be as explosive as possible and Patrick felt this was one of the most important places for Picard to be an action hero. I understood his concern. We liked the idea of using a “Sorvino Switch” to fool the villains just as they had intended to fool the Ba’ku but it forced Picard to do all of his heroics off camera. In addition, the destruction of the collector seemed an afterthought and the final jeopardy that took Ru’afo to his doom felt tacked on. The first thing I did to give Picard a more active role in the resolution was to make the Son’a first officer, Gallatin, less inclined to help. He finally turns only when confronted by the force of Picard’s personality: INT. SON'A BRIG - (OPTICAL)29 Picard has climbed the rear wall with help from two Ba'ku, examines the forcefield generators in the ceiling. ANIJ (a warning) Jean-Luc... Gallatin arrives... armed with a hand weapon. it at Picard, he turns off the forcefield...

Aiming

GALLATIN Come with me. Picard measures him for a moment then comes out, smiles 'don't worry' to Anij... Gallatin restores the field and motions for Picard to exit... INT. SON'A CORRIDOR walking to a turbolift... unusually cordial considering the circ*mstances -PICARD It must have been strange for you. (off his look) 29

Gallatin has just been ordered to insure the death of Picard and the Federation crew.

THE WRITING OF STAR TREK: INSURRECTION When you were a hostage. Surrounded by all the friends and families you knew so many years ago. All of them looking exactly as they did. Almost like... looking through the eyes of childhood again. Gallatin presses a panel at the lift... Picard fixes his eyes on him, evenly -PICARD And here you are closing those eyes... trying not to see what the bitterness has done to the Son'a... how it's turned Ru'afo into a madman... and to you. (beat) It's turned you... into a coward. (off his reaction) A man who denies his conscience. The turbolift arrives... Get in.

GALLATIN

Picard enters... INT. TURBOLIFT - CONTINUOUS PICARD A coward... without the moral courage to prevent an atrocity. You offend me. GALLATIN (incredulous) Is this how a Federation officer pleads for his life?

182.

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183.

PICARD I'm not pleading for my life. I'm pleading for yours. (beat) You can still go home, Gal'na. Gallatin looks at Picard a long, miserable beat, then... GALLATIN Computer, close turbolift doors. The doors close.

Gallatin lowers his weapon.

And then Rick and I went to work on a battle between Ru’afo and Picard on board the massive collector in space. The greatest problem was avoiding a similar climax to the movie Star Trek Generations. At the end of that movie, the villain was trying to launch a weapon into a sun that would destroy a planet. So was our villain. I suggested we change the sun to Saturn-like rings around the planet. The fountain of youth effect could come from metaphasic dust in the rings. (They would also give our space shots a unique look.) But there were other problems. After watching sequences from the previous two films, I realized there was a danger that the action itself might also resemble the final fight in Generations:

TO:
 

 RICK
&
JONATHAN
 
 FROM:
 
 MICHAEL
 
 RE:

 
 THE
ACTION
FINALE
 
 As
I
said,
I’m
really
not
so
concerned
about
the
hull
sequence
 in
First
Contact
but
the
similarities
I
saw
in
Generations
disturb
 me.

Let
me
list
the
ones
I
remember:
 
 1.

Maguffin
is
something
to
be
launched
and
ignited
that
will
 destroy
a
planet.
 
 2.

Mano
a
mano.

Picard
and
villain
battle
one
on
one.
 


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2A.
Fisticuffs,
no
shooting.
 
 3.

Picard
disabling
controls
as
time
running
out.
 
 4.

Danger
of
falling.
 
 5.

Villain
dies
at
controls
that
Picard
reconfigured.
 
 Differences:
 
 A.

Setting.
 
 B.

De-aging
morph.30
 
 Some
of
the
things
(like
#1,
&
#5)
can’t
really
be
changed
at
 this
point.

So
we
should
look
hard
at
the
other
three.
 
 Overnight
thoughts.

Everything
costs
time
and
money:
 
 Re:
#2/2A

Make
it
three
on
three.

Worf
and
Data
provide
 covering
fire
for
Picard.

Supporting
players
give
us
a
phaser
 battle.
 
 Re:#3

Make
it
more
of
a
climbing-race
to
the
injector
 sequence
instead
of
Picard
getting
to
the
controls
so
early...
 maybe
Picard
can’t
transport
over
so
easily...
Ru’afo
has
put
 up
shields.

But
Worf
can
get
him
through
a
pinhole
of
some
 sort
on
a
low
level
of
the
collector...
and
then
he
has
to
climb
a
 long
way
as
time
is
running
out...
the
disarming
process
at
the
 top
is
not
so
complicated...
it’s
getting
there
that’s
hard...
 Ru’afo
climbs
trying
to
block
him...
 
 If
we’re
three
on
three,
Picard
can
be
blocked
by
one
of
the
 Son’a
on
the
way
up
the
structure
and
knock
him
off
to
his
 death...
if
it’s
one
on
one...
it
can
be
a
bungi
jumping
type
fight
 between
Picard
and
Ru’afo
that
Picard
wins
long
enough
to
 get
to
the
injector
and
get
the
circuit
before
Ru’afo
gets
back
in
 time
to
be
launched.
 
 Give
Picard
and
anyone
else
24th
century
ratchets
 30

Morphing is an optical effect which combines a series of images, i.e. Ru’afo changing from old to young in a matter of seconds.

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185.

and
climbing
tools
to
use
in
his
climbing...
 
 Make
the
structural
elements
reflective
like
mirrors
to
create
 multiple
images
of
Picard
and
Ru’afo
and
others
to
give
a
 weird
“Lady
From
Shanghai”31
effect
to
the
final
sequence.
 Make
the
space
where
Picard
has
to
go
to
disarm
the
injector
 incredibly
small,
like
room
for
only
one
and
a
half
people,
so
 that
the
final
grappling
is
cramped
and
Picard
and
Ru’afo
are
 virtually
pressed
together
intimately
like
lovers.
 
 Let’s
talk.


After much discussion and many different versions, the final action sequence looked like this: INT. SON'A BRIDGE32 WORF Captain... He motions to the digital display... the countdown has started over, counting backwards at 02:55 now... Picard reacts... Gallatin works the controls... GALLATIN The separation protocols have been reset on board the collector... I can't override... PICARD Scan for lifesigns. One.

WORF It's Ru'afo.

PICARD Can you beam him off? 31

Reference to 1948 film directed and written by Orson Wells, based on a novel by Sherwood King. 32 Picard and Gallatin have just successfully taken control of the Son’a Bridge...

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186.

WORF Negative, sir. He's raised shields. PICARD Is there any other way to disable the injector? Perhaps.

GALLATIN

Gallatin calls up... ANGLE - COMPUTER DISPLAY SHOWING THE INJECTOR ASSEMBLY - (OPTICAL) isolating the section that we saw launched into the rings in the simulation... GALLATIN (CONT'D) If we could get onto the collector, we could remove the ignition matrix directly from the injector assembly... WORF (checking panels) Sir, there's a small opening in the shields at the base of the coupling adapter... I might be able to beam through it... A highlighted area on the graphic identifying Worf's beam-in spot shows us it's at least a couple of hundred meters away from the injector assembly... Picard glances at the countdown... it's at 02:31... he frowns, nods, let's do it. But as Worf begins to move toward a transporter pad... PICARD Commander, remain at your post.

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WORF (reacts) Sir... PICARD Mister Worf. Picard doesn't pause to give reasons, moves toward the transport station, mind working... to Gallatin -PICARD The ignition sequence -what can you tell me? GALLATIN The thrusters activate one minute before separation, you'll see the cryogenic tanks venting... don't use any laser tools or weapons after that; they could ignite the propellant exhaust. The substructure will retract fifteen seconds prior to separation. The countdown is at 02:11 as Picard grabs a phaser rifle.. INT. COLLECTOR - (OPTICAL) The weird cavernous room is left with a skeleton of structural elements now that all the sails are fully unfurled... it almost reminds of the support for an old-time roller coaster -- a cobweb of crisscrossing pipes, and conduits and planks... SON'A COMPUTER VOICE Separation in two minutes. RU'AFO - (OPTICAL)

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in a control area safely removed from the injector, working controls... the digital display moving back from 01:57... he doesn't immediately see -ANGLE - PICARD - (OPTICAL) MATERIALIZING... maybe two hundred meters away from the injector. This is not an area built for manned operation... so Picard has to make do with the structural elements... he's been beamed to a platform near the base of the sail substructure... his phaser rifle is strapped to his chest, commando style... he begins to climb toward the injector...

WITH RU'AFO - (OPTICAL) an intruder alarm has sounded on his console ... he reacts... looks up at P.O.V. - PICARD - (OPTICAL) climbing across the crisscrossing structure toward the injector... RU'AFO - (OPTICAL) fires a hand weapon toward Picard but it ricochets off the structural elements harmlessly... PICARD - (OPTICAL) looks down, making eye contact with Ru'afo, presses on... RU'AFO - (OPTICAL) abandons the control area, begins to climb after him... the countdown has reached 01:42.

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WIDE - (OPTICAL) as the two look like spiders crawling across a web... and the trick for Ru'afo is to angle himself so he can get a clear shot at Picard... ANGLE WITH RU'AFO IN FOREGROUND - (OPTICAL) Picard moves into clear view several dozen meters away... Ru'afo steadies himself, fires, barely missing -PICARD - (OPTICAL) but hitting the plank that he's on which snaps and he falls, barely grabbing a nearby pipe... RU'AFO scrambles toward him... PICARD (OPTICAL) swings on the pipe and pulls himself Tarzan-style along the structural elements until he can get a footing... sees... RU'AFO closing the distance between them... PICARD grabs his phaser rifle and... WIDE - THE SPIDER WEB SHOT - (OPTICAL) sprays shots to force his pursuer back and then scrambles the last few yards toward the injector assembly...

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ANGLE - RU'AFO IN THE FOREGROUND gets Picard in his sights again and is ready to pull the trigger when suddenly the beam fusion reactors activate the cryogenic tanks vent nitrogen gas, pre-launch ice falls away from the injector... SON'A COMPUTER Separation in one minute. Ru'afo pulls back the weapon, knowing he can't fire without igniting the fumes now... he climbs in a hurry, tired and out of breath... ANGLE IN THE INJECTOR ASSEMBLY (OPTICAL) where another digital display shows the countdown at 00:55... Picard, breathing hard, moves to a wall of circuits where he finds the ignition matrix... but before he can pull it out... RU'AFO Stop. Picard turns to see Ru'afo on the support structure, climbing up toward him, his gun trained on Picard... Picard glances again at the countdown which has reached 00:42... both men are exhausted, sweaty and out of breath... fumes billow between them... PICARD We're getting too old for this, Ru'afo. RU'AFO After today, that won't be a problem. For either of us. SON'A COMPUTER VOICE Separation in thirty seconds. RU'AFO Just step off the injector.

190.

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191.

PICARD Are you really going to risk igniting the exhaust? Their eyes are locked.

Picard smiles.

PICARD No? All right. Then I will. Ru'afo reacts as Picard grabs his rifle and fires a single shot at the fumes as he dives for cover behind a standing console... No!

RU'AFO

There's a tremendous flash and smoke... Ru'afo is knocked back by the impact, his hood thrown off, revealing the stretched skin stapled to his head... he scrambles to his feet. Picard is no longer visible through the smoke... Ru'afo climbs onto the injector, moves quickly to the spot where Picard was standing... Picard is gone... Ru'afo looks at the circuit board -the ignition matrix has been pulled out... PICARD Looking for this? He spins to see Picard holding the ignition matrix, standing where he just came from -- on the support structure which has begun retracting from the injector..... the countdown is at 00:10. ANGLE FROM THE SUPPORT STRUCTURE AS IT RETRACTS Picard, moving slowly away from Ru'afo who's still on the injector. As Ru'afo sees the countdown, he looks for a way to get off, can't find one... his eyes, filled with panic, connect with Picard's... PICARD Take my arm! Picard reaches out his hand.

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192.

RU'AFO hesitates... then reaches out... THEIR HANDS stretch to within inches but the support structure has retracted too far away... THE DIGITAL DISPLAY - 00:00 TWO SHOT: PICARD AND RU'AFO - (OPTICAL) as Ru'afo slides away with the injector as it's launched... a protective forcefield zaps into place as it enters space... Picard watches as it moves toward the rings... EXT. COLLECTOR - CONTINUOUS (OPTICAL) As we saw in the simulation, the injector continues to move toward the rings... INT. INJECTOR - ANGLE THROUGH THE FORCEFIELD (OPTICAL) to see the rings getting closer and closer... and as we burst into them... the bright colorful metaphasic dust and gases swirling around us like a hurricane... RU'AFO - (OPTICAL) begins to change... growing younger and younger... face-lift falls into middle-age... then taking on the Ba'ku facial skin pattern as he reaches young adulthood... then adolescence... then childhood. White out.

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193.

UP
THE
MOUNTAIN
 Patrick really missed the Alamo and wanted to change the story so Picard would have to defend the village instead of leading the people up a mountain. I tried for weeks but I just couldn’t find a credible way to keep the Ba’ku in their village. Unlike The Seven Samurai where the village and the crops must be saved, the village in our film was of little consequence. It was the people who must be protected. The last thing Picard would want to do, it seemed to me, was to keep all of the people in one central location. He’d spread them as far apart as he could to delay the Son’a abduction. None of us liked the idea of spending a great deal of time in caves. We’d used caves a lot on the TV series. We talked about creating ancient Alamo-like structures in the mountains for Picard to defend, but the budget ultimately defeated that idea. Caves, it would have to be, so I tried to create caves that were unlike any we’d seen before. I filled them with mud and mineral hot springs. In one version, I had an exhausted Doctor Crusher about to take a rejuvenating mud bath in one of the mineral-rich caverns until she sees a llama urinating in the mud. After reading that, Rick went home and told his wife, “I think Michael’s starting to lose it. He wrote a scene today in which a llama pees on Beverly Crusher.” The scene didn’t stay in the picture. We hadn’t made much progress in cutting the budget and I was beginning to come to the conclusion the trek up the mountain would play better if we tightened it. So we started taking dollars out of the mountainside. The first thing to go was the phaser fight on the trail and all the ground troops associated with it. Then, to my regret, we lost the flying motorcycles with the enemy troops firing weapons in ride-by attacks. Not only was the sequence terribly expensive, it reminded a lot of people of the Stormtrooper speeder-bike chase in The Return of the Jedi. I argued that every western has people riding horses; why couldn’t more than one science fiction movie have people riding antigravity devices? It was a moot argument. Again, the budget made the decision for us. The flying motorcycle gang was replaced by automated drones. At the same time we were cutting back the ground action, the studio was asking for a bigger space battle for the Enterprise. And because the studio felt that the character of Barclay was getting more attention than some of our regular characters, we decided that La Forge would join Riker on the ship. With the changes to both sides of the action, this is what the new sequence looked like: EXT. SPACE - THE ENTERPRISE - (OPTICAL) Moving at one-third impulse through The Briar Patch... INT. BRIDGE

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194.

Riker at Command, Perim at Ops, La Forge at Conn, Daniels at Tactical, supernumeraries... PERIM Commander, I'm showing two Son'a ships on an intercept course. RIKER How long 'til they reach us? PERIM Eighteen minutes.... LA FORGE We're not going to be able to get a transmission out of here for at least another hour... DANIELS They're hailing us. RIKER Tell them our transceiver assembly is down, that we can send messages but not receive them. Daniels sends the message... a beat... DANIELS I don't think they believe us. RIKER Why not? Boom... a small explosion well off target... the ship shakes gently... RIKER (off sensors) A photon torpedo. (dry)

THE WRITING OF STAR TREK: INSURRECTION

195.

Isn't that the universal greeting when communications are down? LA FORGE I think it's the universal greeting when you don't like someone. Another boom shakes them slightly... RIKER Full impulse. LA FORGE The manifolds can't handle full impulse in The Patch, Commander. RIKER If we don't outrun them, the manifolds will be the only thing left of this ship. LA FORGE (nods) I'll be in Engineering. La Forge exits.

A supernumerary quickly replaces him.

RIKER Red alert! All hands, battle stations! EXT. TRAIL - DAY Troi and Beverly are sitting. As Data comes over and delivers Starfleet rations... mid-conversation... TROI And have you noticed how your boobs have started to firm up? CRUSHER

(dry)

THE WRITING OF STAR TREK: INSURRECTION Not that we care about such things in this day and age. TROI Uh huh. Data glances at their breasts as he hands them plates... CRUSHER Thank you, Data. We stay with him as he takes the tray to Worf who looks at the plate with disdain... WORF I have an odd craving for the blood of a live Kolar beast. (off Data's look) The environment must be affecting me again. DATA (agreeing) And have you noticed how your boobs have started to firm up? (Worf reacts) Not that we care about such... He's interrupted by the distant sound of approaching thrusters... ANGLE - TWELVE SON'A SHUTTLES (OPTICAL)33 coming over the horizon... WORF (hits combadge) Take cover!

33

Eventually the twelve ships were cut back to two in post production.

196.

THE WRITING OF STAR TREK: INSURRECTION

PICARD AND ANIJ running back to join the others, reacting to the approaching shuttles... they look up to see --

THE SHUTTLES - (OPTICAL) overhead, dropping dozens of... FLYING DRONES - (OPTICAL) the size of footballs with parts rotating, blinking, scanning... EXT. DRONE POV - FLYING ABOVE THE TRAIL - (OPTICAL) The Ba'ku scattering as drones fly over them... DATA AND ARTIM - (OPTICAL) react, Data firing at the drones as Artim crawls behind a rock... PICARD AND WORF - (OPTICAL) open fire with phasers destroying two, but the third fires a new kind of weapon hitting -CLOSE ON A BA'KU WOMAN'S BACK as it's tagged with a tiny device fired from the drone... ANGLE - THE BA'KU WOMAN - (OPTICAL)

197.

THE WRITING OF STAR TREK: INSURRECTION

198.

DEMATERIALIZES... a fraction of a beat later, Picard blasts the drone... more people DEMATERIALIZE as the drone attack continues... WORF Isolinear tags. Their transporters can lock on to them. PICARD We have to find shelter... ANIJ There's a cavern at the base of the next hill... PICARD (signaling to the others) This way! VARIOUS - (OPTICAL) on our principals providing covering fire as the Ba'ku move quickly ahead... more drones fly in, firing their tags, more Ba'ku are hit and DEMATERIALIZE... our people fire repeated bursts destroying several of them... EXT. SPACE

- THE ENTERPRISE - (OPTICAL)

exchanging fire with the two Son'a ships in pursuit, a trail of hot exhaust coming from the Enterprise... INT. BRIDGE Seriously damaged... plasma leaks, smoke... Perim still at Ops... a supernumerary at Conn... DANIELS Shields at sixty percent...! LA FORGE'S COM VOICE

THE WRITING OF STAR TREK: INSURRECTION Engineering to Bridge. We're burning deuterium down here... INT. ENGINEERING Impulse engines smoking... engineers spray coolant foam over them to keep the temperatures from red-lining... LA FORGE We're going to blow ourselves up... we won't need any help from the Son'a... INT. BRIDGE INCLUDE VIEWSCREEN - (OPTICAL) A huge nebula cluster up ahead... RIKER What's inside that nebula cluster? PERIM Cometary debris, pockets of unstable metreon gas... we don't want to go in there, sir... RIKER Yes, we do. (moves to Conn) I'll take it from here, Ensign. The supernumerary rises and moves away... Riker sits... RIKER Time to use "The Briar Patch" like B'rer Rabbit did...

199.

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200.

EXT. SPACE - THE ENTERPRISE - (OPTICAL) making a hard turn and disappearing into the cluster... EXT. PLANET SURFACE/TRAIL - (OPTICAL) The Ba'ku run for their lives toward the mouth of a cavern, steam coming up from the hot mineral waters within it... PICARD Into the cavern! Move! And our people continue to blast the swarming drones above but there are so many of them... several Ba'ku are tagged and DISAPPEAR... WITH WORF - (OPTICAL) as his phaser jams, he turns his rifle around and with Klingon howls, swings it like a bat'leth at the drones... missing one but then connecting with another and a second one knocking them out of the park like Hank Aaron... glancing to Picard... WORF Definitely feeling aggressive tendencies... ANGLE WITH DATA AND ARTIM - (OPTICAL) surrounded by Ba'ku as they move quickly along a very steep trail, Data firing at drones as they go... suddenly just in front of them, an assault team appears over the ridge... a Son'a officer with two Tarlac34 foot soldiers ready to take prisoners... Data lunges, like a running back hitting a defensive line and his power throws them back and they fall... OFF THE CLIFF - (OPTICAL)

34

A reference to an alien race pressed into military service by the Son’a.

THE WRITING OF STAR TREK: INSURRECTION

201.

the long terrible fall beginning... DATA - (OPTICAL) thinks fast, snatches a passing drone out of the air and aims it at... THE THREE FALLING ALIENS - (OPTICAL) and as they're tagged, they DEMATERIALIZE in free-fall. DATA - (OPTICAL) looks down, satisfied, then he crushes the drone with his bare hands and provides more cover fire as the Ba'ku move quickly to the cavern... EXT. NEBULA - THE ENTERPRISE - (OPTICAL) Flying through dark matter clouds and stellar debris which light up as Son'a torpedos explode all around them... suddenly there is a different kind of blast off the Enterprise's stern -- a bright implosion, sucking up everything around it, literally ripping subspace apart as it cascades toward the ship... INT. BRIDGE Terribly rough ride... DANIELS Sir, they've detonated an isolytic burst... a subspace tear is forming... RIKER On screen. ANGLE TO INCLUDE VIEWSCREEN - (OPTICAL) As Riker sees the tear coming at them... PERIM

THE WRITING OF STAR TREK: INSURRECTION

202.

I thought subspace weapons were banned by the Khitomer Accord... RIKER Remind me to lodge a protest... LA FORGE'S COM VOICE Commander, our warp core is acting like a magnet to the tear. INT. ENGINEERING Geordi on the move to a new control panel... LA FORGE (CONT'D) We're pulling it like a zipper across space... RIKER'S COM VOICE Options? LA FORGE We could eject the core. INTERCUT:

INT. BRIDGE - (OPTICAL) As the viewscreen shows the tear getting closer... RIKER Will that stop the tear? LA FORGE You got me, Commander. RIKER That's your expert opinion? LA FORGE

THE WRITING OF STAR TREK: INSURRECTION Detonating the warp core might neutralize the cascade... but then again it might not. Subspace weapons are unpredictable. That's why they were banned. DANIELS The tear is closing on us... impact in fifteen seconds... RIKER Eject the core. LA FORGE I just did. DANIELS Impact in ten seconds... Detonate!

RIKER

INT. ENGINEERING - GEORDI presses the panels to detonate and... EXT. NEBULA - THE SUBSPACE TEAR (OPTICAL) rips toward the Enterprise as the ejected warp core explodes. The subspace disruption that follows --

INT. ENGINEERING throws everybody down.

Consoles explode...

INT. BRIDGE - CONTINUOUS Panels are blown off, fires break out, lights fail, people thrown to the ground. As it subsides, Riker crawls back to Conn...

203.

THE WRITING OF STAR TREK: INSURRECTION DANIELS It worked, Commander... the tear's been sealed... INT. ENGINEERING LA FORGE There's nothing to stop them from doing it again... and we're fresh out of warp cores... INT. BRIDGE PERIM We're still thirty-six minutes from transmission range, sir. RIKER (nods, deciding) We're through running from these bastards. INT. HYDROTHERMAL CAVERN - DAY - (OPTICAL) A large, steamy, wet environment... pools of mineral water drizzle along the floor... Picard and the last of the Ba'ku and their llamas rush in, sloshing through the mud... Worf promptly activates a forcefield blocking the entrance... an instant later several drones try to follow but are blocked by the field; they hover menacingly outside... NEW ANGLE - DATA moves to Picard from the interior of the cave... PICARD (to Data) How many? DATA

204.

THE WRITING OF STAR TREK: INSURRECTION

205.

Another forty-three people reported taken, sir... Picard frowns, sighs, takes in their new surroundings... suddenly, the caverns are shaken by the sound of overhead explosions... reactions, fearful murmurs, skittish llamas... ON ARTIM sitting with other Ba'ku... they look up at the frightening sound... sand drifting dangerously from the ceiling... CLOSE ON ARTIM'S POCKET - (OPTICAL) The palm-pet crawls out... EXT. FOOTHILLS - CONTINUOUS (OPTICAL) As the Son'a shuttles fly over firing torpedoes, explosions across the terrain... INT. HYDROTHERMAL CAVERN - (OPTICAL) As Picard et al react to the aerial assault... ground continually shuddering... Picard and Worf exchange a grim look... WORF They're trying to force us out so their drones can tag us... Picard nods, agreeing. As dust falls from the ceiling and the blasts continue to rock them... Data studies his tricorder... DATA With all the hydrothermal vents in the substrata, the structural integrity of this cavern is not going to hold for long, Captain...

THE WRITING OF STAR TREK: INSURRECTION

206.

Picard glances out at a half-dozen drones hovering outside... PICARD Is there any other way out of here? Anij shakes her head, grim... DATA Tracking the water's course may reveal another exit... As the cavern continues to shake with the explosions overhead, they use tricorders to follow the water flow deeper into the cavern... NEW ANGLE - NARROWER PORTION OF THE CAVE - (OPTICAL) The flow of water disappears under a wall... the air assault continues... DATA (off tricorder) I am showing a nitrogen-oxygen flow behind this calcite formation, Captain... PICARD Will the structure hold if we blast through? DATA (examines walls with tricorder) I believe it is safe, sir. Using their phasers, they blast the wall away, walk through the new hole into a brighter cave area with a natural opening (hereafter referred to as "Second Exit") to the outside... INT. BRIGHTER CAVE -- LOOKING OUT SECOND EXIT CONTINUOUS (MATTE/OPTICAL)

THE WRITING OF STAR TREK: INSURRECTION

207.

to see several paths up to rocky mountains not far away, distant cave openings in view... above them, the aerial assault continues... PICARD (to Worf and Data) Get everyone into those caves, set up forcefields once you're inside... Data and Worf move back into the main chamber to gather up the Ba'ku... EXT. NEBULA

- THE ENTERPRISE - (OPTICAL)

coming about... INT. BRIDGE - ANGLE TO INCLUDE VIEWSCREEN - (OPTICAL) Riker at Conn as messed up as we've ever seen him, his face a study in determination. The bridge is barely functional. Pockets of colorful gases are visible on the screen. RIKER Geordi, are those pockets of metreon gas...? INT. ENGINEERING Off an Okudagram35 -LA FORGE Aye, sir. Highly volatile... I recommend we keep our distance... RIKER'S COM VOICE Negative. I want to use the ramscoop to collect as much of it as we can... 35

Graphics which appear on a set, named for Scenic Art Supervisor Mike Okuda.

THE WRITING OF STAR TREK: INSURRECTION

208.

LA FORGE The purpose being...? INT. BRIDGE RIKER The purpose being I intend to shove it down the Son'a's throats. DANIELS Commander, if one of their weapons hits that gas... RIKER It's our only way out of here, Mister Daniels. INT. ENGINEERING as Geordi goes to work, nods with admiration... LA FORGE I wouldn't be surprised if history remembers this as the Riker Maneuver... RIKER'S COM VOICE If it works. LA FORGE Even if it doesn't, they'll be teaching kids at the Academy not to do this for years to come. EXT. NEBULA - CLOSE ON THE RAMSCOOP - (OPTICAL) as it begins to sweep up the gases... compressing them into a critical mass...

THE WRITING OF STAR TREK: INSURRECTION

209.

INT. ENGINEERING Close on La Forge as he feverishly works the consoles... his head moving to all sorts of read-outs and panels... to a nearby supernumerary -LA FORGE How do you people get anything done with such limited eyes? I'm ready to get my implants back. (hits combadge) Bridge... INT. BRIDGE - INCLUDE THE VIEWSCREEN (OPTICAL) LA FORGE'S COM VOICE (CONT'D) Storage cells are at maximum capacity -- five thousand cubic meters of metreon gas... RIKER Computer, access manual steering column. In an instant, a joystick pops up from the control. He grabs the stick... a computer gamester's dream... RIKER Transfer helm controls to manual. The computer bleeps. As the fog clears, we can see on the screen that we're closing fast on the Son'a ships... PERIM They're powering their forward weapons array. RIKER

THE WRITING OF STAR TREK: INSURRECTION

210.

Blow out the ramscoop. Stand by full thrusters. LA FORGE'S COM VOICE Ramscoop released! Riker hits panels and the ship lurches... EXT. NEBULA - THE ENTERPRISE - (OPTICAL) turning away as the Son'a ships fire and wham, the gases erupt... the Enterprise careens away out of control as the Son'a ships are hit by the explosion's full force. Both catch seriously on fire. After a beat, one explodes into bits... the other one sits there, helplessly on fire...

THE WRITING OF STAR TREK: INSURRECTION

211.

DATA
VS
PICARD
 Patrick was uncomfortable using Shakespeare in the ship battle with Data. “I don’t think the Lear quotes work,” he’d said in his notes. “It will be meaningless to most of our audience and I’m not sure I believe in what it is meant to do.” The idea harkened back to the television series when Picard had taught Data about humanity by directing him in fully-recreated scenes from Shakespeare’s plays on the holodeck. We’d actually built one memorable episode around the themes of Henry V. In addition, I thought the King’s madness in Lear would provide a metaphor for Data’s erratic behavior. Losing Shakespeare didn’t really bother me. But I felt we needed something like it. I argued that Picard would try every trick to safely capture Data before ever firing a weapon that might harm him. Patrick suggested, “Well, couldn’t I tell him some jokes that we both know or perhaps sing something from Gilbert and Sullivan?” And a new sequence was born: EXT. UPPER ATMOSPHERE - SCOUT/SHUTTLE - DAY (OPTICAL)36 The scout launches a pair of torpedoes from its stern, the shuttle is forced to veer away to avoid them... one touches the shields, explodes... the shuttle is thrown briefly out of control... INT. SHUTTLE Picard works hard to stabilize the ship... WORF Scanners are off line! PICARD (trying to make visual contact) I've lost him... where the hell did he go? Then, wham... wham... WHAM! Gas shoots from the ceiling... Worf tries to stop it...

36

Data is in the scout, Picard and Worf in the shuttle

THE WRITING OF STAR TREK: INSURRECTION THROUGH THE WINDOW

212.

- (OPTICAL)

to see the Scout zooming past, so close that Picard and Data can even make eye contact... PICARD He can fly a ship, he anticipates tactical strategies, his brain is obviously functioning... (beat) We've seen how he responds to threats. How might he respond to... With an intriguing idea, he hits the companel again... PICARD Data... Two women in Miami Beach. One says to the other, "That's a lovely diamond you're wearing, Mrs. Klopman." The other says, "Thank you, it's the famous Klopman Diamond, but it comes with a curse..." Worf looks at him curiously... INT. SCOUT Data pauses in his attack to listen... PICARD'S COM VOICE (CONT'D) ..."A curse?", says the first... "What's the curse?" The second looks at her and says... DATA VOICE (to himself) "Mister Klopman!"

PICARD’S COM “Mister Klopman!”

THE WRITING OF STAR TREK: INSURRECTION Data's programming clicks back to the fight. again.

213. He fires

INT. SHUTTLE - (OPTICAL) Wham!

Picard makes another evasive maneuver... WORF Sir, with all due respect, this is no time to be telling jokes... PICARD That's one of Data's favorite jokes...

Another shot lands. WORF He's not laughing. PICARD (beat, a new idea) Do you know Gilbert and Sullivan? WORF Nosir, I haven't had a chance to meet all the new crew members since I've been back... PICARD They're composers, Worf, from the nineteenth century. Data was rehearsing a part in H.M.S. Pinafore before he left... PICARD (singing to com) "A British tar is a soaring soul, As free as a mountain

THE WRITING OF STAR TREK: INSURRECTION

214.

bird, His energetic fist should be ready to resist A dictatorial word..." Picard looks at Worf, nods, join me! Worf gives him an exasperated look... Picard begins to enter commands into the computer as he continues to sing... INT. SCOUT PICARD'S COM VOICE (CONT'D) "His nose should pant and his lip should curl, His cheeks should flame and his brow should furl..." Data reacts. From somewhere inside his damaged brain, he recalls this song. He starts to sing to himself... DATA/PICARD'S COM VOICE (together) "His bosom should heave and his heart should glow, And his fist be ready for a knock-down blow..." INT. SHUTTLE - (OPTICAL) The lyrics are scrolling on a monitor now... a bouncing ball making it easier for Worf to follow...

Sing!

PICARD (to Worf)

PICARD & WORF "His nose should pant and his lip should curl, His cheeks should flame and his brow should furl..." INT. SCOUT And Data sings in unison -DATA/PICARD & WORF'S COM VOICES

THE WRITING OF STAR TREK: INSURRECTION

215.

"...His bosom should heave and his heart should glow... DATA/PICARD & WORF'S COM VOICES And his fist be ready for a knock-down blow..."

INT. SHUTTLE Picard catches his breath, turns off the companel. PICARD He's stopped firing. Suddenly from the speaker -DATA'S COM VOICE "His eyes should flash with an inborn fire, His brow with scorn be wrung; He never should bow down to a domineering frown, Or the tang of a tyrant tongue..." PICARD (smiles, triumphant) Prepare the docking clamps. Worf moves to a rear panel as Picard sings with Data... PICARD/DATA'S COM VOICE "...His foot should stamp..." INT. SCOUT (OPTICAL) Data, mesmerized by the song, is not paying attention to his sensors and doesn't notice the shuttle through the window behind him moving closer... DATA/PICARD'S COM VOICE

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216.

"...and his throat should growl, His hair should twirl and his face should scowl..." EXT. SCOUT AND SHUTTLE - DAY - CONTINUOUS (OPTICAL) As the shuttle moves within yards, even feet, of the scout... sliding under the belly of Data's craft...

DATA/PICARD'S VOICES (muffled) "...His eyes should flash and his breast protrude, And this should be his customary attitude --" CLOSE - THE DOCKING CLAMP - (OPTICAL) on the roof of the shuttle extends and with a magnetic jolt attaches itself to the scout. DATA/PICARD'S VOICES ...His foot should stamp and his throat should growl..." INT. SCOUT Data feels the jolt, reacts, stops singing, his programs clicking back into a defense mode... PICARD'S COM VOICE "His hair should twirl and his face should scowl..." Data checks his sensors, hits a panel and... EXT. SCOUT AND SHUTTLE - (OPTICAL)

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217.

as the scout rocks back and forth trying to shake the shuttle loose... INT. SHUTTLE Picard and Worf hold on for dear life... WORF Sir, inertial coupling is exceeding tolerance... if we don't release him, he may destroy both vessels... PICARD I'm not letting go of him. EXT. SCOUT AND SHUTTLE - (OPTICAL) They begin to spin and spiral downward... INT. SCOUT - (OPTICAL) Data still trying to free his ship... the surface spinning and looming closer through the window... COMPUTER VOICE Warning. Impact with surface... INT. SHUTTLE - (OPTICAL) The same view of the surface through their window... COMPUTER VOICE ...in twenty seconds. PICARD Reroute emergency power to inertial dampers! WORF The damping sequencer was damaged by phaser fire!

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218.

PICARD Transferring controls to manual. COMPUTER VOICE Warning. Impact with surface... INT. SCOUT - (OPTICAL) As before. COMPUTER VOICE ...in ten seconds. INT. SHUTTLE - (OPTICAL) WORF Damping field established! PICARD Maximum power! EXT. SCOUT AND SHUTTLE (OPTICAL) The shuttle gains control sweeping both ships into a hard arc parallel to the surface, only a dozen yards above the surface.

Eventually, because our script was getting too long, we cut out -- to many people’s regret -- the Myron Cohen joke about Klopman.

THE WRITING OF STAR TREK: INSURRECTION

219.

MORE
REVISIONS
 As production neared, the script expanded and contracted like an accordion. Every time it started heading toward 130 pages, I’d have to cut it back to get it as close to 120 as I could. Page count also contributed significantly to budget control. On a feature like this, the director would generally average about two to three pages per day. Thus, the shorter the script, the fewer the days of production. I’d try my best to keep the page count down as notes for changes continued to pour in. Our location manager reported we might have problem with fog in the morning if we shot along the coast, so our ocean-side Ba’ku village became a lakeside community. Jonathan Dolgen felt that a couple of hundred Son’a would not provide a strong enough adversary for Picard, so I added two primitive races to the Son’a crew from planets they’d conquered in the past. When actress Terry Farrell, who played Worf’s wife on Deep Space Nine, decided to leave the show at the end of the sixth season, a change in the dialogue between Picard and Worf at their first meeting had to be made. The storyline of Deep Space Nine was going to kill her character. Our first thought was to have Worf still in mourning when he arrives: PICARD I’ve thought so much about you since we heard the terrible news about your wife. WORF I received your condolences sir. Thank you. She was a remarkable woman. She died an honorable death. Rick ultimately decided that it would be confusing to audience members who were not regular viewers of Deep Space Nine so we ignored the death of Worf’s wife. As time went on, Anij’s death felt artificial and cliched to me. Besides, I said to myself, Picard would be more heroic if he could save her life. Since the earliest days of development, I’d wanted Picard to learn something from the fountain of youth planet. This would be the climax of his personal journey through the film:

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220.

(SCENE IN PROGRESS) PICARD Stay with me... don't let go of this moment, Anij... give me the power to help you live in this moment... He takes -HER HANDS IN HIS ANIJ weakly opens her eyes one last time and looks at him... PICARD (CONT'D) Just one more moment... and then one more after that... and one more after that... PICARD - (OPTICAL) unwilling to let her go... searching for powers within himself that he never knew he had... like the father who tries to lift a car when his child is caught underneath... and with the force of his inner will, suddenly time seems to slow... TWO SHOT The camera begins to circle them as her heartbeat pounds slower and slower; the sound of air moving in and out of her lungs getting progressively smoother, calmer... the dust still in the air from the collapse falling ever more slowly almost like snowflakes... moving through the settling dust which slows to almost a complete stop in mid-air... the nature of the light changes around them... and it‘s almost as though her life connected to his is illuminating the cavern... and then... we never complete the circle because the moment is interrupted by a blinding explosion of sunlight cracking through as the rescuers get there...

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221.

There was still one note from Patrick I didn’t know how to handle. “Please,” he’d said, “don’t let’s start growing hair on Picard’s head. Something else, eh?” I agreed that Picard’s bald head was a defining physical characteristic of our hero. And Patrick had earned his status as a leading man with that head. But wouldn’t the entire audience be waiting for Picard’s hair to start growing? Wouldn’t the first line of every review say something like: “The fountain of youth works on everything except Captain Picard’s head?” In addition, the scene when he looks in the mirror and sees hair is a big moment. It reveals the truth of the fountain of youth to him for the first time. What would he see in the mirror if not hair? Would he consider finding a single new hair growing on his head? He could even pluck it out and we’d never see it again. No, came the answer. No new hair. He did agree to consider letting the hair on the back of his head get darker. But after doing some makeup tests, that idea was abandoned too. We finally went with Patrick’s suggestion: his waddle could get younger. Through the magic of Michael Westmore’s make-up, the flesh under Picard’s chin would become firmer as the fountain-of-youth effect took hold. Brent Spiner was still concerned about Data’s role. The story with Artim seemed to be taking his character backwards, he said. He felt his character had evolved past the issues of learning how to play. To him, it was almost like the last two movies didn’t even exist for Data. Patrick and Brent were saying the same thing -- that I was writing their characters like they’d been on the television show. Truth is, they were probably right. But I had my reasons which I defended, after a meeting with Brent, in a note to Rick:

It’s
been
my
feeling
that
theatrical
audiences
have
never
been
 treated
to
the
heart-warming
Data
as
Pinocchio.

I
wonder
if
Brent
 realizes
how
his
fans
miss
that
about
Data.

Patrick
and
Brent
would
 say
by
definition
that
it’s
wrong
to
go
back
to
those
qualities
of
the
 character
when
he
seems
to
have
grown
beyond
them.

I
don’t
think
 that’s
necessarily
true.

In
TOS37,
Spock
still
depends
on
logic.

The
 Doctor
is
still
a
curmudgeon.

Kirk
is
still
a
rascal.

The
idea
that
the
 TNG38
characters
need
to
fundamentally
move
away
from
what
made
 them
popular
in
the
first
place
is
a
doubtful
proposition,
at
least
to
 me.
 


37

TOS: The Original (Star Trek) Series

38

TNG: Star Trek: The Next Generation

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222.

No,
I
don’t
want
to
play
the
same
beats
that
we’ve
played
in
 the
television
show,
but
I
don’t
think
this
movie
does.

And
I’ve
tried
 hard
not
to
be
inconsistent
with
Data’s
character
in
the
last
two
 movies.


There was, however, no question in my mind that Brent was accurate when he said that, “Data seems to be teamed with the boy merely to give him charming scenes with a child. The child doesn’t really have a problem. He seems to be a normal, functional child. What’s interesting about this relationship?” It was time to finally address that issue. Sometimes, small changes can yield big results. I simply made Artim afraid of Data. It made sense. The boy had been brought up to fear technology. By making Artim afraid, it gave Data a greater challenge to reach and ultimately help him understand that an android need not be feared. This small revision in the first meeting between Artim and Data set the tone for the entire relationship: ANGLE ON DATA who notices Artim still glancing at him with fear. reassure him --

To

DATA There is no reason to fear me. I am now operating within normal parameters. ARTIM What? DATA They fixed me. The android's manner only seems to frighten Artim more. Before Data can say anything else, Sojef comes and leads him away, giving Data a cool smile that says, in effect, I don't want any artificial lifeform talking to my son. Data reacts. After a thoughtful beat, moves to walk with Picard. DATA The boy is... afraid... of me, sir.

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223.

PICARD It's nothing personal Data. You have to remember these people have rejected technology. DATA (understands) And I am the personification of everything they have rejected. PICARD Until this week, that young man probably never saw a machine, let alone one that walks and talks... DATA I do not believe I made a very good first impression. It clearly bothers Data to be the object of fear. boy glances over his shoulder once more at the android, looks quickly away...

The

Also, I eliminated Artim’s mother and arranged for his father to be abducted by the Son’a, which forced Artim and Data together. I was finally satisfied with the arc of their relationship. Casting began in February, and I wrote character descriptions on the guest stars for casting directors Junie Lowry Johnson and Ron Surma: ANIJ

A beautiful, charismatic woman of quiet strength, about 40 years old, healthy, trim and in the prime of life. She takes a special pride of taking contrary positions to the status quo of her people, who are known as the Ba’ku. They are a humanoid race who look a great deal like humans, and live on an idyllic planet. She is suspicious and antagonistic to Picard when he arrives on her world, but ultimately falls in love with him as he defends her people facing overwhelming odds against a terrible conspiracy that will destroy them. She has special powers of inner awareness that will help change Picard’s life.

RU’AFO

One of two primary villains, he is an alien leader, 52 to 70 years old, of a race known as the Son’a. All Son’a people look as if their faces are about to snap, as if they have had too many cosmetic surgeries. They are a dying race and have come to the Ba’ku world to steal the magic of the environment, which will help them survive. Ru’afo has formed an uneasy alliance with the Federation in order to accomplish this, but he and his people are far more willing to do anything, including total destruction of the environment, to get what they need.

ADMIRAL DOUGHERTY Human male Starfleet Admiral in his 60’s. He has been assigned to

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224.

help Ru’afo and the Son’a for what seem to be the most noble of reasons, or at least he has convinced himself that the reasons are noble. But as Picard begins to interfere with their plans, he begins to make moral compromises that lead him into making tragic errors. ARTIM

A 12 year old Ba’ku boy. Smart and inquisitive. He has been taught to be prejudiced against all technology as his people have rejected machines in their lives. When he encounters Data, he has a built-in fear that comes with this kind of prejudice. Through the affection and attention Data gives him during the adventure, they are able to bridge the gag between the two worlds, and Artim learns to appreciate Data for what he is and overcomes his prejudice at the same time he helps Data learn a little bit about what it’s like to be a humanoid child.

SOJEF

A Ba’ku man, about 40 years old, healthy, trim and in the prime of life. He is the leader of the Ba’ku and Artim’s father. He is more diplomatic and gentler than Anij, but devoutly pacifist and distrusting of all outsiders who would come to his world.

Rick, Jonathan and I made wish lists of stars we’d love to have, but many of the names had to be crossed off the list because of the budget. We didn’t have any cameo appearances from the Star Trek universe in this draft yet, so I wrote Quark back into the final scenes of the movie: 39

Sojef considers Picard, shakes his hand with an unstated but deep appreciation for all that this offlander has done. He moves away to join Gallatin and his mother. Worf approaches... WORF Captain, the Ticonderoga has orbit. Worf!

moved into

QUARK'S VOICE

They turn to see a Ferengi (QUARK) approaching in a bathing suit with a beach umbrella and two barely dressed Dabo girls... WORF What are you doing here, Quark?

39

Picard has just reunited Gallatin and his mother

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225.

QUARK The same thing everyone else in the quadrant is going to be doing here... as soon as I build the greatest spa in the galaxy... (sotto) ...these people don't have any religious thing about casinos do they...? PICARD There will be no spas on this planet. QUARK Do I know you? PICARD (ignoring the question) This world is about to become a Federation protectorate, which will end any and all attempts at exploitation. QUARK Explain to me how five thousand time-share units... right there along the lake... would be 'exploiting' anyone. PICARD Mister Worf, have this uninvited... offlander and his guests beamed to the Enterprise. We'll deposit them at Deep Space Nine. WORF Must you, sir? Worf takes Quark away by the arm... his disappointed babes follow... trailing away -QUARK You'll hear from my Nagus. They're gone.

We still had no title for the movie. Star Trek: Where Time Stands Still, Star Trek: Forever, Star Trek: Beyond Paradise were a few of the titles we

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226.

rejected. The marketing people at the studio felt it was important to have an action title, especially for foreign release. My favorite title, Star Trek: Sacred Honor (using the last two words of the Declaration of Independence) was rejected because the marketing people were afraid audiences might think it was a religious movie. When production was set to begin on March 30, the press releases referred to the movie simply as Star Trek IX. We would shoot the film without a title.

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227.

BUDGET
CRUNCH
 Shooting was only days away and we still hadn’t brought the picture down to budget. We asked Marty Hornstein to suggest every possible cut.

6
MARCH
1998
 
 TO:
 
 RICK
BERMAN,
JONATHAN
FRAKES
 
 FROM:
 
 MARTY
HORNSTEIN
 
 RE:
 
 SUGGESTED
SCRIPT/BUDGET
REVISIONS
 
 Jerry
Fleck40
and
I
reviewed
the
2/20/98
script
looking
for
 possible
savings.

Please
find
below
our
recommendations.
 
 SC.
29
 BANQUET
 
 If
Geordi
stops
Picard
before
he
reaches
the
Banquet
Room,
 he
could
send
Riker
or
Troi
ahead
to
handle
Regent
Cuzar.

 His
viewscreen
to
Dougherty
could
remain
in
the
AnteRoom
 which
overlooks
the
empty
Observation
Lounge
(we
own
the
 glass
case,
conference
table
and
Enterprise
models
from
 “First
Contact”.)

The
Observation
Lounge
or
the
Ready
Room
 are
also
available
for
the
viewscreen
call
if
you
prefer.
 
 Savings:
 
 Pts.
Ensign
Sc.
28,
Regent
Cuzar,
Bolian
Scientist



$5,000
 Above
the
Line
Fringe41
 

 
 
 





$3,640
 Atmosphere:
8
Stand-ins,
20
Starfleet,
8
Small
Aliens,

 8
Sideline
Musicians
 
 
 
 
 





$13,564
 22
Additional
Makeup

 
 
 
 





$13,200
 7
Additional
Hair
 
 
 
 
 





$4,200
 2
Additional
Wardrobe
 
 
 
 





$666
 42 1
Additional
AD 
 
 
 
 
 





$453
 Banquet
Set
Dressing

 
 
 















$34,200
 40

First Assistant Director “Above the Line” people are those whose names appear at the beginning of a film. “Fringe” is the studio’s contribution toward the cost of fringe benefits (such as medical coverage & retirement plans), usually on behalf of union employees. 42 Assistant Director 41

THE WRITING OF STAR TREK: INSURRECTION

228.

Prop
Food
 
 
 
 
 
 $1,000
 Wardrobe
-
Dress
Uniform
Mfg.
 
 
 $47,750
 43 BL 
Fringe
 
 
 
 
 
 $6,845
 Shoot
Day
 
 
 
 
 
 $125,000
 
 
 
 TOTAL POTENTIAL SAVINGS $255,518 
 
 SCS.
47
THRU
78
-
SHUTTLE
CRAFT
VS.
SCOUT
 DOGFIGHT
 
 This
7
6/8
Page
sequence
is
scheduled
for
2
Days
in
the
 Shuttle
(5
2/8)
and
1
Day
in
the
Scout
(1
7/8).

There
are
 additional
shots
scheduled
on
the
Green
Screen44
Days.

 Some
cuts
in
the
Shuttle
could
possibly
save
1
shooting
day.

 POTENTIAL SAVINGS $125,000.
 
 This
might
result
in
a
reduced
number
of
Opticals
now
 included
in
the
Santa
Barbara
Studios
Estimate.

Savings TBD.
 
 Herman45
has
also
suggested
substituting
the
Yacht
for
the
 Shuttle.

This
would
save
$95,000
plus
construction
labor
 fringe
of
$18,620.

POTENTIAL SAVINGS $113,620.
 
 
 SC.
108
-
TRANSPORTER
ROOM
 
 This
is
scripted
as
6/8
pgs.

I
understand
Jonathan
intends
to
 have
them
step
down
from
the
Transporter
platform
and
exit
to
 the
Corridor.

He
thinks
3/8
pgs
will
remain
in
the
room.

 Suggest
playing
entire
scene
in
the
Corridor.
 
 Construction
revamp
and
restoration
 
 $30,804
 Construction
labor
fringe
 
 
 
 $6,038
 Set
Dressing
 
 
 
 
 
 $16,300
 
 43

Below the Line -- referring to production personnel whose credits do not appear at the beginning of a film. 44 The process of shooting live action in front of a huge green screen so backgrounds (such as star fields & planets) can be added later to complete a visual effect. 45 Herman Zimmerman, Production Designer

THE WRITING OF STAR TREK: INSURRECTION


 
 TOTAL POTENTIAL SAVINGS $53,142 
 
 SC.
111
-
SICKBAY
 
 Could
Crusher
be
any
place
other
than
Sickbay
for
this
3/8page
scene?

This
is
her
response
to
a
com
call
from
Picard
 regarding
the
hostages
refusing
medical
attention.

Could
she
 be
in
the
new
Engineering
set
(Geordi’s
office)
checking
out
 Geordi?
 
 Construction
revamp
and
restoration
 
 $20,000
 Construction
labor
fringe
 
 
 
 $3,920
 Set
Dressing
 
 
 
 
 
 $32,750
 
 
 
 
 TOTAL POTENTIAL SAVINGS $56,670 
 
 SCS.
117
THRU
127
-
EXT.
VILLAGE
-
NIGHT
 
 This
is
the
sequence
where
Picard
visits
Anij’s
House
up
 through
where
Patrick
and
Geordi
share
the
sunrise.

It
is
7
 pages.

Any
trims
in
this
scene
could
help,
as
our
schedule
 couple
it
with
SCS.
138
THRU
150
-
EXT.
VILLAGE
-
NIGHT,
 the
evacuation
sequence
of
4
3/8
pages.

It’s
busy
and
there’s
 action.

My
concern
here
is
to
complete
all
this
work
in
the
5
 scheduled
nights.
 
 
 SCS.
242,
243
&
249
-
INT.
BRIG
 
 These
scenes
are
3
4/8
combined
page
count
and
scheduled
 for
2
Days.

If
we
can
trim
a
page
here,
we
could
possibly
 save:
 
 Shooting
day
 
 
 
 
 
 $125,000
 75
extras
 
 
 
 
 
 $6,825
 2
Son’a
Guards
 
 
 
 
 $312
 14
additional
makeup

 
 
 
 $8,400
 7
additional
hair
 
 
 
 
 $4,200
 4
additional
wardrobe

 
 
 
 $1,332
 2
additional
assistant
directors
 
 
 $906


229.

THE WRITING OF STAR TREK: INSURRECTION

Below
the
Line
Fringe

 
 
 
 $6,153
 
 
 
 TOTAL POTENTIAL SAVINGS $153,128 
 
 SC.
305
THRU
310
EXT.
VILLAGE
 
 This
tag
scene
is
4
5/8-pages
with
13
cast
and
several
 different
beats.

It
is
scheduled
for
2
Days.

We
don’t
know
 how
important
this
1
2/8-page
beat
is
with
Quark
and
Dabo
 girls.

However,
if
it
were
cut
we
could
save:
 
 Shooting
day
 
 
 
 
 
 $125,000
 Quark
&
Dabos
 
 
 
 
 $2,312
 77
Extras
 
 
 
 
 
 $7,007
 12
Additional
Makeup

 
 
 
 $7,200
 10
Additional
Hair
 
 
 
 
 $6,000
 3
Additional
Wardrobe
 
 
 
 $999
 2
Assistant
Directors
 
 
 
 
 $906
 2
Additional
Production
Assistants
 
 
 $200
 Below
the
Line
Fringe

 
 
 
 $6,699
 
 
 
 TOTAL POTENTIAL SAVINGS $156,323 
 
 GREENSCREEN
 
 Can
we
review
all
Greenscreen
scenes
in
hopes
of
saving
one
 or
our
3
scheduled
days?

This
was
the
day
we
added
to
the
 last
schedule.

POTENTIAL SAVINGS $125,000.
 
 FINALLY
-
THE
LLAMAS
 
 Llama
Rental
and
Buyout
for
cutting
fur
 
 $35,800
 Animal
Trainers
 
 
 
 
 $28,514
 Feed
 
 
 
 
 
 
 $1,000
 Below
the
Line
Fringe

 
 
 

 $7,984
 
 
 
 TOTAL POTENTIAL SAVINGS $73,298 


230.

THE WRITING OF STAR TREK: INSURRECTION

I
hope
this
helps.

-----------

3/6/98
 TO:
 Rick
Berman
&
Jonathan
Frakes
 
 FROM:
 Michael
Piller

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 



 Here’s
a
quick
response
to
Marty’s
ideas,
all
of
which
have
 some
merit.
 
 Scene
29,
Banquet:

I
feel
very
strongly
that
we
have
to
 protect
this
sequence
in
general.

However,
I
believe
you
can
 make
this
work
with
five
small
aliens
and
four
musicians,
 which
should
have
some
savings
in
the
make-up,
hair,
 wardrobe,
etc.
 
 The
dress
uniforms
is
a
toss-up.

I
would
put
it
on
a
 B
List,
but
frankly
if
it
costs
fifty
grand
to
put
twenty-eight
 people
into
those
uniforms,
then
I
don’t
know
if
it’s
worth
it.

 What
if
it’s
only
Picard
and
Riker?
 
 Scenes
47-78:
I’ve
made
some
cuts
in
this
sequence
already,
 which
you’ll
see
early
next
week,
that
might
trim
a
couple
more
 opticals
out.

But
the
issue
here
is
really
to
make
sure
that
we
 record
enough
of
the
song
so
that
we
can
cut
it
to
fit
the
 sequence.

I
wouldn’t
make
this
a
complicated
shoot,
 Jonathan,
but
I
just
think
we
need
to
have
enough
singing
to
 play
with
when
you
get
into
the
editing
room.
 
 Scene
108:

I’d
leave
the
Transporter
Room
in
the
picture.

It’s
 a
Star
Trek
signature.
 
 Scene
111:

We
could
put
Crusher
into
the
Engineering
set
if
 necessary.

However,
is
there
any
savings
to
be
gained
by


231.

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232.

putting
the
two
of
them
into
a
small
corner
of
Sickbay
and
not
 revamping
the
entire
set?
 
 Scenes
117-127:

I’ve
made
some
cuts
in
this
already
and
 have
also
made
some
cuts
in
scenes
138
thru
150.
 
 Scenes
242,
243
&
249:

I
will
look
for
trims
when
I
get
there.
 
 Scene
305
thru
310:

I
would
leave
Quark
in
the
picture.

I’ll
try
 to
find
trims
in
the
tag,
but
there’s
a
great
deal
to
be
 accomplished.
 
 Finally,
the
llamas:

We
could
do
everything
we
need
to
do
 with
four
llamas,
and
when
Jonathan
sets
up
a
new
shot,
he
 can
use
the
same
llamas.

The
memo
doesn’t
say
how
many
 llamas
we’re
considering
employing,
but
in
terms
of
value,
I
 think
the
llamas
bring
a
lot
to
the
atmosphere.

But
I
don’t
think
 we
need
many.

In
the
big
Moses
scene,
you’re
very
likely
 going
to
be
adding
people
optically
down
the
hill
anyway,
and
 there’s
no
reason
why
you
can’t
add
some
llamas
optically.

 Nevertheless,
we
obviously
have
to
put
this
on
a
B
List.


In the end, we cut the banquet in half. We cut a few opticals out of the dog fight between the shuttlecraft and the scout. We shortened the scene in the Son’a brig. But, for now, Quark, the Dabo girls and the llamas stayed in.46

46

The Quark scene felt jarring in context and was eliminated by Jonathan Frakes during the director’s cut of the film.

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233.

PRODUCTION
DESIGN
 Herman Zimmerman studied to be actor. He happens to be an Emmy Award-winning Production Designer, but that didn’t stop him from reading for the part of the Doctor when we were casting Star Trek: Voyager. He didn’t get to play the role but Herman does bring an actor’s mentality to the creation of his designs. His biggest job on this film was the Ba’ku village which was to be constructed, as soon El Nino allowed, at Lake Sherwood in Agoura Hills. But as he mused over his design choices, he tried to be a Ba’ku in his mind. To think as they would think. To construct a lifestyle as they would construct it. On March 7, he sent me a memo to make sure he and I were on the same wavelength. I realized he was building that village the same way I try to write my scripts -- from the inside out. Herman was playing the Inner Game too!

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234.

THE
LAST
MEETING
WITH
PATRICK
 A terrible mistake had been made. When the “final” draft of the script was sent to the entire cast (the first draft they got to see), they forgot to send it to Patrick. Rick was livid. Some poor production assistant must have been sweating blood over this. Giving the rest of the cast the latest material before Patrick could lead to a disaster. If the other actors had problems, the first person they’d probably call would be Patrick. And he’d have to say, well, gosh, I don’t know. I haven’t read it. But I’ve been telling them all along that... And that’s almost what happened. LeVar Burton read the script and immediately called Patrick who had to admit, embarrassed, that it hadn’t arrived on his doorstep yet. Except LeVar loved it. He told Patrick that this was really a story that had something to say. “I started reading my own lines,” LeVar told me later, tongue in cheek, “... which is what all us actors usually do -- ‘bullsh*t, bullsh*t, bullsh*t, my line, bullsh*t, bullsh*t’... and suddenly I realized, ‘hey, I’m actually getting involved in this story...’ The atrocity of forced relocation, he said, was a theme that any AfricanAmerican could understand. Still, after belatedly receiving the script, Patrick called Rick and said he wanted another meeting to suggest changes. We braced ourselves for the worst. He came in and I saw it in his eyes. He liked the new draft. The meeting lasted twenty minutes. He asked for seven or eight lines of dialogue to be adjusted. Then we had lunch and talked about his next play.

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235.

POST‐PARTUM
 Much of the last week of pre-production was spent trying to figure out exactly what I thought the altered reality sequences should look like. Jonathan and Peter wanted to create storyboards and asked me to lay out specific shots they could follow.

TO:
 
 Rick
Berman
 
 CC:
 
 Jonathan
Frakes
 
 FROM:



 Michael
Piller
 
 
 I
came
up
with
a
different
idea
this
morning
on
the
altered
 reality
sequences
that
I
rather
like...
so,
I
apologize
for
the
 radical
revision
but
here
it
is:
 
 SCENE
156
ON
THE
MOUNTAINSIDE

 
 Anij
takes
his
hand
in
hers,
guides
both
hands...
 
 ANGLE
FAVORING
Picard’s
POV:
hands
moving
to
his
cheek
 and
as
they
touch
him...
something
remarkable
happens,
it’s
 as
though
he’s
been
touched
by
a
magic
wand...
with
one
 touch,
the
world
around
them
seems
to
slow
down...
they
 remain
in
normal
time
–
it’s
the
world
that
changes...
perhaps
 the
first
cue
is
the
sound
of
the
wind,
the
high
whistle
falling
in
 pitch,
a
change
in
color...

(isn’t
there
more
magic
in
seeing
 two
different
speeds
in
the
same
frame
rather
than
simply
 slowing
everything
down?)
 
 ANIJ
smiles
gently,
turns
her
look
and
he
follows
it
to
see
–-
 
 Swirling
dust
from
the
mountain
seems
like
a
rippling
scarf...
 
 Picard
reacts...
exchanges
a
look
with
Anij
who
is
like
an
 experienced
woman
taking
a
young
man
carefully
to
his
first
 org*sm...

 
 Her
hand
leads
his
into
the
water
of
the
creek
beside
them...
it
 flows
through
their
fingers
incredibly
slowly
in
a
tactile


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236.

pleasure...
as
it
slows
even
more
as
the
camera
moves
in
and
 around
it...
 
 And
maybe
we
do
a
pan
around
a
two
shot
for
a
complete
360
 degrees
to
see
this
new
world
that
Picard
is
experiencing
for
 this
first
time...
birds
fly
overhead
in
slower
motion...
and
a
 hummingbird
drifts
nearby,
we
can
hear
its
languid
wing
 motion...
the
movement
of
trees
in
the
wind...
a
falling
leaf...
 an
insect...
and
as
the
perception
of
time
continues
to
slow,
he
 begins
to
see
the
world
in
literally
a
new
light...
images
now
 begin
to
change
because
we
are
actually
starting
to
see
the
 movement
of
light itself...


 
 Her
eyes
fill
the
screen.

(Something
about
her
eyes
might
be
 special...
perhaps
an
optical
enhancement,
nothing
too
 corny...
I’m
thinking
of
something
that
translates
into
 heightened
perception...
a
brightness
of
a
special
life
force
 within
her.)
 
 Maybe
we
intercut
between
our
360
degree
pan
as
the
nature
 of
light
and
image
virtually
slow
to
a
crawl...
sunlight
breaking
 into
a
shower
of
light
streams
cascading
over
them...
and
the
 following
ECUs...
 
 ECU:
Her
fingers
touching
the
hairs
at
the
top
of
his
chest...
 hearing
the
touch
of
her
fingertips
against
his
flesh...
 
 ECU:
His
cheek...
her
lips
enter
frame
and
brush
the
cheek...
 
 ECU:
His
lips...
a
beat
later,
her
lips
enter
frame,
her
teeth
nip
 gently
on
his
lower
lip
and
as
they
kiss...
(all
the
ECUs
would
 be
in
real
time
in
this
version)...
 
 WIDE:
THEIR
TWO
HEADS
almost
motionless
in
a
furious
 deluge
of
sunlight,
a
true
org*smic
moment...
 
 The
whole
sequence
probably
is
less
than
a
minute.


During that last week, Rick and I also went through the script scene by scene with Jonathan to make sure we all agreed on tone. I jotted down a few extra notes the following day:

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237.

March
20,
1998
 
 TO:
 Jonathan
Frakes
 
 CC:
 Rick
Berman
 
 From:


 Michael
Piller

 
 A
couple
of
tone
thoughts
left
over
from
yesterday:
 One,
because
there’s
a
lot
of
dialogue
in
this
picture,
and
 much
of
it
on
the
planet
surface,
I
just
want
to
caution
not
to
let
 the
pastoral
setting
slow
down
the
actors
delivery
of
those
 lines.

I
think
the
pace
is
critical
to
making
this
thing
move
 comfortably
through
the
big
dialogue
scenes.
 
 Two,
the
scene
between
Picard
and
Dougherty
in
Act
II
should
 be
played
like
a
heavyweight
boxing
match
--
a
battle
of
 Titans.

Don’t
let
the
exposition
in
that
scene
distract
us
from
 the
drama.

The
future
of
the
Federation
is
at
stake
here.

It
is,
 by
definition,
a
highly
charged
confrontation
and
should
be
the
 centerpiece
of
this
act.


The cast came in for read-through that yielded a few changes in lines that sounded awkward. Then, finally, time ran out. I gave my script to the director. He took it to raise as his own child. Goldman writes of a depression that always sets in for him after he lets go of a screenplay. That’s something I never experienced in television. As soon as I finished one script, it was on to the next. No time to mourn the last one. But I felt it here. I wasn’t quite sure what to do about it. I went down to the stage occasionally but frankly, I felt useless there. Besides, the only thing I could expect anyone to say to me when I was down there was, “Can I change this?” There are always minor revisions in dialogue on set as the scene gets up on its feet. But I’m not very good at improvising on the spot. So, Rick would observe rehearsals and call me with requests for changes. That gave me a little time to study the script and make sure the changes weren’t confusing or inconsistent. I caught a few errors, but most of the time the changes were harmless. Rick and I went to dailies47 with Jonathan and the crew. I feared the scene in which Picard drops the salad in his lap made him look clumsy instead of 47

Screenings of film footage shot the previous day.

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238.

cluttered. The library scene which had become the repository of much exposition seemed endless now that it was on film. Rick had never found a satisfying alien look for the Ba’ku (the make-up had to be simple because there were so many of them), so he’d decided they would look, for all intents and purposes, like humans. Most of the extras cast were blond and I was afraid they might appear like Wisconsin milk farmers. But these kinds of problems were exceptions. Jonathan was getting excellent performances from the entire cast. No matter what doubts Brent Spiner might have had, his work was terrific. They shot the gag where Data feels Riker’s bare chin three ways. The first, requested by the studio, in which Data says: “No, sir. It is not as smooth as an android’s bottom.” Another in which Data simply says, “No, sir. It is not.” And finally, Brent asked for the chance to do it without dialogue at all. There was no question the silent version was by the far the best and that’s the one we used. His comic timing was amazing. Marketing had to have a title. They wanted to name it Star Trek: Revolution. Rick said there was only one problem -- our movie wasn’t about a revolution. Jonathan Dolgen agreed and the title went away. A writer pal of mine, Alan Spencer, who‘d been providing much emotional support to my efforts through his e-mails, suggested Insurrection. I showed it to Rick. Someone else had independently come up with the same title. The final run-off was between: Star Trek: High Treason, Star Trek: Act of Treason, Star Trek: Rebellion and Star Trek: Insurrection. You know the winner. There just wasn’t much more for me to do. And I finally threw myself into writing a new feature script with my son. A comedy. I had to let go of this one. I knew my job was finished. I was wrong.

THE WRITING OF STAR TREK: INSURRECTION

POST
PRODUCTION


239.

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240.

TEST
SCREENING
 There was an omen. It was October 14th, less than two hours before we would show the unfinished film for the first time to a real audience, carefully recruited by a firm48 the studio hires to test-screen movies. My wife and I were in a quirky little Mexican Restaurant on Third Street about three miles from the studio. I went to wash my hands and there, in the men’s room of this Mexican Restaurant, was a large painting of Mr. Spock giving his familiar “Live Long and Prosper” hand signature. On a toilet wall. I’d been worried a long time about this screening. For one thing, everything had been going too well and that always makes me uneasy. Everybody at the studio who’d seen a cut of the work-in-progress had raved about it. Don Granger called me after he saw it to say it was everything he’d hoped for -- one of the best Star Trek movies ever. John Goldwyn was equally effusive in his praise to Rick. There were tears in his eyes when the lights came up, he admitted. He was particularly impressed with Jonathan’s growth as a director. I’d seen the film a couple of times, once to give Rick and Jonathan notes on points of confusion. For example, in the opening sequence, it was hard to tell which of the figures in isolation suits was Data and where he was in relation to the village. Rick and I finally decided we needed to add a couple of “wild lines” -recorded by actors in a studio and added to the soundtrack to make it absolutely clear: MALE SON’A COM VOICE (distressed) ...the android, he’s out of control... GALLATIN Report! MALE SON’A COM VOICE (struggling) ...he’s coming toward the village... we’re trying to stop him... I had also viewed a cut of the film another time with Patrick who was pleased by what he saw. “It works on so many more levels than anything we’ve done before,” he said. I was also invited to attend (to receive “my share of the accolades” as Rick put it) when it was finally screened for Sherry Lansing. The film had very rough, temporary special effects and a temp music score borrowed from other movies. Afterwards, Lansing spoke highly of the film but wondered if 48

The test screening was organized by the National Research Group, an impartial third party.

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241.

the balance between action and romance wasn’t a little off. She admitted she wasn’t sure and wanted to see how it played to a test audience, something the studio does with every film. But she encouraged us to go through the film and see if we could find trims. Lansing’s thoughts were not dissimilar to my own. I thought the picture worked. But I told Rick there was a lot of talk for an action film. “I know”, said Rick, “But it’s not the romance. It’s all that technobabble.” I looked at him and declined comment. I went through the film and found about a minute and a half of dialogue that could easily be lost. Jonathan also decided, with my blessing, to lose the big stunt in which Data pushes three enemy soldiers off a cliff and then uses a drone to transport them to safety before they hit the ground. It just didn’t seem to play very well on film. Losing two minutes would help the pace of certain sequences, I felt, but I had greater concerns about the test screening. “I wonder if Hollywood hasn’t conditioned modern audiences,” I said to Rick. “Will people coming to the test screening be expecting wall to wall action? What’ll happen to the test scores when they see a movie that’s warm and funny and depends a great deal on romance and character conflict?” I wasn’t sure. I’m ambivalent about testing. My first introduction to it was when I was Assistant News Director at WBBM-TV News in Chicago in the seventies. We used to test viewers’ reaction to our on-air news talent. The research company would recruit a test audience and hook them up to wires that measured their galvanic skin response (GSR) to TV clips. I have no idea if anyone still does this, but in its day GSR testing was thought to be a completely objective way to determine if a news anchorman was “reaching” the audience. The test always began with film of Adolph Hitler to get a base-line comparison. Hitler always got the highest GSR. None of our anchors matched Hitler’s scores, although one got close. His job would be secure for another year. It didn’t matter in this test if he was popular or not. It only mattered if people would watch. The emerging trend toward attractive young female news readers was also driven by similar research. As I moved away from news and into entertainment programming, first as a network executive in CBS Current Programming and then later as a writerproducer, I saw how research impacts dramatic television. Testing can be valuable. It helps answer questions you’ve been asking yourself. But test audiences aren’t always sure what to make of something that’s unique or different - it’s simply not as comfortable as something they’re used to. TV shows that risk being different often test lower than those that are familiar. When testing was done on Star Trek: Deep Space Nine, the results told us that audiences were unhappy that the characters on board the space station didn’t always get along. And they complained that the “station doesn’t go anywhere.” In other words, they were asking for more of Star Trek: The Next Generation. We made a few adjustments to Deep Space Nine, but the real impact of that research was on the creation of Star Trek: Voyager. It was decided early on that it would be a ship-based show and there were to be no serious conflicts between the characters because that’s what the fans wanted.

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242.

I knew very little about testing for features as the day of our test approached. But I did know the test audience was going to be seeing a film designed from the very start to be different than the last one. Star Trek: First Contact, full of dark, gritty action, had received test scores that set new records for the studio. We couldn’t hope to match those results. The question was how much lower would we be? The audience would be composed of about 60% Star Trek fans. If those people came in expecting another picture like the last one, they were going to be surprised. On top of that, we were still missing most of the special effects and none of the permanent music had been scored yet. You bet I was worried. The screening was held on the Paramount lot in the studio theater. Two hundred and fifty people had been recruited from street corner solicitation mostly in West Los Angeles. The house was full. Everyone knew they were there to see the new Star Trek film. The room buzzed with anticipation. All the studio executives were present including Jonathan Dolgen who would be seeing the film for the first time. I sat beside Jonathan Frakes and Rick in the back row. I had never attended a test screening of a feature film before. I knew when the screening was over, everyone would promptly fill out a card with questions about the movie. They would be asked to give scores to various creative elements, and then all but a few people would be sent home. The ones invited to stay compose a “focus group” and they would discuss their opinions of the film with the research people for about a half-hour. The scores on the cards would be added up and averaged and broken down into demographics and analyzed. Some of the results would be ready in minutes. A more detailed report with recommendations would arrive the next day. The lights went down and the Paramount logo faded in on the screen and the familiar sound of Jerry Goldsmith’s Star Trek theme began. The audience didn’t make a sound. Patrick Stewart’s name appeared on the screen. The audience watched in rapt silence. Rick leaned forward. “We’re in trouble,” he whispered. Already? Later, he’d explain that in every other test screening for Star Trek films, the audience cheered when they heard the music and applauded when Patrick’s name appeared. Not this time. It was, everyone would agree, an “anomalous audience.” For the most part, however, I just sat back and listened to the audience laugh at the very first joke as Beverly adjusts Picard’s tight collar. They laughed so loud the next three jokes couldn’t be heard. I made a note to myself to ask Rick if we could delay Riker’s entrance a beat so we wouldn’t lose his line about the guests eating the floral arrangements. I relaxed into the picture and I sensed the audience did too. They laughed at most of the jokes. Just as I was saying to myself that the second act still felt a bit leisurely, one woman got up to leave. Omigod, is she walking out? Does she hate the film? No, obviously a bathroom break, she came back after a few minutes and stayed to the end. There were no walk-outs.

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An hour and forty-six minutes later, the lights came up and the audience applauded. I was feeling pretty good. I thought there were a few spots that needed adjustment but it seemed to play pretty well. Outside, with adrenaline rushing, I turned to hear Rick murmur with concern, “The audience was dead.” Dead? Was he in the same room I was in? “They didn’t cheer once,” he added. That hadn’t registered yet when I turned to see Don Granger coming out of the theater and he was pale. Don had been sitting beside Lansing and Dolgen. He lit a cigarette. John Goldwyn emerged with a long face. “We’ve got problems. It didn’t play well at all.” Lansing came out, walking with a purpose. “Shall we talk?” she said to Rick and Jonathan without smiling, moving directly across the walkway to her office. I wasn’t sure if I was supposed to be there but Rick nodded for me to join them. Somehow, I didn’t think it was to get my accolades. Lansing allowed each of the executives to give their impressions before she spoke. Michelle Manning who had seen the movie for the first time had a very positive response but added, “I’m not your audience.” The others tried to identify what hadn’t worked and what edits we might want to make. When Lansing spoke, it was with firm conviction. “I don’t care what the cards say -- you’ve got two major problems,” she said. “Pacing, and there’s no boom at the end.” Dolgen nodded from his seat as she continued. “You have a wonderful film here, but you’ve got to go through it and be brutal. Brutal. Cut out everything you can. There’s too much romance. Picard and Anij walk and talk forever. I kept saying, come on, already.” Dolgen nodded again. As she finished, the initial test results arrived. The scores were above average but only barely, and well below First Contact. Not the scores the studio expected from a Star Trek movie. There were a lot of positives: Riker-Troi, Data and the boy, the humor. Women liked it as much as men which was unusual for a Star Trek movie and non-Trek-fans liked it as much as fans, also unusual. I thought (quietly to myself) both were hopeful signs. There hadn’t been a Star Trek “date movie” since the whale film. But the overall audience reaction to Picard’s romance was disappointing. And there was a general consensus that the ending lacked excitement. I thought the ending was hard to judge because many opticals were missing. But I had to admit that one big visual effect that was in the picture didn’t really work very well. Ru’afo’s doomed de-aging morph that I hoped would pack a wallop, didn’t. Some members of the focus group weren’t even sure he’d been killed. “We’ll fix it” said Jonathan Dolgen with confidence. “You’ve got to do what Star Trek does best. We need to add a space battle in the climax.” Dolgen understood that his suggestion was an expensive one. With new scenes and new optical effects (that would have to be rushed in time to make our release date), it would eventually wind up costing a few million dollars to revise the ending. I couldn’t help thinking that we were fortunate that the man with the keys to the vault was a Star Trek fan. The day after the screening, reviews started appearing on the Internet by people who had lied their way into the test group. Some of the postings were

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scathing. A few were positive. I was informed by a science fiction journalist that “an amazing amount of industry people I know weaseled their way into the screening. It was almost a professional audience.” Anomalous, indeed. His sources reported generally good things about the screening. But he said there were some people who “went in gunning” for Star Trek. Enough positive feedback began to come from people who were legitimately at the screening and that seemed to neutralize the buzz. In the meantime, a second test screening was quietly scheduled for October 26th. The research company was informed that they had to take stronger security measures this time. I proposed a new ending to Rick and we broke it down on a white board. As I went to work, Rick, Jonathan and film editor Peter Berger did a “brutal” pass through the picture and cut out over seven minutes. I’ve been asked if I mind when things I’ve written are cut out of a film and my answer might surprise you. I’m not. I mean if the guts are cut out of my script, sure. But a cut of a movie and a script are two different animals. You never know how a film will play until it’s assembled. I’m all for losing anything that will help make the movie better. Out went the salad scene in Picard’s quarters that I’d been concerned about. No loss there. The library scene including massive doses of exposition was gutted. Yes, we were leaving some technical questions unanswered, but was anyone really asking them? (And my angry librarian no longer had anything to be angry about -- the Enterprise librarian wound up on the cutting room floor.) The sequence in the caves was crunched together and a scene where Anij goes to look for Artim was cut. Romantic interludes between Picard and Anij were trimmed back. I thought all the cuts were sound. There was a lot of conversation about the long walk and talk scene between Picard and Anij. This was the one place I knew I would feel the pain of losing something. Many of the trims had begun to eat away at the Picard "clutter" arc and this was the scene where we begin to see him consider the attractions of a simpler lifestyle. In addition, I thought Patrick gave his most endearing performance in the entire film here. But the walk was four minutes long and it was followed almost immediately by another long scene between Picard and the Admiral. Jonathan, Rick and Peter tried half-a-dozen different versions of the scene. Ultimately they decided the only choice was to cut it in half, picking it up after Picard sees the quilt. But when they watched it in context with the entire film’s narrative, the relationship seemed rushed and artificial. Peter Berger made a passionate case for restoring the entire walk and talk and Lansing finally agreed. As a trade-off, we lost the short scene between Anij and Picard where she tells him, “You must spend your life asking questions.” Another erosion of my clutter arc, but I agreed the picture played better without it. So did the second test audience. The picture still had the old ending but with almost seven minutes taken out, it was clearly a better movie. The test scores went up. Once we added a better ending, we were sure we’d get an even better response from audiences.

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I finished my first draft of the new action finale and sent it to Rick. After spending a day polishing it, we distributed it to the studio: [Note: existing footage is normal type, new scenes are bold] INT. SON'A BRIDGE - (OPTICAL) Where Picard, Worf and Gallatin are firmly in command... see the real countdown display has been frozen at 00:06. WORF All injector sub-systems on the collector are confirmed off-line. Cryogenic reactors are stable. PICARD Decloak the holo-ship and engage a tractor beam, Mister Worf. As Worf presses panels and the holo-ship DECLOAKS on the viewscreen... MEDIUM ANGLE - GALLATIN watches from a console... behind him the Son'a bridge is deserted... as several small lights appear on a console, he crosses and presses a few panels to shut them off... GALLATIN The crew knows something's happened. secured the bridge. EXT. SPACE - THE HOLOSHIP held in the tractor beam... INT. HOLO-SHIP co*ckPIT - (OPTICAL) Ru'afo is frustrated... RU'AFO

I've

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246.

This ship is equipped with fourteen long range transporters... are they all useless...? TARLAC OFFICER #1 (working the console) They must have been locked and secured after we were beamed here. RU'AFO Isolate one and re-route its command sequence through the auxiliary processor... SON'A OFFICER #1 Sir, there's nothing we can do... they already have control of our ship. RU'AFO I don't plan on going back to our ship. INT. SON'A BRIDGE - (OPTICAL) The collector filling the viewscreen. Picard moves into frame, considers the majestic but deadly piece of space hardware. PICARD Mr. Worf... (beat) Destroy that thing. Aye, sir.

WORF

Worf moves to a console, presses some panels, reacts, presses them again... off Picard's look -WORF Weapons systems have been taken off-line. And now Gallatin moves to another console and checks readings... GALLATIN The crew is rerouting bridge controls...

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247.

WORF Captain, there's a problem aboard the collector. The launch sequence has resumed. He motions to the digital display... the countdown has started over, counting backwards at 02:55 now... Picard reacts... Gallatin works the controls... GALLATIN The collector's shields have been raised. Someone's on board. (checking) It's Ru'afo. PICARD Can you override the launch sequence from here? GALLATIN Not without his access codes... With much urgency, his mind working -PICARD Is there a self-destruct? GALLATIN (reacts, surprised) Yes, but without the codes it would have to be activated at the upper control matrix on the collector... PICARD (overlapping) ...Worf, find a way to beam through those shields... Worf goes to work... Gallatin shakes his head... GALLATIN ...you'd have to detonate it manually -there'd only be a two second delay... The bridge lights go out... hammering can be heard outside the bridge doors... they react... WORF

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248.

(checking panels) We may be able to transport between shield generators if we're within one hundred meters... PICARD (to Gallatin) Take us into position and prepare a site to site transport. The countdown has reached 02:31... Picard moves to Worf, takes the rifle out of the startled Klingon's hands... he intended to follow his Captain into battle... WORF (reacts) Sir... PICARD Remain at your post, Commander. to stand by to beam me back.

I need you

GALLATIN We're approaching the collector. (Picard stands by for transport) One minute before separation you'll see the cryogenic tanks venting... weapons fire could ignite the exhaust. EXT. SPACE - THE COLLECTOR - (OPTICAL) as the Son'a ship approaches... INT. COLLECTOR (OPTICAL) The weird cavernous room is left with a skeleton of structural elements now that all the sails are fully unfurled... it almost reminds of the support for an old-time roller coaster -- a cobweb of crisscrossing pipes, and conduits and planks... SON'A COMPUTER VOICE Separation in two minutes.

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249.

RU'AFO - (OPTICAL) in a control area safely removed from the injector, working controls... the digital display moving back from 01:57... he doesn't immediately see -ANGLE - PICARD - (OPTICAL) MATERIALIZING... maybe two hundred meters away from the injector. This is not an area built for manned operation... so Picard has to make do with the structural elements... he's been beamed to a platform near the base of the sail substructure... his phaser rifle is strapped to his chest, commando style... he begins to climb toward the injector... WITH RU'AFO - (OPTICAL) an intruder alarm has sounded on his console ... he reacts... looks up at P.O.V. - PICARD - (OPTICAL) climbing across the crisscrossing structure toward the injector... RU'AFO - (OPTICAL) fires a hand weapon toward Picard but it ricochets off the structural elements harmlessly... PICARD - (OPTICAL) looks down, making eye contact with Ru'afo, presses on... RU'AFO - (OPTICAL) abandons the control area, begins to climb after him... the countdown has reached 01:42. {existing

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250.

footage ends at shot of Ru'afo, marked 280 1301+05...49 runs about :45...} INT. SON'A BRIDGE Worf and Gallatin turn as the doors burst open and Tarlac and Elloran soldiers pour in... Gallatin doesn't resist but Worf knocks one crewmen to the right, one to the left and throws one over his shoulder with strong Klingon martial arts moves... he moves quickly to a console and hits a companel... WORF Captain...! Before he can finish, he is overwhelmed and pinned to the floor by five men. INT. COLLECTOR - CLOSE ON PICARD as he reacts to the cut-off in Worf's message... PICARD Worf? No response.

He continues to pull himself higher...

WIDE Picard and Ru'afo look like spiders crawling across a web... and the trick for Ru'afo is to angle himself so he can get a clear shot at Picard... WIDE - THE SPIDER WEB SHOT - (OPTICAL) as Picard scrambles the last few yards toward the injector assembly... {This section currently runs :10 and ends at 280 7222+10.} EXT. SPACE - BRIAR PATCH - THE ENTERPRISE - (OPTICAL) 49

reference to the time code on the edited copy of the film

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251.

on its way back... INT. ENTERPRISE BRIDGE Riker at Command, Supernumerary at Conn, Perim at Ops, Daniels at Tactical. Basic repairs have been done, but the bridge still shows signs of the battle. DANIELS Commander, I'm picking up Captain Picard's bio-signature on board the Collector... Off Riker's reaction... INT. COLLECTOR - CLOSE ON PICARD (OPTICAL) still climbing. RIKER'S COM VOICE Enterprise to Picard... PICARD (reacts) Number One. RIKER'S COM VOICE We're approaching your position. need assistance... A phaser shot just misses Picard. pillar.

Do you

He ducks behind a

PICARD I might be needing a lift in a minute or so. Wait for my signal. As Picard exits frame left to right... RIKER'S COM VOICE We're on our way. INT. COLLECTOR

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252.

Picard runs across the catwalk... Ru'afo gets him in his sights again and is ready to pull the trigger when suddenly the cryogenic tanks vent nitrogen gas... SON'A COMPUTER Ignition in one minute. Ru'afo pulls back the weapon, knowing he can't fire without igniting the fumes now... he climbs in a hurry, tired and out of breath... ANGLE IN THE COMPUTER ASSEMBLY (OPTICAL) where another digital display shows the countdown at 00:55... Picard, breathing hard, moves to a wall of circuits where he finds the control matrix... {existing footage ends at 280 3474-15 runs about :20...} INSERT LOWER PANEL As Picard opens it... presses a few buttons, stands and opens the upper panel... INT. ENTERPRISE BRIDGE is rocked by an explosion. RIKER Report! DANIELS It's Ru'afo's ship. On screen.

RIKER

INCLUDE THE VIEWSCREEN (OPTICAL) to see Ru'afo's ship firing weapons as it approaches... the ringed planet seen far in the distance...

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253.

PERIM Sensors are reading over a hundred Ba'ku on board... and one Klingon. Riker frowns, there's no time for this... he needs a daring plan and fast... RIKER Target their ventral engines and life support. Set a collision course. INT. COLLECTOR {Existing footage from Scene 280Q with new inserts} Picard is at work on the computer controls, aligning a sequence of circuits, when Ru'afo appears behind him... RU'AFO Stop. Picard turns to see Ru'afo on the support structure, climbing up toward him, his gun trained on Picard... Picard glances again at the countdown which has reached 00:42... both men are exhausted, sweaty and out of breath... fumes billow between them... PICARD We're getting too old for this, Ru'afo. RU'AFO After today, that won't be a problem. either of us.

For

SON'A COMPUTER VOICE Ignition in thirty seconds. PICARD Are you really going to risk igniting the exhaust? Their eyes are locked. No?

Picard smiles.

PICARD All right. Then I will.

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254.

Ru'afo reacts as Picard grabs his rifle and fires a single shot at the fumes as he dives for cover behind a standing console... No!

RU'AFO

There's a tremendous flash and smoke... Ru'afo is knocked back by the impact, his hood thrown off, revealing the stretched skin stapled to his head... {existing footage ends at 280 5233+10, runs about :38} INT. ENTERPRISE BRIDGE (OPTICAL) As Ru'afo's ship looms ever larger on the viewscreen, still blasting away... the bridge rocking as the shields absorb the blows... PERIM Shields at sixty percent. RIKER Hold your course. INT. SON'A BRIDGE (OPTICAL) The Enterprise about to collide on the viewscreen... The Son'a officer turns to Worf who is under guard, observing... SON'A OFFICER He wouldn't.

Yes.

WORF (smiles) He would.

The Son'a officer finally hits a control and ship veers sharply away... INT. ENTERPRISE BRIDGE - RIKER CLOSE UP Now!

RIKER

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EXT. SPACE - BRIAR PATCH - THE ENTERPRISE AND THE SON'A SHIP - (OPTICAL) veer off from one another like two DC10s trying to avoid a mid-air collision... their undersides almost scraping... as they do... the Enterprise fires phasers... THE SON'A SHIP'S BELLY (OPTICAL) is hit in specific areas... we see small explosions occurring... INT. COLLECTOR - RU'AFO'S HAND comes into frame and he pulls himself back up to the platform... PICARD still connecting circuits... The countdown is at 0:00:09... RIKER'S COM VOICE Stand by, Captain. We're right around the corner. Picard grins, well, too bad but it's been a great ride... PICARD (to himself) Sorry. Time's up. And... he connects the final circuit in the sequence... As he does, we hear a distant boom and... EXT. SPACE - THE COLLECTOR (OPTICAL) We see a second explosion at the far end...

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INT. COLLECTOR - (OPTICAL) Ru'afo climbs to his feet, looks down... RU'AFO'S POV - THE APPROACHING FIREBALL

RU'AFO reacts to his impending death... EXT. SPACE - BRIAR PATCH - THE ENTERPRISE - (OPTICAL) in an extraordinary shot, flies right along the collector, literally racing the cascading explosions toward Picard's position... INT. COLLECTOR - (OPTICAL) Picard and Ru'afo watch the approaching fireball... and just as the explosions sweep through... Picard DISAPPEARS in a transporter effect... RU'AFO - (OPTICAL) isn't so lucky... as a fraction of a second later, the fireball obliterates him and... EXT. SPACE - THE COLLECTOR (OPTICAL) blows apart in a cataclysmic explosion... INT. ENTERPRISE BRIDGE (OPTICAL) As Picard enters... PICARD What kept you, Number One...?

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RIKER (smiles) The Federation Council asked me to inform you that the Ba'ku relocation will be halted while they conduct a top level review. Picard squeezes his First Officer's shoulder, delighted by the news. DANIELS Sir, Ru'afo's ship is hailing us. PICARD & RIKER (in unison) On screen. They glance at each other. INT. SON'A BRIDGE (TO APPEAR ON VIEWSCREEN) Worf is surrounded by his very nervous captors... WORF Captain, the Son'a crew would like to negotiate a cease fire. It may have something to do with the fact that we have three minutes of air left. PICARD (grins) We have plenty over here. aboard.

Prepare to beam

As Worf acknowledges... {Cut to Tag50}

The note came back from the studio -- we like it but can’t we make the space battle bigger? Only if you move the release date, said Rick. For a major studio to move the release date of their Christmas movie was simply not an option. The scene was shot as written, the picture was locked and sent to the lab. This time, my work really was finished.

50

closing scene(s) that wrap up the movie

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THE
CURSE
 The first screening of the finished film was on the Paramount lot about ten days before the premiere. It was another one of those anomalous audiences. Patrick and his agent were there. So were Rick and Jonathan and LeVar and Donna Murphy. Several journalists attended. A lot of industry people. Very few fans. I was sitting behind a noted critic who has a reputation for not always paying attention to a screening when he’s bored. It made me recall the words of Harry Cohn, the legendary head of Columbia Pictures a half-century ago, who announced that his ass always tells him how good a picture is. If it’s moving around a lot in the seat, he said, it’s a bad picture. So, as I watched the film, I also watched the critic’s rear end out of the corner of my eye. I caught a squirm during the main titles but then it settled down. Other asses seemed firmly entrenched as well. I was hopeful. But then, as the end credits began to roll, whoever was sitting behind me sighed to his companion: “Well, it’s an odd number.” The curse. See, in Star Trek mythology, there’s a curse on odd numbered films in the series. The even ones are good. The odd ones are bad. So, there in the darkness of the Paramount studio theater, two years of my life had been defined simply as “an odd number.” My wife and I left quickly. I didn’t want to stand around and hear the congratulations that would be said with Hollywood sincerity. And besides, I wasn’t sure anyone had told Patrick that his kisses with Donna Murphy had been cut out of the film. (In fact, Jonathan Frakes had told him in advance and Patrick reportedly thought it a wise decision.) I had just turned in a new television pilot script to the WB network and so I really had nothing to do the week before the premiere except wait. Where I had ignored Buzz during the writing process, now it became my lifeline. I surfed the net two or three times daily, waiting for people who had seen advanced screenings around the country (most of them for exhibitors and critics) to write in. The first posting was from a writer on a genre website and it was mixed and sarcastic about my “over-ambitious” script filled with “new-age” philosophy. But the writer found it too cheerful a film to genuinely hate. And then to my amazement, almost every other reaction posted, maybe twenty of them, were positive. Most of these were from fans who’d been guests at these screenings and might not be indicative of critics or the public at large but they were fans and they were saying they “appreciated the change of pace,” “the crew finally gets to have a little fun,” “it’s what Star Trek is all about.” Many of them noted that they’d gone in expecting not to like it because of what they’d heard but were delightfully surprised. Journalists who’d interviewed me started to call to tell me about enthusiastic screenings they’d attended. “The consensus is the curse has finally been broken,” one told me. There was an odd quality about their praise -- almost as though they were apologizing for liking it so much. It wasn’t what they expected -- nobody saved the universe here, there were no space monsters. But

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they loved the humor and they loved the ensemble work of the characters, they loved Brent’s performance and they thought Patrick was as attractive in this film as they’d ever seen him. It reminded them of why they fell in love with Star Trek in the first place. One journalist’s comment summed it up for many of the people’s reactions: “As I came out of the theater, I said to myself, ‘This is my Next Generation.’” But this was still before the picture premiered. And I was resting on laurels from maybe twenty-five people on the Internet and positive reports that the studio had received from screenings around the country. My agent called and counseled me about a rewrite of a feature I’d been approached to write. “I want you to take a meeting even if you’re only halfway interested,” he said. “It would be good to have something else in the bank just in case your picture doesn’t open well.” And with that chilling thought in mind, I packed my bags and went off to the premiere in Las Vegas.

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THE
OPENING
 Maybe you can tell by now but I’m not a Vegas kind of guy and I wasn’t thrilled that I had to go there for the premiere which was launching the first CineVegas Film Festival. But I was determined to turn it into a family event and managed to secure tickets for our three kids, my wife and her mother to join us. Although reluctant at first, even my mother decided to bundle herself up and join us from New York. “This trip will kill me, I want you to know that,” she said. The studio borrowed the L.A. Lakers’ charter plane with seats that had the most amazing leg room you’ll ever see. Patrick, Jonathan and Rick were on board. Gates McFadden brought her nephew. Garrett Wang from Star Trek: Voyager chatted up Nicole DeBoer, the cute actress who had joined the cast of Star Trek: Deep Space Nine replacing Worf’s dead wife. Don Granger gave me what-he-called his standard speech about reviews. “You’ll get hundreds of then,” he said. “Some will be great. Some will be awful. Just remember that’s true of every movie that comes out.” I’d brought along the first newspaper review that I’d read from Mike Antonucci at the San Jose Mercury News. It was very positive. Spirits were high. We were met at a private runway in Las Vegas by a caravan of twenty-five double stretch limos. It was the kind of scene you try to snap-shot in your mind, knowing it may never come again. Twenty minutes later, my wife and I were deposited on the red carpet outside Bally’s Hotel lined with photographers and reporters and fans, none of whom had the first interest in me. “Hello, whoever you are,” said one fan. In a strange twist, I ran into one of the sponsors of the festival, a writer I know named Michael Berk. Michael co-created Baywatch and when they were looking for someone to run the writing staff they interviewed me for the job. I didn’t get it. If they had hired me, I wouldn’t have been available for another job that became available a month later at Star Trek: The Next Generation. “We’re responsible for your success,” Michael said with a laugh. We didn’t linger on the carpet. My family had flown in on a commercial plane and I wanted to make sure they’d arrived okay. An usher took us to our seats in the Jubilee Theater, converted for the night into a state-of-the-art movie house. I found my family safe and sound, escorted by Eric my assistant. I was wearing glasses (which I find I have to do more and more these days) and my mother had to look twice before she recognized me. I kissed her hello, noted thankfully that she was still alive, and escorted them all to our seats. Rick pulled me aside. “New York Times,” he said. And then he held a thumbs up. The New York Times -- damn, they hadn’t always been kind to Star Trek movies -- but they liked this one. Wrapped in the warmth of the Times’ review, I settled in for the movie to start. Sherry Lansing introduced the cast and Rick and Jonathan and me. She mispronounced my name for which I immediately forgave her. I have an introduction phobia myself.

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As the movie started and the first laughter began, I relaxed and recalled the Joel McCrea character in Sullivan’s Travels, a favorite movie of mine, written and directed by Preston Sturges, one of the Paramount ghosts who greeted me at the studio every dawn. McCrea plays a Hollywood director who wants to make a dark film to reflect the troubled times of the ‘30s Depression. He goes on a personal odyssey to find a serious topic for the film, travelling across country incognito, until he gets himself into real trouble and winds up in prison. Feeling true misery for the first time, he shuffles with the other prisoners into a bleak room where a projector and a screen have been set up for the evening’s recreation -- a long way from his private screening room in Beverly Hills. As a Mickey Mouse cartoon begins, the convicts explode into laughter at the dumbest little jokes... embracing every opportunity to escape the hard reality of their lives. Only then, does Joel MacCrea awaken to the desperate need for laughter in dark and cynical times.

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THE
MORNING
AFTER
 This is the part of the book where I tell you I don’t pay any attention to reviews. “I’ll know about the thumbs by six tonight,” Rick had told me the day before the premiere. The studio apparently had a spy watching Siskel and Ebert tape their show. I’d known Gene Siskel twenty-five years ago in Chicago when I was producing the five o’clock news and we needed a film critic. He got the job -- his first job in television. He had a bushy moustache in those days and one day he said he was thinking about cutting it off. “It adds character,” I told him. “If you want a television career, you ought to keep it.” So much for the wisdom of my advice. Over the years, we’d fallen out of touch. I knew Gene wouldn’t show any favoritism - in fact I was worried he’d bend over backwards not to show any. I remembered that time in touch football when I humiliated him by catching pass after pass as he tried to cover me. He wouldn’t hold that against me, would he? But when six o’clock came, my problems were with Ebert not Siskel. Gene gave it thumbs up. Roger, thumbs down. There were no details. The next night, after the premiere party, I went up to my room at the Hilton, turned on my laptop and surfed the web for the next several hours, visiting every major city in the country, poking my nose into the major newspapers’ morning editions. There were a lot of bad reviews. There were also a lot of good reviews. In addition to the Times, strong notices came from the Washington Post, San Francisco Chronicle, Detroit News, Boston Globe, Cincinnati Post, Charlotte Observer... Pans from The Chicago Tribune, Dallas Morning News, Newsday, Entertainment Weekly, Hollywood Reporter, Reuters... Dozens more pro and con and in between. I had hoped for a strong positive consensus. It wasn’t there. Here are a few excerpts from the negative reviews. I’ve asked Eric to pull out some of the very worst. You’ve walked in my shoes for almost two years now. Imagine how it must have felt to read these -James Verniere, Boston Herald: “Fans will have themselves to blame if they don’t reject Star Trek: Insurrection... and send a message to Paramount. Supposedly a lighter entry in the series after the horror film like Star Trek: First Contact, Insurrection is cheesy-looking and badly written.” Michael Wilmington, Chicago Tribune: “If you wanted to dream up a movie parodying many of the excesses of Star Trek from 1966 to today -- you couldn't have done any better (or worse) -- than this.” Mr. Showbiz: “Most of Insurrection’s failures can be laid at the feet of it’s lame and unimaginative script, which hangs by the thinnest of logical threads and has been cobbled together from pieces of too many original and Next Generation TV episodes...”

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Daniel Neman, The Richmond Times-Dispatch: “First-time feature-film writer Michael Piller caps the experience with that special Star Trek dialogue that could always stand a good rewrite: ‘The android! He’s out of control! He’s heading toward the village!’ is Piller’s idea of action exposition, while noble determination is handled with, ‘If a court martial is the only way to tell the people of the Federation what is happening here, I welcome it.’ ... The people making Star Trek films should just give up and make only even-numbered movies...” Bruce Westbrook, Houston Chronicle: If we applied old-style movie hype to Star Trek: Insurrection -- with a touch of irony -- it easily could sound like this: “See! Cadaverous, cranky bad guys obsessed with face lifts! “Hear! Dialogue such as ‘Reroute its command sequence through the auxiliary processor!’ “Thrill! As good guys fight to preserve the status quo of a small commune of boring, pacifist vegetarians! “The problems stem from the screenplay by Michael Piller... he's a firsttime film screenwriter -- and it shows.” I won’t lie. These hurt. For reasons I can’t explain, bad reviews linger in the memory longer than the good ones. I had my own criticisms of the work (which I’ll share in the final chapter), but I never expected the hostility that some critics expressed. I’d done pretty well with critics in television over the years. I guess, even with Don Granger’s warnings, I wasn’t quite prepared for this. Even though I eventually received hundreds of reviews from the studio publicity department, I stopped reading them after the first day. Still, there were many, many positive reviews, some from very influential sources. In the name of equal time, as well as propping up my fragile ego, here are my favorite excerpts. I’ve made them longer than the negative ones because it’s self-serving. George Powell, San Francisco Examiner: “The ability to tell an old story freshly and with fervor has never been more evident than in "Star Trek: Insurrection"... Little did any critic or science-fiction fan realize in 1966, as the TV show made its debut, that 32 years later the same hopeful values and vision espoused by creator Gene Roddenberry would be the subject of such a rousing and satisfying film... a polished film that shines like a crown jewel in the "Star Trek" firmament." Rita Kempley, Washington Post: "Insurrection [is] the funniest, most character-driven of the Next Generation's three big-screen treks... As with most Trek sagas, this movie reunites us with characters who are old friends and gives us an imaginative -- if campy -- story in which all possibilities are invariably realized. And as you walk from the theater to your car, you find yourself thinking, if only for a few seconds, that if Klingons can tolerate Cardasians and Ferengies, perhaps there's hope for Serbs and Croats.” Stephen Holden, New York Times: “Some good things really do last, if not forever, then longer than anyone might reasonably have expected. Take Star Trek. If Star Trek: Insurrection, the latest installment, is little more than a glorified television episode, it still has all the ingredients that have made it a perennial, with a few extras, including improved special effects... Insurrection is

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breezily paced, and Michael Piller’s screenplay has enough good-natured humor to keep things from bogging down into sentimental pomposity... With its vision of a peaceable kingdom of eternal youth in an agrarian arts-and-crafts paradise in a California environment, Insurrection is an appealing millennial throwback to the hippie dream that is part and parcel of Star Trek’s utopian ethos.” Mark Altman has no influence with the general public, but as a noted science fiction critic, he’s been writing in genre magazines about Star Trek well before I ever knew what a turbolift was. Everybody at Star Trek considers Altman the Anti-Christ. He’s ripped us apart in print over and over again, without a doubt the toughest critic of this franchise. The last time Mark Altman wrote anything about me it was to say what a lousy job I had done during the second season of Star Trek: Voyager. Here’s some of what he wrote about the movie: “Star Trek: Insurrection, the latest in what has become a seemingly cookie cutter franchise, beats the odds (and the odd; more accurately, the odd numbered curse, that is) by being one of the best films in the Trek motion picture series. “...What it lacks in physical scope, it makes up for through its cerebral storyline and moral quandary marking it as one of the more thought provoking and compelling entries in the motion picture series twenty year history. “...What Insurrection does to inject new life into the timeworn franchise is go back to the very roots of the Star Trek series foundation. Piller does this not only by using an ethical and moral dilemma as the underpinnings of the story but by also relying on wit and sensuality to color his characters... all the characters are rich and interesting. “...The actors have never been so loose and fun to watch as they are here. While writer Piller may find it anathema, I believe that the film is the first time that the Next Generation characters have captured the charm, wit and idealism of the original series.” So, is it as good as Mark Altman says it is? Or as bad as those other guys said? How do you explain why two newspaper critics in San Francisco adored it while two newspaper critics in Dallas-Ft. Worth hated it? I wish I knew. I finally found Roger Ebert’s published review on the internet during the early morning after the premiere: “...Our own civilization routinely kills legions of people in wars large and small for reasons of ideology, territory, religion, or geography. Would we contemplate removing 600 people from their native environment in order to grant immortality to everyone alive? In a flash. It would be difficult, indeed, to fashion a philosophical objection to such a move, which would result in the greatest good for the greatest number of people...” Memo to Roger Ebert: the point of the movie was exactly that. If we found the fountain of youth today, I have no doubt that we’d steal it from whomever it rightfully belonged and very likely destroy them if they fought back. But it might be nice to consider the moral implications of our actions. As for Gene Siskel, well, I didn’t see his review but I started getting calls about it after he appeared on the CBS Morning News on Friday:

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“Let me be honest, I don’t know much about the whole world of Star Trek. I wouldn’t know a Klingon if one came up and bit me. In fact, I don’t even know if Klingons have teeth, but I do know a good movie when I see one and Star Trek: Insurrection is one. “Star Trek: Insurrection is one of the best in the series, with a good story, exciting conflict and, at times, some cutting-edge effects that truly entertain. “...A Star Trek tradition is a story with some kind of moral lesson, and “Insurrection” is no exception. Here is Captain Picard’s sermon on the mount -Mt. Ba’ku. (Clip: Captain Picard confronts Admiral Dougherty...) PICARD We are betraying the principles upon which the Federation was founded... this is an attack on its very soul. (beat) And it will destroy the Ba'ku. Just as cultures have been destroyed in every other forced relocation throughout history. DOUGHERTY Jean-Luc, we are only moving six hundred people. PICARD (beat) How many people does it take... before it becomes wrong? A thousand? Fifty thousand? A million? How many will it take, Admiral? “That’s good writing. It sounds better than anything Yoda ever said. But I looked up who did the writing on this picture and I found out it was someone that I actually knew and worked with about twenty-five years ago at this very station, WBBM-TV, CBS-2 Chicago, and his name is Michael Piller, and he has written a really good script. Keep it up, Mike. Congratulations. This is a good film to see, even if you don’t follow the whole Star Trek series, as I don’t follow it.” Thanks, Gene.

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THE
MONEY
 Reviews are quickly forgotten in this town. Money is remembered. In the age-old Hollywood tradition, the quality of my work would be measured in dollars. First, in how much we grossed the first weekend -- the daily trades would trumpet the film’s success or failure on Monday morning -- and eventually on the total domestic and foreign grosses earned. I understood the facts of life about my career after this picture. If the movie opened well, I’d be hot. If it didn’t, not. Then we’d have to wait to see if the movie had “legs” or staying power. Star Trek movies usually fall off quickly after a strong opening. The average domestic gross of the eight previous movies was about $80 million. Star Trek: First Contact had grossed $92 million; Star Trek Generations $75.7 million. If Star Trek: Insurrection broke the 100-million-dollar mark, the screenplay would be credited for being entertaining, fun and uplifting, perfect relief to depressing current events. If the numbers came in the eighties or nineties, the screenplay would be another solid entry that didn’t disappoint the legions of Trek fans. Seventies or worse -- the screenplay would be criticized for being soft and chickfriendly when everyone knows the guys who see these kinds of movies want bigger and better thrills in their action films. I’d been curious about how the studio decided to market the film. Most of trailers I’d seen emphasized the action. Since this was a film that was notably lighter and more romantic, why wouldn’t the studio want to get the word out? After all, we’d already seen how women and non-Trek audiences responded positively during our tests. But it was explained to me that Star Trek: Insurrection was being positioned as the only action alternative in a crowded holiday line-up. Emphasizing the “date movie” qualities of the film would not work, the studio believed, because of the competition from You’ve Got Mail and Stepmom. I tracked the box office over the weekend from reports published on the web. The Friday box office came in at nine-million. Frankly, I didn’t know if that was bad or good. All I knew was that the studio was hoping for a number in the twenties for the first weekend. Nine was almost half way there. But then I went to the 4:30pm, Saturday showing of the movie at Mann’s Chinese (I wanted to see it with a real audience), and the theater was half-empty. That scared me to death. Friends had warned to expect a dip on Saturday because the hard-core Trekkers always come out on Friday. But how much of a dip would it be? Finally, the report came in... only about a 17% drop-off. Seven and a half mil on day two and the studio was estimating $22.4 million for the weekend.51 Variety’s Monday headline: “WARP SPEED B.O. LEAD” Hollywood Reporter’s Monday Headline: “‘TREK’ UPRISING SEIZES NO. 1”

51

actual opening weekend: $22,052,836

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A producer I was working with on another script called. “The numbers are wonderful for our project,” she said. “You’ve established yourself!” That night, Don Granger called me to say the studio was delighted with the opening. Yes, it was lower than the last film but that one had opened at Thanksgiving before anyone started their Christmas shopping. This was the fourth highest December opening in motion picture history. Even more important, said Don, “The exit polls were terrific. They love it. You did your job.” On Tuesday morning, the Hollywood Reporter reported: “The ninth installment in the series sported a solid demographic profile and positive reaction, which should enable it to hold up relatively well through the important post-Christmas moviegoing period. “Males led females by a 3-2 margin in surveys conducted Friday night by CinemaScore, a ratio in line with the previous Star Trek movies. The age profile skewed older but not by such a share as to suggest that the frequent-filmgoing younger set is staying way. “The overall 92% favorable grade suggests that audiences were quite satisfied with this latest telling of the exploits of the Starship Enterprise. Of course, Trekkies are not the most objective of observers, but even less-fanatical customers will likely find something to like in the film given such a high initial score.” The optimism didn’t last long. The following weekend, the week before Christmas, the gross fell over sixty percent and never recovered. The final domestic box office was tabbed at xxx-million, what Paramount would probably describe as a modest success because the movie will earn a profit for the studio. But because Insurrection’s domestic grosses were significantly less than the last movie, there will be much research and analysis to try to figure out why. Many issues will be discussed including marketing strategies, release date, nature of the competition, weather, demographic appeal of the franchise, the possibility of over-saturation of Star Trek in various media... and most certainly a great deal of the discussion will center on the creative and conceptual decisions that we made. To listen in on what they’ll saying, please turn back to the first page of this chapter, paragraph three, last line. The studio’s final judgements will be applied to the successful launch of Star Trek X and it will be a successful launch because as any psychic can tell you, ten is an even number. Is there a lesson for the writer in these box office numbers? After all, here is the cold, hard audience response to my work in dollars and cents. Shouldn’t a writer listen to what the gross receipts are telling him change his approach next time? Let me give you the same answer I would have given if the picture had earned a hundred million (although I would have been more cheerful as I said it): No. Sure, they call it “The Picture Business”. And yes, the pictures are supposed to make money. But that isn’t our job. It’s the studio’s. There has always been a tension between the creative interests and the business interests in film-making and that tension must be preserved at all costs. The moment we

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cross the line and start writing with an eye toward higher grosses (or TV ratings), to borrow a line from the script, we lose everything we are.

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GOOD
AND
WELFARE
 Would I change anything now that it’s over? Sure. Here are a couple of second guesses. I started out with a vision of man standing alone on a mountainside holding a phaser rifle, defending a weak and helpless people against two of the most powerful forces in galaxy. A true mythic hero against impossible odds. That’s not quite how it turned out. I’m not satisfied that, when all was said and done, we adequately established the odds against Picard. Yes, maybe one less cut in the ground action might have helped -- the attack comes from only three Son’a shuttlecraft and the drones -- but that’s not really at the heart of the issue as I look back at it now. The true villain in the picture is the Federation leadership, but as written, their crimes are mostly philosophical. That leaves the Son’a, whom I described in dialogue as “petty thugs”, to provide the entire threat. I think the film might have had more scope if I’d pitted Starfleet forces as well as Son’a against Picard and crew. The second second-guess: when much of the “clutter arc” wound up on the editing room floor, we lost most of Picard’s personal journey. I wish I had started with a more substantial arc for Picard -- one that could have withstood the loss of a scene or two. The clutter arc as written was just too subtle to survive. I have to reiterate that, based on the assembled film, I fully endorsed the cuts that Jonathan, Rick and the studio decided to make. But a trip to the fountain of youth deserves a profound re-birth of some kind for the hero and we didn’t quite get there. That’s a missed opportunity, one that bothers me a lot. I keep thinking back to how the script might have changed if we had faded in to find Picard weary from two years of war, first with the Borg and now with the Dominion, having lost many crew members fighting to protect the ideals of the Federation. Now, he discovers his own command is about to sacrifice those very ideals to steal the Ba’ku planet. In that scenario, the peaceful world would have provided an immediate contrast to Picard’s dark days of war. My colleague, Alan Spencer, tells the story of the artist who is caught trying to steal his own work from the Louvre. “I just want to finish a few things in my painting that aren’t quite right yet,” he says. “It’s not yours anymore,” says the Louvre guard as they take him away. “It’s ours now.” As I consider the work that will forever be ‘unfinished’ in my mind, there is still much that I find pleasing in Star Trek: Insurrection. I wanted to write a film that was uplifting and optimistic in the Roddenberry tradition. I wanted to explore the intellectual, moral leadership that I felt set Picard apart from other heroes. I wanted to show how this crew is a family that love and support one another. And I wanted to get the Enterprise back to exploring strange new worlds. Star Trek: Insurrection achieves those goals. Is it a good movie? That’s up to you.

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Whether your thumb is up or down, I know I brought every skill I have to this screenplay. A writer can’t ask any more of himself. When you start a screenplay, you never know where it’s going to take you. Or what you’ll have when it’s done. I tell young writers what I always try to remember myself: enjoy the journey. It’s the best advice I have to offer. And the journey is enjoyable for me when, and only when, I’m writing about something meaningful to me. That’s when I can bring a passion to my work. In a recent interview, Lawrence Kasdan, speaking about The Big Chill, said, “...if you’re passionate about your work, you can get almost anything made.”52 I wish I could agree. I think if you’re Lawrence Kasdan, you can get anything made. The Catch-22 for the rest of us is -- if we ever want to be Lawrence Kasdan -- we have to write with passion or we’ll never get there. It’s a tough choice sometimes, especially when there are bills to pay. A choice between writing material you don’t really care about for money or writing something that matters to you, often without compensation. I won’t minimize the wrenching pain that comes when something you’ve written and deeply care about stirs no one else’s interest. But I’m haunted by my conscience -- I still hear the words “Shame on you” when I consider doing it for the dough. After all, that’s my name on the script. I know it’s easy for me to say -- I get checks every week from Star Trek whether I sell anything new or not. But I wouldn’t have been in a position to take advantage of the Star Trek opportunities if I’d written without passion throughout my career. By now, you know pretty well what gets me passionate about a project. I want it to make me feel something. I want it to engage my heart and my mind. If that’s where I’m coming from as I write, then it’s possible - if I do my job well to make the audience feel something too. There’s a new kind of action writing in Hollywood that I simply don’t know how to do. It begins - even before a word is put down on paper - with identifying “set pieces”, big self-contained action moments that are thrilling and memorable, and then finding some way to string all your set pieces into a coherent narrative. The theory is that audiences are really coming for the “eye candy” -- to see how we’ve filled the screen with awesome visuals and special effects. Set pieces sound great in pitches and make for good coming attractions but in my opinion, this approach almost never results in a good movie because it abandons the fundamental demands of story-telling. Of course, I want top-notch visuals and effects, but I don’t go to the movies to see them. I go to see stories about interesting characters. It’s hard for me to feel anything about hardware. The best evidence in recent years to support my argument: Titanic, certainly the greatest hardware movie ever made. But that movie worked because and only because writer-director James Cameron took the time to make us care about Jack and Rose. Believe me, my little girl didn’t go see the movie six times because the ship sank -- she went back to see if Leo might just make it this time. 52

Entertainment Weekly, Nov. 6, 1998

THE WRITING OF STAR TREK: INSURRECTION

271.

In sixth grade, Artie Paulson and I always stayed up late on Friday nights to watch The Twilight Zone. Never missed it. I started writing Twilight Zone short stories. I just wanted to make other people feel the way Rod Serling made me feel. I still do. They were low budget shows, filmed in black and white and had minimal special effects but it remains a benchmark of good writing for me because every show told us a little bit about who we are and who we might be. I’ve tried to do that with each Star Trek script I’ve worked on and I think that’s what Gene Roddenberry was asking me to do. I tried to do it with Star Trek: Insurrection. One of the first reactions to this film was from an anonymous fan who wrote a long and thoughtful letter to a website that included many pros and cons before concluding with the line: “...this movie left me with a nice warm feeling inside.” I wonder if she realizes how much that matters to the guy sitting in my chair. A comment like that... well, that’s what makes all the sleepless nights worthwhile. That’s why I became a writer. 

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